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Warmachine Battle Report: Cygnar vs Khador 25pts Part 1/3

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Warmachine Battle Report: Cygnar vs Khador 25pts Part 2/3Warmachine Battle Report: Cygnar vs Khador 25pts Part 3/3

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Top Comments

tbprimeminister (12 months ago): - delete
I like the gloves haha.
+3
RoberttheWise (12 months ago): - delete
Also: It's Matts fault, forgetting the doomreapers (reavers?) thing. As when you play 40K in your batreps: If you have some special rule, it's your job to remember it.
+3
Mandolore (12 months ago): - delete
dan one thing to say and that is mlg is awsome those gloves are sweet
+2

Other Comments

Nightblur (12 months ago): - delete
it looks cool
Praetorian13 (12 months ago): - delete
I have noticed in both this and the Menoth report the infantry seems to stay base to base. I am a new player but I tend to spread mine out as far as is legal to stay away from AOE damage I understadn shield wall needs base to base but is there any OTHER advantage to keeping infantry in base to base formation?
Vash64Stampede (12 months ago): - delete
go cygnar!
after this this site shall teach me how to play
squadron6 (12 months ago): - delete
@Phury
Ah! Yes, sorry about that! They can run! Small oversight and a thorough reading on my part after the fact. The rules sheet I normally work off of doesn't note the opting for run, but I often end up in charge distance with most of my units. Something new to learn every day, and I thank-you for this small piece of advice/information! I used to do the run, I recall, but something made me stop, I suppose larger points games prevent you from wanting to move forward? Haha! Although, the way that Matt did it was like a pre-measure then a last second change, which can't be done, I suppose. At least give me that!
Phury (12 months ago): - delete
@squadron6: That's actually incorrect. Pg. 47 of the Hordes primal rulebook (probs same page in Warmachine book) states: "A trooper must receive a charge order to charge during its normal movement. A trooper that receives a charge order must either run or charge during its normal movement..." So a unit trooper may run if it can't reach a model with its charge.
squadron6 (12 months ago): - delete
A unit is given one order per turn, unless otherwise able to receive more, which, if i recall correctly, none can. All members of the unit received a charge order if the charge is issued, unless a model is outside of formation (outside of the unit coherency range determined by command distance from the leader), meaning they all need to charge. If they fail the charge, they move the distance allowed by the charge and end activation. You can't have each member do entirely different things considering only one order can be given that affects all models in coherency. Sorry, Matt, your run is illegal.
Mandolore (12 months ago): - delete
dan one thing to say and that is mlg is awsome those gloves are sweet
+2
tbprimeminister (12 months ago): - delete
I like the gloves haha.
+3
RoberttheWise (12 months ago): - delete
Also: It's Matts fault, forgetting the doomreapers (reavers?) thing. As when you play 40K in your batreps: If you have some special rule, it's your job to remember it.
+3
RoberttheWise (12 months ago): - delete
Dan is sabotaging my effords to learn math... again.
+1
Zaphax (12 months ago): - delete
Always happy to see more Warmachine battle reports!
+1
mozza123 (12 months ago): - delete
mathew swore @deathbydeath
mozza123 (12 months ago): - delete
second
-5
DeathByDeath (12 months ago): - delete
What was the other thing that happened? :O

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 2, 2012
Views: 6,725
Rated: 12345 (4)

Matt and Dan face off again with list that will destroy each other if any mistakes are made.

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