What? A loop hole? Who cares?jwerulez wrote:I'm not trying to be a troll/buzz-kill, but Matt said no cards, and I have looked over DPDDs for a loop hole in that statement, and I have been uncucsessful.
When he said no cards, he ment no cards, ecxept for the use of stat managment like in warmachine
It is just a suggestion. If Matt doesn't like it he is free to ignore it and if he likes it he is free to change his thinking. Unless Matt says something like "Only make suggestion along the lines I've spelled out" I'm going to assume he is open to ideas since he very clearly said he is in his very first video. Until that time I'm going to feel free to make suggestions.
Okay well I can't argue with a completely arbitrary opinion like a playing piece in an game being "childish" or not. I don't understand how a different universally accepted randomizer like cards can be more or less childish then people rolling dice to determine the outcome of imaginary fantasy wars. But I can say I hold a totally different and equally valid opinion. An opinion shared by the literally millions of people who play CCG games, some of those even as internationally recognized competitive professionals who literally make their living paying the game which seems about as far removed from "childish" as you can get for a hobby type game.jwerulez wrote:Also in my personal opinion haveing cards would take out of the randomness of the game, because if a person has a potential energy army style then it might completely remove the randomness by having them draw all the good cards in the first half then completely ruinn their startegy by not being able to use potential energy
Also I just personally like dice more than cards... cards just feel a little childish for me
Also I can point out that your first concern is an unfounded assumption.
1. Even a game extending to 8 turns is unlikely to exhaust a standard deck unless there is massive expense of DP powers.
2. If it ends up people use like 10 DP powers a turn or something of that sort which would cause a problem you could just have people reshuffle all cards back into the deck at the end of each turn.
3. No one ever said a card played was removed from the game rather the shuffled back into the deck.
4. At least in my own suggestion since both players share a single deck it shouldn't matter if the "good cards" are gone or not since you only need to beat your opponent. (I don't wish to speak for Slaughtergames's suggestion as we haven't really explored it but as I'm reading it I still don't think it would be a major problem.)
Also even if your scenario was valid if someone gets all the good draws in the first half the game it shouldn't matter what is left in the deck because with that kind of luck they should have totally and completely destroyed their opponent.
Edit: That came up a bit more confrontation that I expected. While I stand by what I said please forgive the tone as I wrote it quite late just before going to be and was a bit out of sorts at the time. We're all just making suggestion and testing ideas and no need for anyone, myself especially to get cranky about it. So sorry if I was a bit uncivil, I don't wish to create a hostile tone on the forums, just a creative one where people are free to suggest and disagree cordially.
Hmmmm I see your point and the idea has merit but I'm not sure. While I agree it could smooth out game play it seems like it would add a lot of complexity to DP powers and their design.
Could you give an example how you see effectiveness scaling? Like the difference between drawing a 2 vs a 9 so I can get a better idea of how you are thinking?