Search found 644 matches

by Wiouds
Thu Jun 28, 2012 9:53 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: A playtest and a major problem
Replies: 12
Views: 2710

Re: A playtest and a major problem

You should be able to blank you mind about other game system and be able to focus just on this game. If you need scenarios to make the game work then there is something wrong with your game. Scenarios should enhance the rules not fix them. It is like needing a jump to start you car every time. It is...
by Wiouds
Thu Jun 28, 2012 12:45 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: A playtest and a major problem
Replies: 12
Views: 2710

Re: A playtest and a major problem

I don't mean camping. Unit movements and such is a vital part of this game. That is where your thinking lies. You have to choose which unit to activate first to see your strategy play out properly. If you need to camp a unit behind cover for a turn to wait for reinforcements then that's tactical th...
by Wiouds
Wed Jun 27, 2012 7:04 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: More defending player involvement
Replies: 17
Views: 5208

Re: More defending player involvement

The problem I have his that the current rules encourage players to be defensive so what would happen if defensive get more powerful?
by Wiouds
Wed Jun 27, 2012 6:39 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: A playtest and a major problem
Replies: 12
Views: 2710

Re: A playtest and a major problem

real != good game play. Saying something is realist is not a valid reason when talking about game play. The problem is that we made up squad for a faction with the ideal of the beasts squad that was all about close combat base and that the problem we had. Less tactical thinking is another problem co...
by Wiouds
Wed Jun 27, 2012 3:01 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: A playtest and a major problem
Replies: 12
Views: 2710

A playtest and a major problem

Side 1 A - 5 man recruits B - 5 man recruits C - 1 man sniper D - 1 man commando Side 2 E - 5 man recruits F - 5 man recruits G - 1 man sniper H - 1 man commando Before cover was placed: http://i1113.photobucket.com/albums/k501/Wiouds/DP_PT_001.jpg after the players place their cover pieces down usi...
by Wiouds
Wed Jun 27, 2012 2:52 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: A look at this the combat system
Replies: 0
Views: 407

A look at this the combat system

This is a look at this the combat system. I am not including strategic side of the game. This means I am not going to worry about if units are fast attackers, heavy attackers, and so on. I will avoid all other games. I may be using squads from this file http://www.mediafire.com/view/?pcrur1c8a6uh7k0...
by Wiouds
Thu Jun 21, 2012 1:42 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Unequal Distribution of Rolling 2d6 vs. 1d12
Replies: 8
Views: 792

Re: Unequal Distribution of Rolling 2d6 vs. 1d12

http://i1113.photobucket.com/albums/k501/Wiouds/2d6vs1d12.jpg As you can see it favor the lower number. The largest different is 3 and 4 with a different of about 17% So if you want a more deadly game play with a 1d12. one thing about 1d12 you can use it to get 1d3 by 1d12 % 3 + 1 and get a 1d6 by ...
by Wiouds
Wed Jun 20, 2012 10:35 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Unit turns instead of player turns idea.
Replies: 9
Views: 408

Re: Unit turns instead of player turns idea.

We tried having each player take turn but it was just boring. There was a few times we lost track of what squad we moved during the game so just started to place tokens with squad that were activated just like we did before. Also, it not as much fun to just sit there and watch you enemies overwhelm ...
by Wiouds
Wed Jun 06, 2012 8:15 pm
Forum: Dark Potential the Wargame
Topic: Model Price Range
Replies: 20
Views: 1451

Re: Model Price Range

So that the company that made you this awesome game doesn't crash and burn because people don't buy their models. In addition they look really awesome and I doubt anyone will let you show up and play at a tournament with a pile of cardstock, I wouldn't play you normally. Models also do have a use, ...
by Wiouds
Wed Jun 06, 2012 3:38 am
Forum: Dark Potential the Wargame
Topic: Model Price Range
Replies: 20
Views: 1451

Re: Model Price Range

Nerd13 wrote:
Wiouds wrote:I just use some less than $10 card stock to make more than enough units for the game.
Do you mean to say you are going to use card stock instead of actually buying the models?
Way to support the developing company that gave you this game...
Why pay for something that does nothing for the game?
by Wiouds
Mon Jun 04, 2012 9:56 pm
Forum: Dark Potential the Wargame
Topic: Model Price Range
Replies: 20
Views: 1451

Re: Model Price Range

I just use some less than $10 card stock to make more than enough units for the game.
by Wiouds
Mon Jun 04, 2012 9:54 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: DP needs to be card based...
Replies: 50
Views: 1887

Re: DP needs to be card based...

We made some card stock units with hex bases anbd use 60 angle for any needed angle so we do not need any angle markers.
Next we don't even bother with the CP points. The game improves many times without them.
That just leave a few token needed.
by Wiouds
Mon Jun 04, 2012 9:41 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: The unbalanced Sniper.
Replies: 14
Views: 489

Re: The unbalanced Sniper.

I place a number of small object for my playtest to cut the amount oflife of fire else this game becomes trench warfare in favor of the sniper.

Of course with the limit to line of fire it become easier to get into Close combat and with how matt favor CC well it become unbalance that way.
by Wiouds
Wed May 16, 2012 2:28 am
Forum: Mechanics Discussion and Playtesting Feedback
Topic: I do not like the free strike
Replies: 44
Views: 901

Re: I do not like the free strike

Image
Here are the odds that a squad will not get a hit.
The first is just looking at the normal attacks.
The second is if the squad attacks that turn and get a free strike too.

It is random, but is it good random?
by Wiouds
Mon May 14, 2012 6:41 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Let's take a look at Rate of Fire
Replies: 30
Views: 729

Re: Let's take a look at Rate of Fire

Looking at the combat system alone, you have have a Solo with a hit rate of fire as long as you keep their shooting skill since they are solo and they should not have hit hits per round. Look on page 16 of the list of units I made and you can see a solo call WarWalker clan that is a solo with a weap...