Wound Allocation and multi-wound models
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- MiniWarGaming Zealot
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Wound Allocation and multi-wound models
This is, no doubt, a premature question but on the assumption that there may well be a squad of multi-wound models (bioformed, salvagers), if you have to assign wounds in that circumstance is it more important to remove models before assigning wounds to other models or to assign a wound to every model before assigning more than one wound to a single model?
Re: Wound Allocation and multi-wound models
I believe you have to remove models. And isn't their one already in existence, Corporate Agents?
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- MiniWarGaming Zealot
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Re: Wound Allocation and multi-wound models
Nope. You almost just gave me a heart attack there, though. I think that removing whole models is probably the general trend in games at the moment but I don't think that we would necessarily need to adhere to that standard if there were a good reason to do things some other way. As it is, this is a very speculative question but I think it could be an interesting one.
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Re: Wound Allocation and multi-wound models
I don't know if I will ever add multi-wound squads, but if I did, I would probably favour removing whole models first. This would help lower the number of counters on the table.
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