Search found 299 matches

by novakidx
Sat May 12, 2012 10:06 am
Forum: Dark Potential the Wargame
Topic: Frag Grenades and a quick note on surpressing fire
Replies: 10
Views: 382

Re: Frag Grenades and a quick note on surpressing fire

Oh! here's an idea!
X'lanthos use gravity mines
corperation use smoke grenades
maybe bandits use molotovs/frag grenades?

also, animals could use "acid" grenades, maybe.
by novakidx
Thu May 10, 2012 3:17 pm
Forum: Dark Potential the Wargame
Topic: What other models should the Corporation have?
Replies: 108
Views: 5779

Re: What other models should the Corporation have?

I don't know about a CC type shield unit. I can't imagine wandering corporation skirmishers walking around with swat gear or "door shields." I'd rather see an energy shield equipped unit, why use a metal shield in this setting? my suggestion would be it be like the manipulator shields but only offer...
by novakidx
Thu May 10, 2012 3:07 pm
Forum: Dark Potential the Wargame
Topic: 'Gravity' wording
Replies: 2
Views: 315

'Gravity' wording

I just wanted to post this after seeing the newest video. I don't know if this has been said already, but I want to see if this makes sense. With the new manipulator solo, I see a small flaw with some wording. I think that the gravity mines should produce a 'gravity AOE' as opposed to a 'gravity min...
by novakidx
Wed May 09, 2012 5:33 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: The Importance of Leadership?
Replies: 24
Views: 458

Re: The Importance of Leadership?

I don't really think it is overpowered, but I voted "yes" because I felt like they were being used too much. Ie: every hit=check I am starting to get over that since If you are near the commander then you probably won't flee, and that makes sense. I kinda like the idea of units having more fear and ...
by novakidx
Wed May 09, 2012 5:13 pm
Forum: Dark Potential the Wargame
Topic: What does a game of DP look like?
Replies: 7
Views: 523

Re: What does a game of DP look like?

I'd think it'd be kind of cool to be able to run a game with no commander.

I can imagine squad groups just going out alone and spotting hostiles without time to call for backup. I mean it would be unbalanced, but at the moment, it is possible.
by novakidx
Wed May 09, 2012 5:06 pm
Forum: Dark Potential the Wargame
Topic: What other models should the X'Lanthos have?
Replies: 59
Views: 3616

Re: What other models should the X'Lanthos have?

A energy-shield based support unit seems very cool if balanced right. I was thinking maybe more DP style weapons? maybe a "jamming field" where a large amount of the battlefield would prevent DP powers [cloaking, grav mines, ect.]. otherwise, i'd like to see the electron masser on a smaller scale. L...
by novakidx
Wed May 09, 2012 4:56 pm
Forum: Dark Potential the Wargame
Topic: What other models should the Corporation have?
Replies: 108
Views: 5779

Re: What other models should the Corporation have?

I have a few ideas based on the ideas that I've skimmed .I don't think the game needs transports/vehicles yet, so none of those. .I love the idea of medics, and the robot idea sounds interesting. What if they were combined? A medic robot with all kinds of tools sticking out. I'm not sure if it shoul...
by novakidx
Mon May 07, 2012 8:51 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Unique Characters
Replies: 4
Views: 251

Re: Unique Characters

nothing wrong with that :)
sounds like fun!
by novakidx
Mon May 07, 2012 8:48 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Question regarding anti-gravity mines
Replies: 3
Views: 197

Re: Question regarding anti-gravity mines

I guess the gravity mines aren't meant to "hold" people, it just gives a nudge. like the anti-grav would make it easy to get over a wall, but you still have momentum, and the area around the mine has normal gravity. so in that example, the grunt wouldn't be "floating" in the air. He would land on to...
by novakidx
Mon May 07, 2012 8:24 pm
Forum: Dark Potential the Wargame
Topic: Should we make the Reclaimer Starter Set? - Updated
Replies: 76
Views: 4257

Re: Should we make the Reclaimer Starter Set? - Updated

I like the starter schedule above, but I'm wondering if there will be enough cash flow to create miniatures after the starter sets.

Also, I'm wondering how the mechanics are going to be wrapped up, since matt could just keep making new rules and units for weeks without end. :mrgreen:
by novakidx
Mon May 07, 2012 8:06 pm
Forum: Dark Potential the Wargame
Topic: How long is an action in real time?
Replies: 4
Views: 355

Re: How long is an action in real time?

I find this calculation to be very interesting.

Timing may not matter in games that aren't tabletop RPGs, but it is interesting to think that these battles could be so fast paced in real time.
by novakidx
Mon May 07, 2012 8:02 pm
Forum: Dark Potential the Wargame
Topic: Do you think Xlanthos are winning to much in the playtests
Replies: 8
Views: 454

Re: Do you think Xlanthos are winning to much in the playtests

yeah...I love the fluff for that gun, but it needs to be nerfed a bit more.
[that description matt keeps using should be written somewhere :)]

I think for now, a range decrease is needed.
by novakidx
Mon May 07, 2012 7:58 pm
Forum: Dark Potential the Wargame
Topic: Need another name for pinning
Replies: 42
Views: 1437

Re: Need another name for pinning

I think for right now "Shock Value" sounds the best.

I thought "Demoralizing shot" sounded ok, but it's more of a shock/fear thing than reducing morale.
by novakidx
Sat May 05, 2012 5:16 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Flame launcher/thrower
Replies: 6
Views: 304

Re: Flame launcher/thrower

as far as I know, the flame AOE does not block line of sight. as for if it destroys cover...that seems more like something players would decide at the moment. unless there are cover classifications added where you could say "natural cover" or something. then there could be a rule like: "fire destroy...
by novakidx
Wed May 02, 2012 4:32 pm
Forum: Dark Potential the Wargame
Topic: 0.1.5. Rules Rewrite
Replies: 5
Views: 377

Re: 0.1.4. Rules Rewrite

I hope matt will be able to use this as the new official rules! [1.4.2?]
this is really great :)