Phatty wrote:even three sub groups may get complicated. if you have 4 squads and split them all up thats 12 groups of guys that may be difficult to keep in order and match back up with their original squad.
Why would you do that? If you have 4 squads it would make much more sense to use suppression to allow them to safely move rather than waste command points to have them all split up and still take enemy fire. I agree if you split your whole army it could be a huge problem but it seems like you would have to be trolling to do so. I just don't see why you would ever split your army like that unless you were trying to zerg rush the enemy in which case you would be better off charging (assuming you can charge in DP) or something like that.
If I want to use this tactic to move my troops it just makes so much more sense to split on squad and have them converge on a tactical position and then have them suppress to allow my other squads to move rather then split everyone and leave them all open to enemy fire. Using suppression when possible would save commands points and protect units better so you wouldn’t want to use this all the time. The majority of the time you would just try this when a unit really needs to try and take a position and can’t get support from another unit or move safely through cover which will happen from time to time in combat.
If you can think of a situation where you would want to split 4 squads instead of using suppression and cover please explain, maybe I’m only looking at this from one angle. I’ll admit there could be a good situation where you want to do that and I’m just not seeing it.
Phatty wrote:also there may be the issue of dealing out "orders" to these sub groups. if the command point comes from the squad leader (obviously in one of the two sub groups) does his 1 point effect the entire squad or both of the sub groups?
I don't understand what your concern is here. The commander pays the points to split the unit for this tactic when the unit is still whole.
So it would go like this:
1. My units turn comes around.
2. I declare I'm going to use this maneuver.
3. I pay two command points to split my squad into partner.
4. The three 2 man subsquads now move. Subsquads can only take move actions until the squad reforms (either by them meeting up or the other subsquads getting killed).
5. Other stuff happens. Shooting and stuff. Maybe one or even two pairs are picked off by enemy fire since presumably they don’t want to let my squad get to wherever they are trying to go and will try to kill them.
6. Eventually that other stuff resolves and my units complete their maneuver and form back up the survivors merge back into single unit and once again can take actions as a normal unit.
Phatty wrote:long story short i think it would be best if this kind of squad split up is limited to just the animals
Well like I said it is just a suggestion.
Wiouds wrote:A lot of stuff.
I basically agree, I just think it would be easiest to simpler to have the be defined in the units of the faction.
IE: It is a design rule that only animals and the corporation can triple split there squad and one simply never makes a commander for other factions who can triple split.
Wiouds wrote:Also I say there need to be rules about how far away the sub squads can be. I say they must be within the # * movement of the other sub squads. I say unless a unit have a ability, if they are force out of distant then the smaller squad will safely work to regroup with an appropriate squad if the squads are the same size then they will both work to regroup.
I agree groups must reform. The squads are supposed to move apart then converge on a single position. I think it would be easier to just say that the group must reform at the end of the maneuver and can't take any other actions accept to try and form back up until then. That way you don't have to keep measuring the distance.
Really the squads should only exist for one turn when the place executes this maneuver and reform directly after that. Subsquads shouldn't typically be hanging around cluttering up the board and causing problems unless something really crazy happens like something deep striking in right between the two groups.
The way I see it though if that happens we have only two real outcomes. One subsquad is killed making the issue of forming back up moot, or the enemy ignores the subsquads and they simply move and reform one turn later than normal.
Wiouds wrote:This lead to a second question can two squads that lost a number of their squad can they join together? If so is there a limit to it like the squad need to be a haft starting strength?
I think that is a larger question then just here as that could happen just in the normal course of combat
Wiouds wrote:edited to add:
Sub squads must move at the same activation when they have withing the range of squad's sub squad.
Also, I say that there is a chance that a squad can be split by enemies action or an event that happen so it would be good to have some type of rule to handle that.
I agree subsquads act together, they are supposed to be carrying out a synchronized maneuver. As previously said if the squads can't converge for some reason they can't take any actions except to move until they form back up.
I think it should also be clear sub squads cannot contest objectives.