Developing Gravity Weapons for use in 40K RPG's

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Sniperfex
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Developing Gravity Weapons for use in 40K RPG's

Post by Sniperfex » Mon Feb 10, 2014 10:45 am

Today, I took the opportunity to develop Gravity Weapons for Deathwatch, Dark Heresy, and the like.

Grav Pistol:
Class: Pistol
Range: 20m
RoF: S/2/-
Rld: Full
Clip: 8
Special: Gravity, Felling (1), Recharge.
Req: 25
Reknown: Respected
Weight: 10kg

Gravity Gun:
Class: Basic
Range: 30m
RoF: S/2/3
Rld: 2 Full
Clip: 15
Special: Gravity, Felling (1), Recharge.
Req: 30
Reknown: Respected
Weight: 20kg

Gravity Cannon
Class: Heavy
Range: 50m
RoF: -/2/4
Rld: 4 Full
Clip: 16
Special: Gravity, Felling (2), Recharge.
Req: 40
Reknown: Distinguished
Weight: 50kg


New Weapon Trait, "Gravity".

Gravity weapons, do not roll damage normally. They inflict damage equal to the target's Armour and Toughness bonus. Due to the unique nature of Gravity weapons no toughness or armour reductions are applied to the damage. However Powerfields can still protect the user from such damage. A gravity weapon can also not fire at a target which is past the weapon range indicated in it's weaponry statline. Ballistic Skill Modifiers also do not apply.

Righteous Fury can be applied by the following.
After the damage has been resolved, roll a D10, on a result of 10, a Righteous Fury is scored, but instead of rolling just double the damage total. Only one such righteous fury can be scored per Gravity hit.

Anything caught within the path of the target and firer, must immediately take a dodge test and pass or suffer damage equal to it's Armour and Toughness bonus without reduction from said armour and toughness. Righteous Fury cannot be applied to the creatures/characters.

If a jam occurs the weapon cannot fire again until repaired to full functionality by a properly trained Adeptus Mechanicus Servant

(I haven't sorted out Vehicle damage yet though however)

whaddya think? Of course Grav weapons can be expanded and such
"Do you really want to waste your time
Wake up and live your life
I want to be your chemical ride"

Sniperfex, ruining people's hopes and dreams since 1993

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BewareOfTom
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Re: Developing Gravity Weapons for use in 40K RPG's

Post by BewareOfTom » Mon Feb 10, 2014 11:47 am

page 137/138 of Rites Of Batte has the gravitron gun (the really old gravitygun I guess) so I would just beef it up for cannon and nerf it for the pisotl
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Sniperfex
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Re: Developing Gravity Weapons for use in 40K RPG's

Post by Sniperfex » Mon Feb 10, 2014 4:49 pm

Read it, not bad. But as of now, this version seems simplified and much less reading :lol:
"Do you really want to waste your time
Wake up and live your life
I want to be your chemical ride"

Sniperfex, ruining people's hopes and dreams since 1993

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BewareOfTom
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Re: Developing Gravity Weapons for use in 40K RPG's

Post by BewareOfTom » Mon Feb 10, 2014 4:52 pm

simple? in a RPG? HERESY!!
I have half a mind to kill you, and the other half agrees

"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa


Kidnapping? I call it surprise adoption!

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Sniperfex
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Posts: 4515
Joined: Wed Apr 07, 2010 5:47 am
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Location: PEMBROKE! IN WALES! YEEAAAHHHHH!!!!

Re: Developing Gravity Weapons for use in 40K RPG's

Post by Sniperfex » Mon Feb 10, 2014 4:55 pm

Image


well yes, all those Strength tests and such would be difficult to add to. HOWEVER.

This load can all be included in to Deathwatch now, ya'know, thought I'd make some rules up for Centurion Armour
"Do you really want to waste your time
Wake up and live your life
I want to be your chemical ride"

Sniperfex, ruining people's hopes and dreams since 1993

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