The realm’s balance has been thrown askew by the hand of the King of Westmarch, the largest kingdom in the West. He has brought a mysterious General to lead his now vast armies on a path of conquering to try and unify the realm under one banner. That big mysterious general will be played by yours truly, and you my eager friends will be the unlikely heroes that oppose Westmarch. The idea here is that your character is not an uber-badbutt right off the start, so no “A wandering warrior who is a master of blah blah blah, etc.” You are average people who become great. The point of this is to build up your characters as the story progresses, eventually getting to the main components of the story (The King, The General, etc). This may seem like an attempt for me to power play, as I will have vast legions of men at my disposal and a position of power, but it actually a chance for the PC’s (That’s you!) to be directed along my story, and react in anyway (that’s logical please, not “Huge army blocking our path, LETS KILL THEM ALL! Remember, you start off as average people, and will never become that badbutt as to take on a whole army) you seem fit! I think this will be successful as long as people keep up regularly, I know that people have things to do and whatnot, but with this format I can at least dictate events without having to resort to being a DM and we all know how that turned out… So yes, rise up ye bakers and town militia, ye blacksmiths and farmers, start your adventure and become the unlikely heroes that will save this realm!
As usual, you know the rules: Don't be a butt, be respectful and think before you post.
If you have any questions about character creation or whatever just PM me and I'll usually get back to you same day.
Unlikely Heroes: ‘Quick’ Reference Guide
Written by Chaos Farseer
2/20/2013 –=- 238 Content Posts
General Nauticus (Jason): General Nauticus is the feared leader of the Westmarch armies. Few have seen him and even fewer return to tell the tale. A monster of a man, Nauticus ruthlessly subjugates his enemies, whether in person or at the head of an army, whether by diplomacy or force. The Veterans Grimm are his personal champions and bodyguard. Why he has a bodyguard is unknown, since General Nauticus seems to be immune to any form of damage. That’s a secret, though. Shh.
Evette (Jason): One of Nauticus' generals. Evette is a heartless woman with infamous combat skills. It's said that her murderlust comes from a large scar running down the side of her face, supposedly inflicted by General Nauticus himself. Although Evette leads from the front of her legion, she also possesses a sound tactical mind. She plans to subjugate Ferax, the elves, and everyone else east of Westmarch. So far, known detachments of her legion include a brotherhood of Mages and a company of knights called the Drakes. Also, apparently she’s sometimes nice. Y’know, when she’s not killing everyone in a town and conquering it for her lord.
Stagg (Jason): Of Nauticus' generals, Stagg is the calmer of the two. He prefers stealth and ambush strategies over the brute-force methods of Evette. He's traveling with Nauticus' legion, currently in the north.
Stromm (Jason): The captain of Evette's scouts, Stromm is a dark, cold man who kills without question. Evette let him set up the ambush of Feylantir but, after the conflict, Stromm found the tracks of a survivor. He now stalks Irandirel and her companions.
Olden (Jason): Olden is a young Westmarch rank-and-file soldier. He questions his loyalty in the conflict, going so far as to speak to Hospitalis civillians during their siege of the city. Currently he's getting combat lessons form Sir Leopold Ranke, once a Champion of the King's Court but now reduced to a lowly grunt.
Unlikely Heroes (Alphabetical)
Anatar (Jason): A god. He dwells in a mountain north of Ferax. It is he who called the Unlikely Heroes to fight Nauticus, and I’m not telling you why. You go talk to him.
Calcifer (Crusherfex): A young lycanthrope who desires to help out the people of Ferax. He lived near the town of Colt with his dying mother as his brother left for war, and he was well-known for being a source of trouble in the area. He has difficulties controlling his wolf-form. Calcifer holds decent skill with the bow, as well as some ability with a knife. He met Huor on his way to Lycene, and his Elven prejudice made him run away from the hunter. Calcifer later took a predominant leadership role with the Men at Arms and inspired the townspeople of Lycene to fight. Which is why he’s a bit mentally scarred after losing.
Glain (Shas/Cthulhu Mechanicus): Round 3! This poor fellow is a short Leviathan. Yes, that makes sense. He’s scrawny and puny, but he also knows a bit of magic. After being exiled to the mainland, Glainglu seeks to master his mystical skills and one day beat the tar out of his ‘obnoxious kin’. Still, the hate of his larger brethren echoes within his mind.
Grimwal Grimwallis (forgot12): A recent addition, Grimwal is Westmarch leader-turned-mercenary. Him and his merry band of looters follow after Evette’s legion and loot everything still not on fire. They thought that Lycene was empty. They were wrong.
Grymskale (Jayertheslayer): Grymskale is a skilled Mer - Deep Mer crossbreed hunter who lived in the Black Swamp. He wields a pair of wicked knives and hunts animals, people, everything. A Mer 'God' drafted him into an army marching off to kill the 'Fleshys', and he gladly joined. Said army went on a rampage through northern Westmarch until a legion annihilated the fisheys. Grymskale was revived by Lienth, an innocent maiden who also heard the bells, and the Mer was oathbound to bring her to Lycene. He's there now, in the town and under a brown cloth. It's an alien land for him, with its tall bipeds and their round golden disks
Harval (Fingon888): Harval is a dwarf blacksmith recruited into the military of the Iron Mountain. After valiant service in battle, he was freed to travel as he so pleased. Then he heard some bells, and he decided to follow them by heading through the Dark Forest. About as ominous as it gets. A group of (rookie) Westmarch scouts jumped Harval, killing his two companions before a half-elf popped up and shot all the scouts. This newcomer is named Thran, a emissary from Nerikasana and a skilled archer.
Huor Calmacil (Clabbage): An elven hunter who lives on his own in the Dark Forest after his parents left Feylantir. He has exceptional skill with the bow. Huor is not afraid to help others even at loss to himself. Huor rescued Calcifer, but he had to chase the lycanthrope to Lycene. There he met Irandirel and Oswaldo. He was half-volunteered, half-dragged into defending Lycene and pulled out when a house fell on him.
Irandriel Dyandra (Chaos Farseer): Irandirel is a sheltered elven maiden with mediocre sword training. She lived in Feylantir before Westmarch burned the village to the ground, and she is the only survivor of the elves. She’s often paralyzed with indecision; desiring to help yet afraid to distinguish herself. She is lost, in every sense of the word. She also lost the big poofy hat Oswaldo bought her and a cane-sheath native to her town. Very, very lost.
Margus Gan (Bone2pick): This man is a rejected noble of Nerikasana, sent to Ferax to fight against Westmarch. And what a noble he is. Margus is well-educated and extremely wealthy, to say the least. He was in Lycene, making friends and waiting for an opportunity to go after Westmarch. He regrets persuading the townsfolk to fight for a hopeless cause. Bone2Pick hasn’t posted since Lycene fell, but he may show up.
Oswaldo Perez (NotSoNinja): Oswaldo is a self-proclamed orphan who enjoys helping others. He knows some basic alteration magic, but he doesn’t use it much. As tough as he pretends to be, Oswaldo actually is a rather nice guy. That is, if you can get through his thick Cockney accent. Oswaldo was nice enough to aid Irandirel and look after her as she wandered through the town of Lycene. He invested a few times towards her well-being, but was separated when a town wall exploded and he got trapped under a cauldron. Then he teleported and met Tim.
Rolnar Veilwhisper (Tuomir): A scrawny crazy guy. He’s an even better hermit than that Lakaz guy, with extra insanity and survivability and sleeping on top of exploding town walls. He’s kinda looking for other Heroes to travel with. Also, insane. Did I say that yet? He likes his staff.
Swidhelm the Bastard (jackmrmorris94): Swidhelm is the bastard son of Lord Attin, as well as the greatest general of Picten. He had a bodyguard named Brisbane, given to him by the High Priest of Hospitalis, and another companion named Ranger Bloodbow. The three of them watched helplessly as General Nauticus and his army marched into the remains of Picten and conquered the city with hardily a thought. The trio traveled through the Dark Forest to gather support against Westmarch. Swidhelm just met with Evette, and in the encounter Brisbane was slain. The two survivors went back for revenge, slashing Evette’s legs and then traveling north into the mountains. They met Clediff, a man busy organizing a last-ditch resistance against Westmarch using Picten’s survivors and mountainous tribes.
Tim (Rangrok1k): ‘Tim’ died a long time ago: he’s undead. He was an apprentice mage once, and now the magic residue is all that keeps him together. Having a practically unending lifespan has given him plenty of time to ponder on, well, everything. Even as his arm falls off. He was near Evette’s legion when they marched by, so he impaled himself on a pike and sat. I’m putting him back onto this list since he posted within, well, a few months. Go read his character sheet. It’s fun.
Tyrael (commando_jim): A young human monk trained in horseback combat as part of the Hunter cadre. Their monastery is led by Azreal and is located in the forest of Caladonia. He has sworn fealty to Azreal, not the other cadres, and personally trained under him. After the destruction of Aldurukh by Westmarch forces and the traitorous Guardian caste, Tyrael and Azreal desired revenge. They snuck up on some Westmarch soldiers, got surrounded and lost Azreal. Now the mentor survives within Tyrael’s head. The monk was the first to meet Anatar, so he wins the race. Yay! He has to find a sword. Also, Jim has expressed that readers ignore the trippy magic stuff. You’ll understand what that means when you read it.
The Forgotten Ones
Khani Taiware (khani): A sixteen-year-old human orphan who lives on pickpocketing and thievery. At this point Khani must have starved to death, locked in the same position since popping into existence.
Raycen Breuler (daemon slayer): Raycen’s only friends are the animals, which he can speak to and understand. His best friend is Olan the Falcon. He lived a decent life with the lord of a small unnamed village, until they raised an army of conscripts to go fight against Westmarch. A pack of wolves ambushed and murdered the entire army, except for Raycen and captured him instead. Nobody heard from him again.
Tryn Mouring (Tmb): Mouring is an isolated Gravedigger who cares little for his lack of companions. All he cares about is his job, if at all. He's the last of the Mouring gravediggers and lives on his own within Dead Rat Bog. He has a crow he named Scar. He walked off somewhere and never returned.
Ches (vailkor): Ches would be best described as a wandering Fel ministrel who tells grand stories about adventures he never had. Unfortunately, people expect him to live up to his stories. He traveled with a Gypsy caravan after a few Westmarch soldiers chased him out of town. Then he vanished into a crowd and stopped RPing. Sadly.
Grimm (Commodore Awesome): A quiet human orphan with no memory of his past. He can barely sustain himself on scraps and bits of food. We don't remember him either.
Serran (Wulfrun): Personal trainee of Azrael, Serran ended up in the monastery after his family was attacked by mercenaries. The young boy trains furiously to control his beast-form. As a lycanthrope Serran is separate from the three cadres of the other monks. In order to spare Serran from the violence to come, Azrael banished him into the forest. In the forest he met Jak, a master of elemental magic, who took him in and taught him the basics of fire magic. Serran fled south, at Jak’s request, to avoid the Westmarch armies. Jak fought and killed four of the scouts following after Irandirel, but Stromm bisected him and let the elementalist bleed to death. Serran, however, was never heard from again.
Aeathir (Deldar10): A feral Fel woman who lives in the Dark Forest. She’s all alone and lives as a hunter and a scavenger. She encountered Grymscale as he ran through the Dark Forest, but she forgot to actually speak back to him so he kept going.
Hikz (Shas, then Quaggan, currently Cthulhu Mechanicus): A cat-cook. Shas didn't like him. I'm impressed if you remember the guy.
Lakaz Marsh-dweller (Shas): Lakaz is an insane human magician with control over vegetation. He hid in the Black Swamp, since few humans would try and drag him to a wizard academy from there. Now, he's hiking towards Lycene, all because “Papa Swamp” says to. Then Shas got bored, and/or realized he was only an insane hermit.
Human: The dominant population of this realm, Humans are well-known for having diverse characteristics and emotions. Humans usually get along peacefully with other races, although there is sometimes a lack of trust between them.
Lycanthrope: A human look-alike, Lycanthropes are humans who can transform into beasts. This is often an involuntary process, as Lycanthropes have little control over themselves in their beast-form.
Fel: The Fel are a race of cat-people with natural claws and night vision. Fairly simple, really. They are often found in human settlements.
Elf: Elves are a race of tall, slender humanoids with distinctive pointed ears and a slightly longer lifespan. Elves are at home in the woods and skilled with the bow, making them natural hunters. Most of them live in forests and rarely trade with other races. Note that technically, since we now have the presence of half-elf Thran, Elves are the same species as Humans. C’mon, they create non-sterile offspring! Why doesn’t D&D mention anything about this?
Mer: The Mer are a race of fish-men whom live in bodies of water. They have a natural advantage in or near bodies of water. They usually live underneath the surface, but they can walk on land as long as they don’t dry out. The Mer are a tribal race who lives on ambushing any trespassers. The Deep Mer is a sub-species which never ventures away from the bottom of their lake.
Gravedigger: The gravediggers are similar to humans, but they have the ability to talk with spirits. Humans are often fearful of these strange, emotionless beings. Gravediggers are rather rare and only compose of two families. The Mouring family lives in Dead Rat Bog while the Wards live a nomadic lifestyle.
Dwarf: A race of short, stout humanoids, dwarves are a hardy bunch. They spend most of their lives in the mountains, mining and creating new inventions. The dwarves recently invented the cannon, although it has to be taken apart to be moved.
Leviathan: Leviathans are big. They’re huge amphibious sea monsters who live in the arctic and prey on anything smaller than them. They’re infamous for their brute strength and obscene toughness. However, they like to stay in the water. Thank goodness, or else they might try to take over all the squishy humans.
-----All locations are organized by kingdom, with directions relative to Westmarch.
Westmarch: The largest kingdom in the west threatens to conquer the others, unless a band of heroes can restore the realm to peace. The King of Westmarch holds the undying loyalty of his citizens and he drives them forward with militaristic vigor. Legions of soldiers march at the command of General Nauticus and the world rallies their populace for war. General Nauticus and his lieutenant Stagg march north to the Unbreakable City of Picten, while lieutenant Evette takes another division towards the east. The leader of the scouts, Stromm, is stalking Irandirel and her friends.
---Albridge: A once populace town which was burned down seventeen years ago. The ruins still exist and often houses outlaws and thieves. Location of the final battle between the Feylan Reavers and the Westmarch armies.
Ferax (Nearby East): The kingdom of Ferax militarizes for war, even through the people are currently suffering through an economic depression. They begged the nearby dwarves for aid and succeeded.
-Dole: A county of Ferax full of forest and mostly untamed. The following cities are located within Dole.
---Colt: A small town Calcifer used to visit, although he is well-known for causing mayhem there.
---Limbul: The town where Oswaldo’s family lives.
---Lycene: A town near the Dark Forest with plenty of travelers. A common meeting place for unlikely heroes. Now under siege.
---Belmore: The town which surrendered peacefully to Evette’s legion. They are rather accepting of the Westmarch legion.
How is Ferax organized militarily? Ask Fingon888! All territories are considered counties.
Nerikasana (South): A kingdom calling up for soldiers to fight against the Westmarch threat. They sent Margus off to support Ferax and prevent the battles from coming to their doorstep.King Hakkon IV - Lord of Fenri, Praven, Ursthal, and Dole.
Haubert III - Marshall, Lord of Lancaster, Hostershire, the Great Marches, and the Southern Wastes.
These lords are with the King:
Mirchaud - Lord of Dester and Sanid.
Daniel II - Lord of Felshire and Arabis.
Karick II - Lord of Fosterland.
Tristen IX - Lord of the Northern Wastes.
These lords are with Haubert:
Samuel V - Lord of Kirian.
Henry II - Lord of Angland.
Michelangelo VI - Lord of Fitalia.
Miran X - Lord of Aranak
King Thor III - King of the Norse. He has pledged vassalage to King Hakkon IV and he is nearing the coast of the Kingdom of the Iron Mountian in his longboats. Think Vikings.
There are many minor vassals that form the knights that ride with their specific lord.
The Ferax military is most similar to France. Think Brettonia from Warhammer Fantasy. Lots of knights and peasant spearmen and archers. Lots of bright colors and heraldry. Ferax is all about charge with knights and hold with peasants. There are about 20 knights per lord.
Aldurukh (East): The monastery is home to a large number of monks, divided up into Hunter, Archer and Guardian cadres. It is located within the forest of Caladonia in a man-made clearing. The monastery is an impressive defensive fortification, made of an unknown flawless material. The Sentinel is the leader of the Guardian cadre, and he conspired against the leader of the monastery, Azreal. The Archer and Hunter castes slew the Guardians and their Westmarch aid, but with immense casualties. Tyrael is the only loyal monk remaining.
Kingdom of the Iron Mountain (East, past Ferax): Led by King Rajnir, the kingdom of dwarves is drafting half of their population to defend their home. The kingdom is divided into castes determined by birth. The kingdom gains wealth through exports of iron and steel goods and is a center of manufacturing. They believe in the Ancestors who created all the races, but the dwarves were the First Race. Currently allied with Ferax and ready to march in their defense. They had one battle with Westmarch, where both humans and dwarves took immense casualties. Fingon888 created them, so here’s some detail from him.
---Valhalla: Capitol of the Kingdom of the Iron MountainThe dwarfs have mostly fur and mail with no bright colors. They mostly use axes and hammers. Some use shields, these are formed into shield units. Dwarfs are all about defense.
---Ursthal: A small dwarven town in front of the entrance to the mountain city of Valhalla.
---Charslyvania: A town at the base of the mountain, currently exposed as the dwarves gather their defenses at Ursthal.
Picten (North): The people of Picten were led by Lord Attin, a paranoid man who had justification for being so. Picten was situated at the center of the Cascadian Pass, therefore many a kingdom had tried to conquer this castle. Used to be the location of the Germani and Danit forces, ready to defend against the Westmarch armies. Germani betrayed the two others and destroyed the city in a massive explosion.
The Germani Union (North of Picten): A northern kingdom frequently at war with the Danits and the Pictens. The Danit and Germani kings are brothers, tied together in a never-ending blood feud. Germani sabotaged the city of Picten, reducing it to a pile of rubble and slaying most of the Danits and Picten soldiers. Germani himself was slain by Nauticus after Westmarch took over the city of Picten.
The Danit Confederacy (North of Picten): A northern kingdom frequently at war with the Germani and the Pictens. The Danit and Germani kings are brothers, tied together in a never-ending blood feud.
Thanks to the work of Swidhelm, the Danits and the Germani planned to work together with the kingdom of Picten in order to defeat the Westmarchian army. That is, until Germani razed the city to the ground. The Danits still resist Westmarch and desire to fight against the Germani traitors. Lord Dani even gave up his crown and offered it to Swidhelm.
Golgotha (Far north of the Kingdom of the Iron Mountain): Another dwarven kingdom which may have mobile cannons. They opened a rift to Hell, spawning demons and sorcery which eventually led to their own undoing. No dwarf trusts these lost brethren.
Sverdlovsk (North of Germani and Danit): Sverdlovsk is a northern, snowy kingdom with abundant natural resources. It hasn’t been conquered yet because of its extreme winters.
---Ivdel: Oswaldo used to live here, although a rogue wizard burned down the city when Oswaldo was four. Actually, Oswaldo accidentally burned it down when he tried to control the wind. Don't tell anyone.
---Muskova: The capital of Sverdlovsk, Muskova is a majestic, stone-built town which rejects the poor.
Feylantir (North-east): A secluded Elven town which used to be home to the Feylan Reavers. Since their defeat seventeen years ago the townspeople decided to reject violence. Located in the Dark Forest. Westmarch attacked and burned down the town in revenge. There are no known survivors.
Hospitalis (North of Picten): Hospitalis is a small kingdom located between the Germani and the Danits. Their kingdom was the location of the Alliance between Picten, Germani and Danit. They have few warriors, but the soldiers they have are exceptionally trained. Well, they were until Nauticus and his legion conquered the city.
Cryfder (East of Picten): An underground fortress built by King Beiddgar ages ago. The mountain castle is currently home to Clediff and his growing resistance, composed of a number of mountain warrior clans.
The Black Swamp (South East): The Black Swamp is home to the Mer, and anyone who wanders nearby is often attacked by the fish-creatures. A massive army of fish-men now march out of the swamp and prepare to wage war against the “Fleshies”. They have razed many a village and continue relentlessly onwards. However, their god-king let his entire army die out of spite.
The Forest of Caladonia (East): A forest presumably within the kingdom of Ferax, although never directly stated. It might be closer to the Kingdom of the Iron Mountain instead. The monastery of Aldurukh is located in here.
The Dark Forest (North-east): A large forest in the northern stretches of Ferax. It is an ominous forest, one which people often accuse of being cursed and housing unnatural creatures.
The Cascadian Pass (North): The fastest, safest pass through the northern mountains, the Cascadian Pass is a defender’s dream and nightmare. Every faction with half a brain wants control of it, but none could break through Picten and the bottleneck of the pass. That is, until Picten was betrayed from within. Currently Westmarch controls the route, allowing them unrestricted access to the north. However, a determined individual could ignore the pass and cross the mountains elsewhere.
Dead Rat Bog (South-east): Home of the Mouring gravediggers, Dead Rat Bog is so inhospitable that nothing can grow or live there, not even a rat. Tryn Mouring, last of his family, lives in a run-down house on the far side of the bog. He depends on constant food shipments from the nearby village, Morif, to sustain himself.
Major Plot Points (Rough chronological order)
Burning Trees: Evette and her legion of soldiers, along with Stromm’s scouts, go and attack the Elven village of Feylantir with swords, torches and arrows. The village had charming cottages. All but one Elves were slain, as Irandirel killed a scout and escaped. Stromm and a few of his scouts are tracking her down while Evette’s army continues east.
Picten in Ruins: As Swidhelm unified the Germani and the Danits, General Nauticus and a massive army marched to the gates of Picten. As Westmarch’s banner appeared on the horizon, the Germani opened fire on their allies. Swidhelm and his entourage just escaped before the fortress city exploded, allowing Nauticus to march in unhindered. The victorious Germani were then betrayed by Westmarch and slain to the last man.
Terror from the Depths: Everyone thought the Mer were only a legend for young children. When the slimy beasts arose from the Black Swamp in endless numbers, many a village was proven incorrect. Houses were burned, people were killed, crops were crushed as the horde followed the whim of their God-King. The menace met its match at the hands of Westmarch, and the leader of the scaled monsters willingly sent them all to their deaths. Grymskale tried to escape the human army, but he was poisoned. He still escaped.
Thunder and Lightning: After the destruction of Picten, General Nauticus ascended a mountain and performed an unknown ritual. A massive thunderclap echoed across the land as he descended, his work complete. Hours later, those chosen by fate heard a bell, heard a bell ring four times from the top of that very same mountain. For they are the unlikely heroes, the ordinary men and women destined to end a monster’s reign of terror. (For more detail, see Jason’s posts on pages 8 and 9 of the content thread.)
Lycene Burns: After a short rest in Belmore, Evette and her legion continued their march through Ferax. The first town in the way is Lycene, its inhabitants now dedicated to fight to the last. Which is why Evette's request to surrender ended with bloodshed. The townspeople rallied atop Lycene's solid stone wall. So, Evette called out a few of Westmarch's mages, and they enchanted several ballista bolts to explode. Under cover of a shield wall, the siege engines got close enough to the wall and demolished it. Evette's knights led the charge into the town and began the slaughter. The Men at Arms, led by Cruros Trannyth marched to support the town, but they were soundly defeated. Trannyth and countless others gave their lives holding off Westmarch to the very end.
And now for some History: Anatar finally explained what the bells mean. You go listen to him yourself. Visit page 15 of the Content thread.
Minor Plot Points
A Talk with the Enemy: Evette and her legion marched into Belmore, which promptly surrendered without a fight. Her soldiers stayed for a time to rest and recuperate. Meanwhile, Swidhelm and his companion ran into the Westmarch lieutenant, engaged in some verbal sparring and left. However, Brisbane was caught by the soldiers. He tried to escape, but he got caught in a duel with Evette and was promptly slain. Swidhelm returned to find his bodyguard’s empty helmet, and he engaged in a lethal duel with Evette. She stabbed him in the gut and was about to kill him when Bloodbow slashed her hamstrings. Swidhelm and Bloodbow left Evette laying on the ground, and she is very pissed.
Can’t we all be friends?: After Irandirel attempted suicide, she followed Oswaldo to the inn. The next morning he gave her a large hat for her to hide her ears in. They had no money for food, so they were rather irritated when Calcifer sat down next to them. On his way out, Calcifer stumbled and threw bare rabbit bones into Irandirel’s face. He saw her ears before Oswaldo could slam the hat back on, and she was going to berate the clumsy boy when she thought the rest of the humans noticed her ears as well. She ran outside, where Calcifer and Oswaldo tried to calm her down. Stromm walked by to get information on the elf and left. After that, Huor popped in and joined the conversation. Hey! If you’re reading this, PM me or something and tell me if I should remove this plot point.