Search found 9 matches

by Inger
Tue Oct 22, 2013 2:58 pm
Forum: Dark Potential the Wargame
Topic: pretty much dead?
Replies: 25
Views: 5751

Re: pretty much dead?

Also I'd be interested to see if Matt's recent Infinity enthusiasm rubs off on the Dark Potential rules. As I posted about before they are pretty rough and awkward.
by Inger
Wed May 15, 2013 3:13 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: kind of an awkward occurance
Replies: 1
Views: 2064

Re: kind of an awkward occurance

Haha my friends call Dr. Pepper (a pop here) "DP". It's always awkward and they don't even realize.
by Inger
Wed Apr 10, 2013 12:18 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

Well, not alternating activations then, but at least some kind of different, skirmish-specific approach beyond full turns? I had listed a couple of different initiative systems (Infinity, Chain Reaction, Song of Blades and Heroes), so there are definitely other options out there. I can understand UG...
by Inger
Tue Apr 09, 2013 3:04 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

I guess we've read different sources, as UGO-IGO has always meant "whole turn" to me, whereas "Alternating Activation" means model by model. I thought it originated in times of simpler boardgames like Monopoly where each player has their whole turn first.

Either way, doesn't matter a ton :)
by Inger
Wed Apr 03, 2013 12:15 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

Awesome reply Cow, much appreciated that you took the time to dig into my points a bit more. Also sonofkitrinos, I have no problem with negative mods or multiplication in general, I just think it's a bit of needless complexity that could be revisited. Sticking to positive mods only is a good rule of...
by Inger
Mon Apr 01, 2013 3:44 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

Hey HowlingWolf, thanks for responding, but I wish you had taken some time to address my points in detail instead of a general "no!" :) At the very least touching on these would be helpful: long statline, UGO-IGO, forced action order, same range bands, roll low to hit. My original comments were base...
by Inger
Mon Apr 01, 2013 12:02 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

Hmm I tried to do a read through of the old forum posts but I didn't find a lot of answers to some of my questions. Just seems like some of the fundamental aspects of the game might need to be reconsidered. I guess if you are happy with the ruleset and how it's playing that's what matters :) Hopeful...
by Inger
Tue Mar 26, 2013 11:31 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

No replies? :( I was hoping to get a discussion going or understand some of the design decisions made so far.
by Inger
Fri Mar 22, 2013 3:51 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Some honest criticism

:!: I'm late to the party and figure it's probably way, way too late for feedback to make it into the game. But what can I say I only found out about Dark Potential when I saw the "store is closing" video. Definitely a bummer in that regard. Anyway after reading through the rules (latest from the we...