Search found 117 matches

by Rust
Thu Oct 04, 2012 6:36 pm
Forum: Forces of Chaos
Topic: Anyone thought of this yet?
Replies: 15
Views: 522

Re: Anyone thought of this yet?

I plan to bury a Typhus deep in a pit of 20 Zombies. What's better then a Fearless, Feel No Pain unit? A Fearless, Feel No pain unit that can act as a Look Out, Sir! fodder.
by Rust
Thu Oct 04, 2012 6:23 pm
Forum: Forces of Chaos
Topic: Anyone thought of this yet?
Replies: 15
Views: 522

Re: Anyone thought of this yet?

BewareOfTom wrote:I'd rather bring typhus and make some/most/all of them zombies :D
You'd be legally obligated to play Michael Jackson's Thriller for the extent of the game.
by Rust
Wed Oct 03, 2012 9:16 pm
Forum: Forces of Chaos
Topic: Cultists questions
Replies: 22
Views: 509

Re: Cultists questions

michael01120 wrote: the zombies are a mazing tarpit unit. 35 for 150 pts (with fearless and feel no pain) that will be hard to move in a hurry ( but then again they can't capture objectives so why sit with them)
70 Zombies...for 300 points?

:shock:

My god...
...it's full of stars...
by Rust
Wed Oct 03, 2012 6:08 pm
Forum: Wargaming Miniature Painting
Topic: Painting "Slimy" Armor
Replies: 1
Views: 217

Painting "Slimy" Armor

Well, the buzz leaking about the new Chaos Codex means I'll likely be scratching a Nurgle itch (and yes, the itch is infected. This is Nurgle...) and picking up a Typhus to lead a Cultist Heavy Zombie army. I have an idea on how I want Typhus and his troops to look, but I'm not sure how it would ult...
by Rust
Wed Oct 03, 2012 4:10 pm
Forum: Warhammer 40K
Topic: To the MWG Third Company! Sign up here!
Replies: 49
Views: 724

Re: To the MWG Third Company!

ParanoidEngineer wrote:I'd love to be a heavy weapons guy
I didn't realize Sandvich was wargear. :p
by Rust
Tue Oct 02, 2012 8:05 pm
Forum: Xenos Races
Topic: What you want in a Codex (6ed version)
Replies: 34
Views: 482

Re: What you want in a Codex (6ed version)

I...I like the Vespid.
by Rust
Tue Oct 02, 2012 7:54 pm
Forum: Forces of Chaos
Topic: HELP... plague marines
Replies: 17
Views: 440

Re: HELP... plague marines

Looks like I'm going to be buying a lot of these guys . :lol: You should mix them with guardsmen, for a more Sci fi feel. Also you'd get a good 30 out of it. http://www.manticgames.com/Shop-Home/Kings-of-War/Undead/Core-Units-Zombies-and-Ghouls/Product/Undead-Zombie-Horde-60-Figures.html Or you can...
by Rust
Tue Oct 02, 2012 5:25 pm
Forum: Xenos Races
Topic: What you want in a Codex (6ed version)
Replies: 34
Views: 482

Re: What you want in a Codex (6ed version)

More HQ options/Heroes would be nice. Also incorporate the Vespid and Kroot into more then a single unit, let Tau get some more variety going on.
by Rust
Tue Oct 02, 2012 5:03 pm
Forum: Forces of Chaos
Topic: HELP... plague marines
Replies: 17
Views: 440

Re: HELP... plague marines

Looks like I'm going to be buying a lot of these guys. :lol:

Also, I misidentified them as a Tomb Kings unit.
by Rust
Tue Oct 02, 2012 4:29 pm
Forum: Forces of Chaos
Topic: HELP... plague marines
Replies: 17
Views: 440

Re: HELP... plague marines

The info you have on the characters is also correct. Typhus unlocks Plague Marines, but he can also make Cultist units Zombies. The Zombies lose their ranged weapons and upgrades, they also only count as having a single close combat weapon. In return, they get Fearless, Feel no Pain and Furious Cha...
by Rust
Mon Oct 01, 2012 5:47 pm
Forum: Warhammer 40K
Topic: Dawn of War series Discussion
Replies: 15
Views: 444

Re: Dawn of War: Dark Crusade Discussion

Okay, I've got a Dawn of War II question to ask: In the Optional Mission "The Wailing Doom" (Eldar Avatar mission), how the ever loving heck do you get past the sheer derth of Fire Prisms between you and the target? I'm trying to get my Squads (Commander, Tactical, Devastator, and Assault) in full T...
by Rust
Sun Sep 30, 2012 10:31 am
Forum: Warhammer 40K
Topic: Dawn of War series Discussion
Replies: 15
Views: 444

Re: Dawn of War: Dark Crusade Discussion

My beef with Soulstorm is the overmap is cluttered and small to the point of madness. I get they want you to have a complete view of the action, but for me at least it's information overload as it's really easy to get lost in the grid. The zoomed in view when you go to attack a tile is much better, ...
by Rust
Sat Sep 29, 2012 3:29 pm
Forum: Warhammer 40K
Topic: Dawn of War series Discussion
Replies: 15
Views: 444

Re: Dawn of War: Dark Crusade Discussion

And Dawn of War: Dark Crusade Normal difficulty play through with the Tau Empire is done. Given the mechanics of the mission and the fact two other races show up within it, The Eldar Stronghold makes a fine "Final Stage". Now I'm debating between firing up Soulstorm or carrying on with DoW II. Dark ...
by Rust
Fri Sep 28, 2012 9:01 pm
Forum: Xenos Races
Topic: Rust's Newbie Tau Question Thread
Replies: 31
Views: 1209

Re: Rust's Newbie Tau Question Thread

Ahhh. Now I get the Shield Drones! So is two overkill on my HQ? Also, can I reposition the Drones depending on where my units are in relation to the enemy forces? Basically: Can I rotate them around the model/team as needed? And in all honesty, I don't think "Shoot and Scoot" would work for me reall...
by Rust
Fri Sep 28, 2012 5:04 pm
Forum: Xenos Races
Topic: Rust's Newbie Tau Question Thread
Replies: 31
Views: 1209

Re: Rust's Newbie Tau Question Thread

That being said, your third list has the most orthodox unit composition when it comes to playing Tau, though I don't get why your broadside team has an overly upgraded shas'vre (58 points worth of upgrades!). Points to burn, to be honest. More of "I can" then "I must". I suppose I could easily just...

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