What other models should the Corporation have?

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What other models should the Corporation have?

Post by miniwargaming » Tue May 08, 2012 2:34 pm

This thread is about giving ideas for more models for the Corporation.

So, what do you think they should have?

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Re: What other models should the Corporation have?

Post by Ryan » Tue May 08, 2012 2:44 pm

Mabey some kind of heavy machine gun or mortar team to support their lighter infentry? Kinda like ww1 creeping barrage or machine gun emplacements but on a smaller scale?
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Re: What other models should the Corporation have?

Post by Phaedros » Tue May 08, 2012 2:46 pm

Hmm... good question...

I think a harder hitting (albeit more expensive) squad could be an option like (Veteran) Security Forces that are armed with Rifles. ;)

On the solo side, maybe a Commando type deal? Level 2 Stealth hard-hitting in CC but to differentiate from the Assassin give him a Human standard RN skill and a pistol or such, and make him 3-4 points.

That's what I got for now.

@Ryan: HWS (Heavy Weapon Specialist) can take a PMG (Portable Machine Gun) which is much like a HMG.
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Re: What other models should the Corporation have?

Post by darzinth7 » Tue May 08, 2012 3:02 pm

Obviously, they need a rocket trooper, but that isn't new.

Otherwise, the Corp could use something to actually get their troops into melee, like perhaps a small truck that can only hold 3-5 passengers. The truck could have low defense, high armor, 3-5 wounds or something with 12"(?) movement.



Also, I like the idea of mortars.

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Re: What other models should the Corporation have?

Post by Phaedros » Tue May 08, 2012 3:12 pm

darzinth7 wrote:Obviously, they need a rocket trooper, but that isn't new.

Otherwise, the Corp could use something to actually get their troops into melee, like perhaps a small truck that can only hold 3-5 passengers. The truck could have low defense, high armor, 3-5 wounds or something with 12"(?) movement.



Also, I like the idea of mortars.
Yep, HWS with Rocket Launcher... I see it coming now.

I think the idea of a truck is interesting, but too soon, remember Corp are not CC specialists, they're just better than X'Lanthos at it, Bandits and Animals are more likely to be the Kings of CC (Animals for sure.)

And a Mortar could be interesting, but I don't think it'll happen, but that's just me.
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Re: What other models should the Corporation have?

Post by Krelian » Tue May 08, 2012 3:36 pm

Some kind of short distance/closecombat soldier would be nice. Maybe gun/blade or dual blade.
I have always been fond of the aesthetic idea of elbow blades ever since I saw guyver back during the 90s. Even the designers of Deus Ex seem to like the idea since they gave the main character similar elbow blades.

Image

Image

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Either way, a closecombat unit would be nice.

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Re: What other models should the Corporation have?

Post by Ygds » Tue May 08, 2012 4:09 pm

I agree with a close combat unit, something that usually comes in groups of 2 or 3. A green beret or navy seal type, like Rambo :D . However to keep it from taking the cake in close combat away from such factions that have yet to see starting rules (but are supposedly close combat based) like the animals and Bandit Kings, I would make them more of a glass cannon type of unit. They can dish it out but not take it too well. Also allow them to have pistols or some funky ability where they can retrieve and use the weapons of fallen units that they come into proximity with.

As well a field medic may be a good idea, that spends command points to restore lost units or just improve saves or allow additional saves.

Like I mentioned in the X'lanthos unit idea thread, how each unit is separated from the next can add flavor to each faction. Perhaps (as I have already alluded to) this factions can seamlessly merge units, or allow solos and specialists to have more direct interactions with the basic squad, joining them and acquiring some of their abilities without spending command points (i.e. like the close combat specialist picking up weapons of other squads). Again just an idea, I really have not had time to watch the play tests so all of this might be inapplicable.

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Re: What other models should the Corporation have?

Post by Maxwell » Tue May 08, 2012 4:13 pm

Maybe some drones, or androids, These could be salvaged things, or maybe old bots found in the bunkers, and maybe with the medic have an engineer to heal the drones, and the drones could have several modifications or variations.
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Re: What other models should the Corporation have?

Post by Black-Napalm » Tue May 08, 2012 4:17 pm

I was thinking that the corporation/bandits should have a minigun or somekind or LMG that would have a rule that it's always the large template for suppression.

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Re: What other models should the Corporation have?

Post by Krelian » Tue May 08, 2012 4:41 pm

Black-Napalm wrote:I was thinking that the corporation/bandits should have a minigun or somekind or LMG that would have a rule that it's always the large template for suppression.
Yeah, a heavy armor guy with a huge minigun would be pretty cool.

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Re: What other models should the Corporation have?

Post by Phaedros » Tue May 08, 2012 4:48 pm

Again, the Heavy Weapon Specialist has a Portable Machine Gun now, he also has the Suppressive Weapon USR that allows him to lay down Suppressing Fire counting as 2 models, the PMG also has the Heavy rule which means it can't be used for Overwatch.
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Re: What other models should the Corporation have?

Post by Black-Napalm » Tue May 08, 2012 4:56 pm

Phaedros wrote:Again, the Heavy Weapon Specialist has a Portable Machine Gun now, he also has the Suppressive Weapon USR that allows him to lay down Suppressing Fire counting as 2 models, the PMG also has the Heavy rule which means it can't be used for Overwatch.
Where ddid you find that???

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Re: What other models should the Corporation have?

Post by Phaedros » Tue May 08, 2012 5:09 pm

Black-Napalm wrote:Where ddid you find that???
The 0.1.5 model stat-line pdf. ;)

Check the 0.1.5 Rules Update thread for the new sheets. ^_^
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Re: What other models should the Corporation have?

Post by cymruvoodoo » Tue May 08, 2012 5:24 pm

Rockets? Why do they need rockets? Why not a grenade launcher instead. Heavy armour with a minigun... not terminators, please?

Medic/Field Surgeon - Human stats, sniper-level armour, Dug In special rule, corporation rifle and a med kit.

I suggest that all med kits work as follows: Have an assigned rating which you roll equal to or under on 2d6 just like any other skill test, heal one wound at a time on solos/specialists, use requires an action.

Then you can differentiate the different medics by tweaking how their med kits work. Corporation medics have to be in base contact but they get a rifle and the skill to use it like any other corp-trained soldier. Reclaimer medics only get a pistol and lower LD since they might be civilian doctors/scientists, but their medkits can operate from 6" away as they use in-suit diagnostics and pharmaceutical dispensers from a remote terminal. A bandit medic might have a lower skill rating on his or her med kit but would be cheaper to field.

Corporation Skirmish Team - human stats, higher Ranged and Melee skill, same armour as recruits, Corporation Rifles, combat knives, smoke grenades, HE grenades, Dug In, Overrun.

Elite, but I think a unit of elite troops helps balance out the cannon fodder/specialist thing currently going on in the corporation list. Based on what I do know of the corporation's background it seems reasonable that the hierarchy would sequester some of what they found in order to equip a specops team or three. To be fair, I wouldn't bother taking them, but I like my PBI to be just that. Regardless, as long as you pay the points for it, it ought to be balanced.

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Re: What other models should the Corporation have?

Post by Arnil » Tue May 08, 2012 5:42 pm

Sentient AI Human servants. Like C3PO with a gun. Maybe really heavy weapons but fired like an assault rifle due to the robotic muscles? Allied with the humans or servants from the old human "empire" that was around before.

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