Wound Allocation and multi-wound models

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cymruvoodoo
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Wound Allocation and multi-wound models

Post by cymruvoodoo » Wed Oct 17, 2012 12:07 pm

This is, no doubt, a premature question but on the assumption that there may well be a squad of multi-wound models (bioformed, salvagers), if you have to assign wounds in that circumstance is it more important to remove models before assigning wounds to other models or to assign a wound to every model before assigning more than one wound to a single model?

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Sabet
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Re: Wound Allocation and multi-wound models

Post by Sabet » Wed Oct 17, 2012 3:34 pm

I believe you have to remove models. And isn't their one already in existence, Corporate Agents?
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cymruvoodoo
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Re: Wound Allocation and multi-wound models

Post by cymruvoodoo » Wed Oct 17, 2012 4:25 pm

Nope. You almost just gave me a heart attack there, though. I think that removing whole models is probably the general trend in games at the moment but I don't think that we would necessarily need to adhere to that standard if there were a good reason to do things some other way. As it is, this is a very speculative question but I think it could be an interesting one.

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miniwargaming
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Re: Wound Allocation and multi-wound models

Post by miniwargaming » Wed Oct 17, 2012 4:54 pm

I don't know if I will ever add multi-wound squads, but if I did, I would probably favour removing whole models first. This would help lower the number of counters on the table.

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