Search found 121 matches

by wasaw47
Sun Feb 17, 2013 12:19 pm
Forum: Dark Potential the Wargame
Topic: My Dark Potential models
Replies: 6
Views: 2023

Re: PMC Recruits

love the dirty/damaged armour! really fits with dark potential. im looking forward to seeing your solos :P
by wasaw47
Sat Feb 02, 2013 5:53 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Scatter Rules
Replies: 7
Views: 2388

Re: Scatter Rules

no need to be sarcastic... we could just have a simple rule that goes like so: «if a blast template scatters through a solid obstacle that is taller than 3'', such as a wall or cliff, instead of placing the blast template where it would normally land, place th edge of the blast in contact with the o...
by wasaw47
Sat Feb 02, 2013 4:20 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Fog Of War
Replies: 7
Views: 2483

Re: Fog Of War

the idea is great, but it looks like it would be hard to always remeber what units are affected by FoW and which ones aren't. a simpler alternative would be to say that all units are affected by FoW on the first turn. (and it could stay in play for turn 2 on a dice roll)
by wasaw47
Tue Jun 26, 2012 9:49 pm
Forum: Dark Potential the Wargame
Topic: Reclaimers what units should they have?
Replies: 12
Views: 769

Re: Reclaimers what units should they have?

what would be cool would be to give reclaimers flashbangs. it would be cool if each faction a had their own type of grenade, like the PMC has smoke grenades, the x'lanthos have gravity grenades, reclaimers could have flashbangs, bandits could have molotovs, and i dont know what the salvagers or anim...
by wasaw47
Wed Jun 20, 2012 6:51 pm
Forum: Dark Potential the Wargame
Topic: What other models should the X'Lanthos have?
Replies: 59
Views: 3618

Re: What other models should the X'Lanthos have?

how about a squad with a squad leader who has a special rule that doubles his command range (ex. morale 8 so command range of 16) this would allow the squad members to split off more and get good crossfires or better cover, etc. they would act like a recon unit and they could have higher movement, l...
by wasaw47
Tue Jun 05, 2012 8:59 pm
Forum: Dark Potential the Wargame
Topic: Dark potential looking video game
Replies: 5
Views: 664

Re: Dark potential looking video game

looks like the best video game ever! i would play just to pretend im in darp potential xD unfortunatly its PS3 only :(
by wasaw47
Thu May 31, 2012 12:32 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Fleeing and "Broken" units
Replies: 42
Views: 1103

Re: Fleeing and "Broken" units

i also think giving broken units a negative MR modifier is a good idea, but the modifier shouldnt apply if the unit is using a commanders MR. this way its very hard for units to rally when they are out of command range, but almost automatic when they are in command range. this forces players to keep...
by wasaw47
Thu May 31, 2012 12:27 pm
Forum: Dark Potential the Wargame
Topic: Dark Potential Alpha Rules (Version 0.2.2, updated May 23)
Replies: 36
Views: 2269

Re: Dark Potential Alpha Rules (Version 0.2.2, updated May 23)

although this might be a cool mechanic, it doesn't wouldn't work from a physics point of view. the reason why smoke rises is because it is hotter than the colder, denser air. the augmentation or diminution of gravity wouldn't have a strong enough effect on the smoke to dissipate or condense it. the ...
by wasaw47
Tue May 29, 2012 1:02 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Fleeing and "Broken" units
Replies: 42
Views: 1103

Re: Fleeing and "Broken" units

i also like this idea and think it is a good replacement to the current fleeing rules. Upon activation Broken units must move their entire Mv value directly away from any enemies that are within 8" and in LoS, measuring from the squad leader. In the case of multiple units, move directly away from th...
by wasaw47
Mon May 28, 2012 1:39 pm
Forum: Dark Potential the Wargame
Topic: A Hidden Gem
Replies: 3
Views: 397

Re: A Hidden Gem

Yeah but for some reason the pic isn't uploaded to the dark potential page.. Still the model looks awesome! :D
by wasaw47
Mon May 28, 2012 11:01 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Rework of the “Retreat”/”Fall back”/”Run Away”
Replies: 3
Views: 245

Re: Rework of the “Retreat”/”Fall back”/”Run Away”

just remember that posting the same thing in two parts of the forum isnt the best way to get the most constructive feedback, because although you can more visibility, you only get half of the people to comment in each thread, and this imo greatly diminishes the quality of both discussions.
by wasaw47
Mon May 28, 2012 10:57 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: The New Suppression Fire (need feedback)
Replies: 60
Views: 2348

Re: The New Suppression Fire (need feedback)

I have to say, for the moment I think the idea of a second resource system is clunky at best and rather a bad idea at worst. Players have a lot to keep track of between the units' stats, abilities, equipment, and CP already. I think adding in a second resource such that units with the Commander abi...
by wasaw47
Mon May 28, 2012 10:34 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: DP needs to be card based...
Replies: 50
Views: 1956

Re: DP needs to be card based...

.if you dislike cards and prefer colored beans, it's easy to do away with them and throw down your stones...it's far more difficult, however, to do the reverse if you dislike the clutter... i think this is the key point. including cards in the box with the miniatures isnt very hard and allows playe...
by wasaw47
Sun May 27, 2012 4:27 pm
Forum: Dark Potential the Wargame
Topic: Dark Potential Alpha Rules (Version 0.2.2, updated May 23)
Replies: 36
Views: 2269

Re: Dark Potential Alpha Rules (Version 0.2.2, updated May 23)

Personally I think the best option is to run directly away from what made you fail your morale test, because it adds another level of strategy to the players because they can try to move the enemy's units by making them flee in a certain direction by shooting with this squad instead of this one, etc...
by wasaw47
Sun May 27, 2012 4:17 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: DP needs to be card based...
Replies: 50
Views: 1956

Re: DP needs to be card based...

Yup, this is going to be the best game ever! :D