Hunters in Cataclysm

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The Airman
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Hunters in Cataclysm

Post by The Airman » Tue Dec 21, 2010 2:29 am

So I'm almost 85 on my hunter, and I can't help notice our superiority in PVE, but utter uselessness in PvP. Has anyone else experienced the same feeling?
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Re: Hunters in Cataclysm

Post by Bjorn » Tue Dec 21, 2010 5:06 am

I have always felt this with hunters,yet i have been described as 'PVP retarded'.
It could be your spec,pet,or maybe your gear. Although,why on earth would you pvp with this glorious new content :shock:
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Re: Hunters in Cataclysm

Post by Marine » Tue Dec 21, 2010 5:29 am

I feel like they just destroyed my favorite class with the changes in cataclysm.
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Re: Hunters in Cataclysm

Post by Valandil » Tue Dec 21, 2010 11:45 am

Marine wrote:I feel like they just destroyed my favorite class with the changes in cataclysm.
How so?
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Re: Hunters in Cataclysm

Post by crocketman » Tue Dec 21, 2010 1:42 pm

your a hunter... all you need is mouse wheel up and down.
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Re: Hunters in Cataclysm

Post by Ashran » Tue Dec 21, 2010 3:55 pm

Since when did you pick WoW back up? :roll:

Anyhow, aspect of the fox is a godsend for hunter pvp is is cobra shot (I believe? It's the shot that reduces all healing to the afflicted by 50%)

I enjoy my hunter immensely more with the advent of focus though :D and the fact that BM is at least semi viable (although I don't believe the best)
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Re: Hunters in Cataclysm

Post by The Airman » Tue Dec 21, 2010 5:08 pm

The main problem with focus is that you have to be standing still to regain your focus. This works excellently in PvE, but in PvP you have to keep moving; Aspect of the Fox DOES address this, but it's more of a band aid to a grisly wound. Especially when warriors/rogues/feral druids are in your face, so you're unable to shoot them anyhow rendering you a free "honor" kill. Plus it encourages you to get hit (2 focus per hit taken), which also encourages you to die (more) often. Removing our dodge and Aspect of the Dragonhawk is also extremely bad, seeing how we NEED dodge to survive to a marginally better degree.

Why can't a hunter commit suicide? Because the target is too close. I propose one fix: Remove our ability to use melee weapons. Sure, we can have them, but they're just stat sticks from here on in -- this will allow us to shoot melee oriented classes in the face.

But I'll continue to PvP. Each kill I get is truly a skill-based achievement. Problem, Blizzard? Seems you failed to completely destroy our class. Then again, hunters has ALWAYS been at the bottom of the totem pole. Remember the arena seasons? Hunters were THE least represented class since Burning Crusade. Not much I can do other than play a gimped class or reroll to an overpowered frost mage or a priest with mind spikes.
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Re: Hunters in Cataclysm

Post by Ashran » Tue Dec 21, 2010 5:13 pm

Oh come on! You know how much you love the amazing OPness of Camouflage!

/loads of sarcasm
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Re: Hunters in Cataclysm

Post by The Airman » Wed Dec 22, 2010 5:20 am

Ashran wrote:Oh come on! You know how much you love the amazing OPness of Camouflage!

/loads of sarcasm
What irks me is it takes one mash of a hotkey and one keyclick for an AoE and we're knocked out of "stealth". Ah well, it's situational -- I don't see how I can use it regularly.
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Re: Hunters in Cataclysm

Post by Marsdreamer » Wed Dec 22, 2010 6:12 am

I played a Hunter in Cata up to 38 (I know not super far) and it was a really fun class to play. My leveling went super fast and there was almost no downtime to PvE. Out in questing zones I pretty much took down every other Alliance player I met unless they were ridiculously high level. I think overall though Hunters are easy to learn to a certain point, IE PvE, and perhaps take a lot of finesse when it comes to PvP. I'm not saying I'm super good at PvP, I'm actually pretty bad at it :oops: but I did notice a serious difference in the way I had to approach players vs mobs when it came to that class.

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Re: Hunters in Cataclysm

Post by Ashran » Wed Dec 22, 2010 5:03 pm

The Airman wrote:
Ashran wrote:Oh come on! You know how much you love the amazing OPness of Camouflage!

/loads of sarcasm
What irks me is it takes one mash of a hotkey and one keyclick for an AoE and we're knocked out of "stealth". Ah well, it's situational -- I don't see how I can use it regularly.
and camouflage can't even be used in combat :roll: Someone's casting super mega death spell? Well if all your other interrupts/oh shi- buttons are on CD, camouflage isn't saving you :roll:

At least it looks cool I guess? :roll:
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Re: Hunters in Cataclysm

Post by The Airman » Wed Dec 22, 2010 7:12 pm

Oh lookie I'm a Predator!

Oh lookie I'm dead!
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Re: Hunters in Cataclysm

Post by Ashran » Wed Dec 22, 2010 7:23 pm

The Airman wrote:Oh lookie I'm a Predator!

Oh lookie I'm dead!
I don't get why blizz couldn't have just made it a full on stealth with a duration/cooldown, that woulda been 100x more useful imo...
dreadlord is a bar of the fish of the friction
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Re: Hunters in Cataclysm

Post by crocketman » Thu Dec 23, 2010 1:24 am

Ashran wrote:
The Airman wrote:Oh lookie I'm a Predator!

Oh lookie I'm dead!
I don't get why blizz couldn't have just made it a full on stealth with a duration/cooldown, that woulda been 100x more useful imo...
I think that would be good, like the Night elf shadowmeld
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Re: Hunters in Cataclysm

Post by The Airman » Thu Dec 23, 2010 5:45 am

The Shadowmeld ability is utterly useless -- I know this because I play a Night Elf hunter and I NEVER use it, nor know anyone who does.
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