Search found 26 matches

by Atsute
Wed Apr 04, 2012 1:16 pm
Forum: Dark Potential the Wargame
Topic: New Perks
Replies: 85
Views: 3397

Re: New Perks

I was thinking that anyone what contributes $100 or more can have their name printed on the special edition packaging as contributors.

In addition I would give $200 a one year membership to the vault.

Also I love the idea of custom dice it would allow you to have your own scatter dice.
by Atsute
Wed Apr 04, 2012 1:02 pm
Forum: Dark Potential the Wargame
Topic: What should I do if we hit $40,000?
Replies: 166
Views: 4169

Re: What should I do if we hit $40,000?

I would say go for 3 army definitely but I would also make Iconic leader figures for each of the 6 races. This will give everyone an idea of what army they may want to hold out for. I know I want scavengers but I also want animals.
by Atsute
Fri Mar 30, 2012 10:24 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Playtest of the new rules (0.1.2)
Replies: 18
Views: 566

Re: Playtest of the new rules (0.1.2)

I like the idea of having to make leadership test. I hate with leaderless tests since tactics are worthless and it is just a roll of dice and you lose the game. I am playing a war-game not craps. There is still much in the way of tactics in my thought even more tactics now. Just like in chess sure y...
by Atsute
Thu Mar 29, 2012 8:35 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Playtest of the new rules (0.1.2)
Replies: 18
Views: 566

Re: Playtest of the new rules (0.1.2)

Is there every going to be a massive effect if you loose your "HQ" of your army? Like in Warmachine don't you lose automatically if your caster dies. I am not saying that you would loose automatically but maybe I don't know all Command is reduced by one if your Leader dies? Just throwing out a sugge...
by Atsute
Mon Mar 26, 2012 4:09 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Playtest of the new rules (0.1.2)
Replies: 18
Views: 566

Re: Playtest of the new rules (0.1.2)

LLeRRoux wrote: 3: My grenade launcher guy managed to shoot himself... Maybe the deviation range could be slightly reduced somehow?
Honestly I like the idea of a grenade launcher having the chance of hitting himself. I think it represents the real dangers of dealing with explosives.
by Atsute
Mon Mar 26, 2012 8:24 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Yes I am opinionated...
Replies: 26
Views: 838

Re: Yes I am opinionated...

What keeps me in 40k and I would think keeps most in is the fact that they control so much of the market. You like having common interest with others. That is one reason I think that Dark Potential will do so well because since so many people are watching MWG videos the will naturally see Dark Poten...
by Atsute
Sat Mar 24, 2012 7:54 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: My take just on reading the rules
Replies: 9
Views: 319

Re: My take just on reading the rules

I finally got in a game and again I love it. I agree it plays well although I think it could benefit from most things having multiple wounds. I am not say it is a requirement I just think it would be more helpful since there is not any saves like in 40k. The rest of my logic is in the beginning of t...
by Atsute
Sat Mar 24, 2012 7:30 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Yes I am opinionated...
Replies: 26
Views: 838

Re: Yes I am opinionated...

I love Cow's Idea. To take it one step further what if the effects happened automatically as in take the turn number + a d6 lets say. And have a chart as to the effects. This would add a soft timer as to when the game should be over. It doesn't have to be too bad of things happening. Say one of the ...
by Atsute
Fri Mar 23, 2012 4:46 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Yes I am opinionated...
Replies: 26
Views: 838

Re: Yes I am opinionated...

Here is one question I had would there be vehicles and if so how would the rules be concerning them? I am not saying that would be your gimmick but vehicles can add nice flavor.
by Atsute
Fri Mar 23, 2012 11:35 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Yes I am opinionated...
Replies: 26
Views: 838

Re: Yes I am opinionated...

Yes there is a need for a gimmick to promote this game however MiniWarGaming will give a huge push for this game. Matt you should take a poll to see how many people picked up on Warmachine just because of you video with MWG Dan. I think that would tell you a lot as to how much Dark Potential will se...
by Atsute
Fri Mar 23, 2012 11:02 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: My take just on reading the rules
Replies: 9
Views: 319

Re: My take just on reading the rules

Image

It is still a about 1/8" larger than it should be but I don't think I can get it closer.
by Atsute
Fri Mar 23, 2012 5:01 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: My take just on reading the rules
Replies: 9
Views: 319

Re: My take just on reading the rules

I made an image of the scatter/aoe maker to scale but I am new to forums so I don't know how to post it. Could someone help me?
by Atsute
Thu Mar 22, 2012 6:16 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: more advanced shooting mechanics
Replies: 29
Views: 780

Re: more advanced shooting mechanics

And with out brains combined we form Rate of fire. lol
by Atsute
Thu Mar 22, 2012 6:10 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: My take just on reading the rules
Replies: 9
Views: 319

Re: My take just on reading the rules

My biggest problem with play testing is my friends are as tactically sound as Custard in his last stand. So I learn little. Don't get me wrong I will still test it and let you know what I think. And as always keep up the good work.
by Atsute
Thu Mar 22, 2012 5:32 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: My take just on reading the rules
Replies: 9
Views: 319

My take just on reading the rules

First of I want to say that since this is a discussion board of changes for the rules most of the comments are that changes. So I want to start this one out with things I want you to keep. 1. I like the idea that one squad shoot at another squad 2. I like that they all stay within the command range ...