Search found 11 matches

by kaalu
Tue Apr 23, 2013 10:28 am
Forum: Dark Potential Fan Fiction
Topic: New Faction Idea-Crusaders
Replies: 3
Views: 1984

Re: New Faction Idea-Crusaders

I had just finished a religious debate with my grandma actually (she is very VERY christian and i am atheist so yeah...) and i was working on a DP story already and started thinking about how people would revert to religion in a crisis such as this and i just kept going on it. im glad you like the i...
by kaalu
Thu Apr 18, 2013 4:03 pm
Forum: Dark Potential Fan Fiction
Topic: Augers: the animal faction
Replies: 3
Views: 1900

Re: Augers: the animal faction

I like it, very well written but I find a major flaw in that it has dialog like it does. Look at the other backgrounds on the website, they are all told in a more past tense manner. While I totally encourage you to write a longer story that goes more in depth, the background for the website (I assum...
by kaalu
Wed Apr 17, 2013 3:53 pm
Forum: Dark Potential Fan Fiction
Topic: New Faction Idea-Crusaders
Replies: 3
Views: 1984

New Faction Idea-Crusaders

So i came up with an idea for a new faction based around "the old church". Basically the premise is that the army is rather elite and based around CQB. There would be some ranged units but the army would be primarily focused on up close and personal. If you like the idea (mainly aimed at MWG but gen...
by kaalu
Tue Apr 02, 2013 1:54 am
Forum: Warhammer 40K
Topic: average game point value
Replies: 16
Views: 330

average game point value

so i have been playing a few games and writing up A LOT of army lists for when models are ready but i have been wondering what the average point values for games will be? in the 40k battle reports i have watched the norm seems to be around 1500 points to 2000 but that seems like way too much here ob...
by kaalu
Tue Apr 02, 2013 1:49 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Some honest criticism
Replies: 15
Views: 3287

Re: Some honest criticism

i deff agree with some of your points like that move and shoot actions cant be interchanged seems bad but overall as a player coming into DP basically 100% new to miniature gaming (i read the 40k rulebook but never played) i think its fine. the learning curve is harsh and i need the rulebook with me...
by kaalu
Sat Mar 30, 2013 12:23 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Reclaimers-too much spray
Replies: 6
Views: 2293

Re: Reclaimers-too much spray

In the downloads section at the DP website. https://www.dropbox.com/s/6x9cm7g0qr11470/Dark%20Potential%20Beta%20Rules%20Latest%20Version.pdf Been meaning to mention this earlier. yes i know i have downloaded (thanks tho) but that is version 0.1.5, my question is when can we expect that to get updat...
by kaalu
Thu Mar 28, 2013 3:41 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Reclaimers-too much spray
Replies: 6
Views: 2293

Re: Reclaimers-too much spray

thanks, do you have any idea when updated rules will be on the DP website? i have seen 0.2 and 0.3 (i think i saw a 0.4?) versions used in battle reports and got very confused. love the game though and cant wait till bioformed!
by kaalu
Wed Mar 27, 2013 11:16 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Reclaimers-too much spray
Replies: 6
Views: 2293

Reclaimers-too much spray

just wondered if it seemed like the reclaimer faction has too many units with "spray" type weapons and not enough units with normal guns? it makes it really hard to make an army list that is not pure recruits or almost entirely dependent on observer + redeemer combo. more basic infantry please? mayb...
by kaalu
Sat Mar 23, 2013 1:05 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Clarification on the Repluser
Replies: 4
Views: 2206

Re: Clarification on the Repluser

so the repulser is basically a defense against the assassin?
by kaalu
Sat Mar 23, 2013 12:27 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Bioformed
Replies: 1
Views: 1908

Re: Bioformed

i agree that the bioformed should be centered around CQB but based off of what i have seen from watching play tests is that when it is required for a unit to get close enough to assault they are often so shot up they can barely fight so i wanted to propose two possible fixes? 1. give bioformed incre...
by kaalu
Sat Mar 23, 2013 12:14 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Possession-new unit idea for X 'Lanthos
Replies: 0
Views: 1906

Possession-new unit idea for X 'Lanthos

so i had an idea for the X'Lanthos to have a model with the ability to possess enemy models (only one model at a time) this model would not be able to move while possessing another model instead that model would activate in its place. this seemed like an interesting idea because it would allow for m...