Search found 52 matches

by jwerulez
Sun Nov 25, 2012 6:52 pm
Forum: Wargaming Terrain
Topic: space ship board
Replies: 3
Views: 1082

Re: space ship board

thanks for the help, and ideas. i am making it out of foam board (the type used for science fair tri-folds). i will post pictures sometime during this week
by jwerulez
Sun Nov 18, 2012 10:47 pm
Forum: Wargaming Terrain
Topic: space ship board
Replies: 3
Views: 1082

space ship board

i'am a boy scout and i am trying to get a merit badge that requires me to build a scale (of my choice) sci fi space ship. i am planning on making it the strange scale of 1 cm = 2 ft so i can use it in my sci fi war games with my freinds. i have never done any terrain building of this magnitude and h...
by jwerulez
Mon Jan 23, 2012 6:12 pm
Forum: Archive
Topic: Mechanic Idea: Dark Potential Powers Deck
Replies: 42
Views: 3979

Re: Mechanic Idea: Dark Potential Powers Deck

yes it would be cluttered to have 10 dice but that is only realy for warhammer/ 40k. Matt has Dp set up so that you only roll 2 or 3 dice and add one for each member participating in the action. That way it is a little less cluttered, and in my experience with cardgames in general(like speed) if you...
by jwerulez
Sun Jan 22, 2012 8:46 pm
Forum: Archive
Topic: Mechanic Idea: Dark Potential Powers Deck
Replies: 42
Views: 3979

Re: Mechanic Idea: Dark Potential Powers Deck

Well after feeling like a bit of jerk for saying the use of cards is 'childish' I was looking through my brother's old 40k n' other wargames binders, I found these cards for random effects and I got the idea for every time you use DP you have a random effect happen like for EX. your guy starts to fl...
by jwerulez
Mon Jan 02, 2012 10:54 pm
Forum: Archive
Topic: Mechanic Idea: Dark Potential Powers Deck
Replies: 42
Views: 3979

Re: Mechanic Idea: Dark Potential Powers Deck

I'm not trying to be a troll/buzz-kill, but Matt said no cards, and I have looked over DPDDs for a loop hole in that statement, and I have been uncucsessful. When he said no cards, he ment no cards, ecxept for the use of stat managment like in warmachine Also in my personal opinion haveing cards wou...
by jwerulez
Mon Jan 02, 2012 10:44 pm
Forum: Archive
Topic: COMMAND POINTS
Replies: 26
Views: 3721

Re: COMMAND POINTS

I dont think command points should be an extremly central part to the game, because if we do, it will ened up being warmachine, except without the giant awesome machines. I think that the points should be used for special actions. My idea is that some units or solos would have powers that require C...
by jwerulez
Sun Jan 01, 2012 10:52 pm
Forum: Archive
Topic: COMMAND POINTS
Replies: 26
Views: 3721

Re: COMMAND POINTS

I was thinking that command points are for enhancement and counter. One thing I would say cost command point is if you need to roll something like a 13 to get 1 hit then you pay command points to stop the attack. If a squad is suppressed then some faction can pay to make the squad no longer suppres...
by jwerulez
Sun Jan 01, 2012 10:49 pm
Forum: Archive
Topic: Mechanic Idea: Dark Potential Powers Deck
Replies: 42
Views: 3979

Re: Mechanic Idea: Dark Potential Powers Deck

just to confirm on what folifurieuz said. Matt specifically said no cards and I have whatched the dpdd's each mor than ouce and Matt has not with drawn his statment about no cards, Dice only
by jwerulez
Sun Jan 01, 2012 2:28 am
Forum: Archive
Topic: COMMAND POINTS
Replies: 26
Views: 3721

Re: COMMAND POINTS

I like how it is going so far, but I would like to place some insite( I know my spelling is bad). My brother and I are making an adeptation of 40k using a similare format to that of warmachine or hordes-like. I came up with the idea that the commander( we dont have subcomanders yet) start the game w...
by jwerulez
Thu Dec 29, 2011 3:18 pm
Forum: Warmachine and Hordes
Topic: Warmachine Acronyms...
Replies: 15
Views: 7734

Re: Warmachine Acronyms...

Paladin-Zebra wrote:
Greywolf wrote:Death Star = list configuration including a full unit of Winterguards (WG) with unit attachement (UA) and rocket weapon attachement (WA) and the solo Jozef Grigovorich
DEATH STAR = Circle of orboros battle engine
no it is what greywolf said.... you are wrong
by jwerulez
Tue Sep 20, 2011 5:38 pm
Forum: Imperium
Topic: starting an army
Replies: 10
Views: 251

Re: starting an army

opo368 wrote:well you should set out some guidelines so we can help you out. stuff like your budget, the play style you're looking form whether or not the list is meant to be competitive etc.
I'm looking to build him a fun, not compotition. his dice rolls suck at hitting so lots of grenades and flamy stuff
by jwerulez
Mon Sep 19, 2011 10:37 pm
Forum: Imperium
Topic: starting an army
Replies: 10
Views: 251

starting an army

I am collecting an imperial guard army for my bro, but I play BT SM so i dont really kno much bout them so I need advice on what to get to make a 1000sh point army.
by jwerulez
Mon Sep 19, 2011 10:33 pm
Forum: Warmachine and Hordes
Topic: which khador war jacks are good and bad
Replies: 12
Views: 785

Re: which khador war jacks are good and bad

I've been plating WM for bout 2y and over time i learned that theere is no such thing as good or bad jaks. Each jak has certain abilities and a certain purpose so when a person says one jak stinks and one jak rocks, they are just saying it from their point o view. they may just be using a jak in the...
by jwerulez
Sat Sep 10, 2011 12:50 pm
Forum: Warmachine and Hordes
Topic: Warmachine Acronyms...
Replies: 15
Views: 7734

Re: Warmachine Acronyms...

DarthStryker= Epic Colman Stryker
by jwerulez
Thu Sep 08, 2011 8:20 pm
Forum: Dark Potential the Wargame
Topic: The "flavour" of the Corporation
Replies: 42
Views: 1361

Re: The "flavour" of the Corporation

the reason i gave bandits flamers is they are easy to make and to use, but the corp. has the money to train people how to use sniper rifles