Search found 3 matches
Search found 3 matches • Page 1 of 1
- Tue May 01, 2012 2:11 pm
- Forum: Mechanics Discussion and Playtesting Feedback
- Topic: Tactical Maneuver and Suppression
- Replies: 1
- Views: 214
The rules concerning tactical maneuvering are pretty easy to understand: a person/squad can make a movement and that movement cannot be interrupted. however, this is confusing with respect to suppression. As a model enters the suppressing fire it automatically takes a hit, this seems as though their...
- Wed Apr 11, 2012 8:59 pm
- Forum: Dark Potential the Wargame
- Topic: Dark Potential Corporation Renaming Contest
- Replies: 284
- Views: 17135
Ok so 1) Restrict Industries (most know it as Restrict) 2) http://s1261.photobucket.com/albums/ii591/stantonmk/?action=view¤t=Contestentry.png here is the pic 3)During (World War Three)? (Great War?) when Canada annexed the U.S., they quickly retooled all the existing companies that had a gove...
- Mon Aug 03, 2009 6:41 pm
- Forum: Primal Horizon Main Discussion
- Topic: new rules?
- Replies: 1
- Views: 1504
I think that it would be cool if your commander had a special ability that he used once per game and so far ive thought of one for each faction. The Shield: Forced march, target squad repeats a phase, but takes a moral test. I think if a squad could suddenly move twice as far, or shoot twice, it wou...