Search found 340 matches

by Black-Napalm
Tue May 29, 2012 9:36 am
Forum: Dark Potential the Wargame
Topic: New Concept Art of X'Lanthos Assassin
Replies: 11
Views: 1204

Re: New Concept Art of X'Lanthos Assassin

looking great! cant wait to see some more.
by Black-Napalm
Tue May 15, 2012 7:24 am
Forum: Dark Potential the Wargame
Topic: What other models should the Corporation have?
Replies: 108
Views: 5779

Re: What other models should the Corporation have?

I like the idea but you will have to be more specific on the EMP Grenades because what counts as Electronic/Energy and what counts as Gear? If weapons are gear than that would be way OP so I assume not just try to be a bit more precise. that's the thing i am kind of iffy on it because realistically...
by Black-Napalm
Mon May 14, 2012 7:40 pm
Forum: Dark Potential the Wargame
Topic: What other models should the Corporation have?
Replies: 108
Views: 5779

Re: What other models should the Corporation have?

Tech Hunter A solo unit that is working with the Corporation to gather technology either out in the waist lands or from advanced enemy's (X'lanthos/Reclamers). the Tech Hunter usually gets first pick of the loot and has a level 2 stealth suit, infrared/NV goggles, EMP grenades, and a Rail Rifle. i w...
by Black-Napalm
Fri May 11, 2012 6:46 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Corporation Unit names
Replies: 17
Views: 547

Re: Corporation Unit names

... i thought the corporation was basically a PMC yeah sure they had a business/PR side but we are basically seeing there personal army. so i was thinking more alone the lines of: Commander - Master at Arms recruits - Grunts sniper - i agree with cymruvoodoo or maybe make it Recon Sniper at the most...
by Black-Napalm
Fri May 11, 2012 5:27 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Force Manipulator
Replies: 13
Views: 467

Re: Force Manipulator

lol i also didnt understand xD but what i think he means is that it would take too much gravitational attraction to do more damage with this ability than what the manipulator can do with his other attacks am i right? :P Lol all I know is there are words that are to my knowledge English but after th...
by Black-Napalm
Fri May 11, 2012 2:08 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Force Manipulator
Replies: 13
Views: 467

Re: Force Manipulator

I think that a sufficiently large gravitational attraction to cause damage outside of the Manipulator's attack ability is beyond what science will allow. ... What? I usually can wrap my febal mind around what your saying but this time ... I think what your saying is the force used to toss a person ...
by Black-Napalm
Thu May 10, 2012 11:32 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Next play test
Replies: 1
Views: 181

Re: Next play test

yeah id like to see this as well but i think they gotta hammer the rules out a bit more and add rules for the other faction's first.
by Black-Napalm
Thu May 10, 2012 11:26 pm
Forum: Dark Potential the Wargame
Topic: Assassin Idea
Replies: 4
Views: 334

Re: Assassin Idea

i do like this idea but i also like how easy it is to lose track of where the assassin is when it is just represented by tokens/bases so i am in the middle ground.
by Black-Napalm
Thu May 10, 2012 11:08 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Melee Skill Numbers
Replies: 13
Views: 220

Re: Melee Skill Numbers

well yes and no i do agree that the assassin is a little OP but 75-80% chance to hit is pretty spot on because think about it how hard is it to smack someone two feet away from you? now think if you had a weapon that could cut through a person like they were butter....there is not a lot you could d...
by Black-Napalm
Thu May 10, 2012 10:54 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Melee Skill Numbers
Replies: 13
Views: 220

Re: Melee Skill Numbers

well yes and no i do agree that the assassin is a little OP but 75-80% chance to hit is pretty spot on because think about it how hard is it to smack someone two feet away from you? now think if you had a weapon that could cut through a person like they were butter....there is not a lot you could do...
by Black-Napalm
Thu May 10, 2012 10:08 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Phaedros' Playtest Video 4 Feedback
Replies: 5
Views: 260

Re: Phaedros' Playtest Video 4 Feedback

<short term memory loss. are you talking about the unit that is fleeing can't use the special rule or the commander cant use the rule if he/she is fleeing??? i honestly cant remember the video all of a sudden....
by Black-Napalm
Thu May 10, 2012 9:25 pm
Forum: Dark Potential the Wargame
Topic: What other models should the X'Lanthos have?
Replies: 59
Views: 3617

Re: What other models should the X'Lanthos have?

now my knowledge of the X'lanthos is weak at best but i believe they are cut off and stranded on Earth so i think most of there tech would be handed down/picked up from fallen comrades but say that there gear is very prized among the X'lanthos warriors and its harder for the next generation to "earn...
by Black-Napalm
Thu May 10, 2012 8:37 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Force Manipulator
Replies: 13
Views: 467

Re: Force Manipulator

i think this would be a bit too OP, because already that it is pretty strong being able to pull enemies out of cover, dealing 1 d6 str hit to each squad member can do a lot of damage. it should be more of a str 3 or 4 thing that basically almost always wound on a 1, because or else i think it will ...
by Black-Napalm
Thu May 10, 2012 8:12 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: Force Manipulator
Replies: 13
Views: 467

Force Manipulator

I was thinking that is the force manipulator pulled/pushed a unit into terrain that it would do damage based on the "force"like say you rolled a six and pushed a unit into a wall that was within six inches they would stop at the wall but take a strength six hit. the same would go for rolling a five ...
by Black-Napalm
Wed May 09, 2012 11:11 pm
Forum: Mechanics Discussion and Playtesting Feedback
Topic: List Building
Replies: 5
Views: 239

Re: List Building

i love this idea so much it adds more to customization feel and i do plan on rolling a RPG campaign and this just feels right. great work!