Alpha 0.2.1. Cleaned up re-write

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Sabet
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Alpha 0.2.1. Cleaned up re-write

Post by Sabet » Fri May 11, 2012 9:16 pm

Again, no rule changes, just easier to look at, read and is organised.

Contains stat sheets, a few references, organised structure and an index.

EDIT: Now looking fancier than ever with some new formatting :D

http://www.scribd.com/doc/93297466/Dark ... rite-0-2-1
Last edited by Sabet on Wed May 16, 2012 1:57 am, edited 1 time in total.
The Beasts are rising...

Cyrmuvoodoo deserves a reward for the massive contribution to this game

Roscoe
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Re: Alpha 0.2.1. Cleaned up re-write

Post by Roscoe » Fri May 11, 2012 9:23 pm

Awesome, cheers Sabet.

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trooogdooor
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Re: Alpha 0.2.1. Cleaned up re-write

Post by trooogdooor » Sun May 13, 2012 7:48 am

You're a freaking hero, Sabet.

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slaughtergames
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Re: Alpha 0.2.1. Cleaned up re-write

Post by slaughtergames » Sun May 13, 2012 12:23 pm

hey, nice job, though this is wierd:
sabet's 0.1.2 rewrite wrote:A model can move up to its movement statistic in images in inches.
whaaat??
"i buy me new deffkopta!!"
"waaaagh!"
"i did research, to find out how to minimize the randomness of the shock-attack gun."
"huh?"
"waaaagh!"
"WAAAAAAAAAAAAAAGGH!!"

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Sabet
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Re: Alpha 0.2.1. Cleaned up re-write

Post by Sabet » Sun May 13, 2012 4:10 pm

Bahahahah!! Updating it now.
The Beasts are rising...

Cyrmuvoodoo deserves a reward for the massive contribution to this game

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Sabet
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Re: Alpha 0.2.1. Cleaned up re-write

Post by Sabet » Wed May 16, 2012 1:56 am

Got bored on the 30 minute train ride on the way home. 30 minutes of fricking around with formatting (which is difficult when all you have is shitty Mac Pages) leaves my re-write looking nicer than ever :)
The Beasts are rising...

Cyrmuvoodoo deserves a reward for the massive contribution to this game

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