Search found 7 matches

by Hitash
Mon Feb 11, 2013 1:39 pm
Forum: Dark Potential the Wargame
Topic: Dark Potential Scenario Creation Contest
Replies: 214
Views: 11744

Re: Dark Potential Scenario Creation Contest

THIS IS MY ENTRY: Title: Stand-off, The Core, Crashsite, pillar of smoke(1vs1, 2vs2) Fluff: A Reclaimer Drop Ship exploded while entering the atmosphere, debry fell everywhere. A large chunk fell a few clicks from you location and you already see a large plume of smoke rising from its crashsite. Yo...
by Hitash
Thu Dec 13, 2012 1:13 pm
Forum: Dark Potential the Wargame
Topic: Next Release faction?
Replies: 13
Views: 1521

Re: Next Release faction?

While(unreleased){ if(!Networking.Ethernet.DarkPotentialReleaseCheck(Salvagers)){ } if(!Nodesconnected){ connecttoNode(); } Else{ System.HaussmanGene.AnanlyzeInteger(42); } else{ setUnreleased(false); shutupandtakemymoney(); } } public void connecttoNode(){ try{ node = Sensor.discover(connectionNode...
by Hitash
Wed May 30, 2012 12:53 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Supressive fire: a passive rule
Replies: 5
Views: 343

Re: Supressive fire: a passive rule

while inversely firing upon units in the open would both inflict casualties and cause a pinning effect. Though I do not believe the latter situation for pinned troops would be logical as stopping right out in an open field and going prone gives no more protection than standing up, provided your opp...
by Hitash
Sat May 26, 2012 5:51 am
Forum: Dark Potential the Wargame
Topic: Thoughts on the Salvagers
Replies: 1
Views: 318

Re: Thoughts on the Salvagers

Cant wait for the salvagers to go into beta to. But i kinda had another feel for the salvagers. Slow and bulky. It'll take 'em sometime to get into position but once there their pressence is felt. +easier to hit, harder to wound. But i'll be anxousily waiting when the salvagers comes out and what ma...
by Hitash
Sat May 26, 2012 5:43 am
Forum: Dark Potential the Wargame
Topic: dark potential powers for the animal faction...
Replies: 7
Views: 645

Re: dark potential powers for the animal faction...

Stalker: when a beast has this power and is "cloaked" Every enemy unit within 6 inches of this model suffer a negative 2 to their leadership roles. This represents twigs cracking and a low but intimidating growl/grunts comming from the bush. The enemy cant see it, but they definitely know its there....
by Hitash
Sat May 26, 2012 5:21 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Supressive fire: a passive rule
Replies: 5
Views: 343

Re: Supressive fire: a passive rule

Think your right, a bit tweaking might be necessary.
but i think this passive rule overall will work + you're keeping supressive fire in the game

But gotta wait and see what the rest is thinking..
Fingers crossed
by Hitash
Fri May 25, 2012 11:42 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Supressive fire: a passive rule
Replies: 5
Views: 343

Supressive fire: a passive rule

allright straigt 2 the point: when a solo or a squad is being hit 3 times(with or without taking wounds/casualties) in one turn, by 1 or more units. that solo or sqaud is supressed. Supressed squads can activate but cannot move. Supressed squads will get a negative modifier to their shooting skill b...