Tau vs Crimson Fists Waaagh! Batrep Part 1/4

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  Comments: 1 to 25 of 50   Other Episodes From Waagh Battle Reports   Share  

Top Comments

IXLoiero95XI (Over a year ago): - delete
If one guy has a black sun filter the whole squad benefits from it.
+8
Txzen (Over a year ago): - delete
This is not a waagh batrep it is batrep for the greater good.
+5
ordoxenosguy1 (Over a year ago): - delete
WWWAAAAAAAAAAGGGGHHHH-ish!?
+3
Grotzilla (Over a year ago): - delete
Orkz + tau = win!
+2
Killbybean123 (Over a year ago): - delete
Dan wasn't it night fighting first turn
So the broardsides could not shoot because they are more than 36'' away
+2
tauorka (Over a year ago): - delete
Tau? TAU DON"T HOW TO FIGHT LIKE DA ORKS!
+2

Other Comments

Steelwargamer (11 months ago): - delete
How could that have been a chapter master? The chapter master of the crimson fists is Pedro Cantor.
Ome (Over a year ago): - delete
Yay! Finally more Tau!


I am pleased.
Kingfisher (Over a year ago): - delete
Please help me miniwargaming i need o know if there will be a new chaos codex w/the dark vengeance stuff in it or can i stick with the old 1 HELP
Shadowvail (Over a year ago): - delete
Doesn't the whole ally thing completely negate the need for kroot as a tau player? Just bring ork boys which are more awesomer and serve the same exact purpose...
40ktyrant (Over a year ago): - delete
TRAITOR!!!! YOU SWAPED THE GREAT AND MIGHTY ORKS FOR WEAK WOOSY TAU!!!
-1
rex537 (Over a year ago): - delete
my fav tau drone is the marker drone
GrimCon (Over a year ago): - delete
Yay for "Cafe Latte" Tau!
kenexsis (Over a year ago): - delete
XV8's can only have 3 weapon systems...shas'o included
Nathemo (Over a year ago): - delete
@_edge_: thats what i meant, just worded it incredibly badly
_edge_ (Over a year ago): - delete
@Nathemo: No, the requirements for special weapons in tactical squads are full strength squads, you can take one special weapon and one heavy weapon at ten men. Dan only mentions one heavy and one special but, with the amount of proxy models its hard to tell what what.

@BlankBulleta5: As a Crimson Fist player Kantor is easily worth his points solely for the reason he makes sterngaurd scoring units. A chapter master with storm bolter and Powerfist is about 20pts less, for those 20pts you get stubborn, inspiring presence, hold the line and a storm bolter upgrade. He takes a bit more nous to be effective with than some other characters and you have to run a list that plays to his strong points.
The fact is he isn't Calgar or Grimnar and you can't put him in their type of situations and expect to get away with it. Crimson Fists are a scalpel, Smurfs and Puppies are a big stick; Chapter masters are the embodiment of their chapter.

@witchhenter10: You still get 3+ in combat you just cannot get 1 attacks but, I agree 15pts for 1 invul is a waste. The Fluff part of relic blades being two handed translates into no extra attack on the rules side.
Nathemo (Over a year ago): - delete
@R4384: depends what you mean by 'special'. A ten man squad can take a plasma and then a plasma cannon if they wanted as they are allowed to. The requirement is set in groups of 5. So for example a squad of 5 can take one 'special' weapon, then an additional 5 may add another one to the squad.
However your not allowed to take say 2 plasma cannons as you require a full 10 man for one. Have a look at a space marine dex.
Shadowbreed (Over a year ago): - delete
@orkyourk that's not true, the rulebook merely states each section must be in base contact with 1 other section. So as long as each placement has 2 sections you can break it up as much as you want.
Suneki (Over a year ago): - delete
@orkyourk: RAW they can, the rule say they have to touch at least one other piece, groups of two fulfill that requirement.
Txzen (Over a year ago): - delete
This is not a waagh batrep it is batrep for the greater good.
+5
R4384 (Over a year ago): - delete
How can a 10 man tactical squad have 2 special weapons in them???
orkyourk (Over a year ago): - delete
agis all must be tuching eachother you cant brake apart and make 2
Transgressor (Over a year ago): - delete
At about 3:40 you mention you can only place fortifications in your deployment zone, but the book says you can put them in your table half (p120).
xxthepanzerxx (Over a year ago): - delete
i play as the Imperial Fists so obviously im rooting for my little brother chapter! go Crimson Fists!!!.....sorry dan
Ricky35 (Over a year ago): - delete
thought allies was only at 2k games. but hey why not, spiced up the tau at least
-4
Nocturus (Over a year ago): - delete
Like said before, stick with elite suits till you run out of space as opposed to using bodyguards. Also use the 'El as opposed to the 'O to save points.

Noc
+1
Fredde (Over a year ago): - delete
If I was the Space Marine player I'd use Pedro Kantor no matter what. Even if the other options are better, I feel like he belongs there
Jslp1234 (Over a year ago): - delete
lol from orangeveil. That explains the orange hair
-1
Shasskor (Over a year ago): - delete
I play Tau to, some ideas: give broadside multi tracker so they can fire all weaponds, and get some sniper drones, and i'm prety sure that the phatfinder need to be in unit with devil fish.
Kodain (Over a year ago): - delete
@Prozac112: From Orangeville no less!
drakiskier (Over a year ago): - delete
sweet! Tau! i play them as well as tyranids.

I do have a recommendation for the next time you make a list though Dan, use BOTH HQ slots for crisis suits and bodyguard before you start using elites. the extra stats can be pretty useful, and then allows you to use more stealth suits.

one blacksun filter makes the whole squad ignore night fighting! Tau FAQ states BSF gives night vision. page 40 of BRB says a unit with at least one model with [night vision] ignores effects of night fighting.
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: August 25, 2012
Views: 11,765
Rated: 12345 (11)

About time we saw a normal SpaceMarine army in MWG. Watch as they battle it out. Oh...and Dan is playing Tau...

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