Ghal Maraz, the mighty hammer of Sigmar, has returned home. The people of Azyrheim rejoice, but a sinister force lurks in the shadows. They are a group that has waited patiently, eager to serve their master. For it's by their master's divine will that they exist. As the forces of Khorne brutally cannibalized their world, it was their master that saw their potential and intervened on their behalf. It was their knowledge of the winds of magic that saved them then. Now it will be their knowledge of the Sigmarabulum that will save all the realms from this Age of Sigmar.
In the land of Aqshy, war rages between Stormhosts and Bloodbound. Underneath the volatile surface a machine is being constructed. Slaves to darkness toil in their work, as a large figure looms over them. He is pleased by what he sees, an engine capable of bringing down his greatest foe. The Chaos god's armies are built through devotion, but this machine will require no devotion. All that is needed are the souls of the Stormcast Eternals.
Sigmar sent a warrior chamber from the Lions of Sigmar to Aqshy to overthrow a Chaos bastion. The Lions were defeated yet they never returned to the forge to be made anew. Disturbed by this, Sigmar has called upon his most devoted warriors, the Hallowed Knights. Their mission is simple, find the Lions and bring their enemies to justice.
The campaign will begin with this group of Stormcast striking deep into Chaos controlled territory, close to where Sigmar last saw his Lions fighting. We will follow them as they push into the darkness in search for answers.
The campaign will be a total of five battle reports (as of now). I've mapped it out and I feel that this gives the best ability to tell the story to it's conclusion while also allowing for interesting mechanics. Here are a few things each battlerep will have:
- Unique narratives within the batrep.
Meaningful characters and permanent death.
Special tactical objectives.
Stories written and released to add to the fluff of the campaign.