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Rules You Got Wrong: Grey Knights VS Blood Angels Part 1/3

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Rules You Got Wrong: Grey Knights VS Blood Angels Part 2/3Rules You Got Wrong: Grey Knights VS Blood Angels Part 3/3

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spongeman (3 months ago):
@BewareOfTom: actually blood lance wouldn't be affected by the aegis, as it doesn't specifically target an enemy unit, it just affects them.
GreyKnightsftw (3 months ago):
@tyranid96: If that was your first game playing as Grey Knights, you did acceptable as a first-time player. The rules can be confusing, and that's one of the problems of using an army with so many confusing rules. You'll get the hang of the rules as you play more games, and then the Grey Knights, though overpowered, are not as overpowered. Keep on playing and it'll get easier.
BewareOfTom (3 months ago):
the aegis on works on psychic powers aimed at the unit, so unleash rage would be made normally, but stuff like blood lance, or blood boil, would be affected by the aegis
daemonicpotato (3 months ago):
Oshinagaki and kronicpsycho are right. "The model wielding a Nemesis warding stave has a 2+ invulnerable save against wounds caused in close combat." GK Codex p.54.
kronicpsycho (3 months ago):
The 2+ save is only for the Grey Knight holding the stave.
VeZuri (3 months ago):
Dear Dave. Around the 7:00 mark in this video you refer to "using Unleash Rage on a unit of Grey Knights" or something to that effect and thus taking the hit to your Leadership from Aegis. This is not the case, at least not with Unleash Rage, as the power doesn't target the enemy but is rather a buff on your own unit. Granted you simply used that as an example of how the Aegis works, but I feel obliged to point this out so that no misinformation is given to other people. Yes, I am indeed a horrible nitpick
Oshinagaki (3 months ago):
The 2+ invulnerable save for strike squads only applies to the model with the warding stave I believe
soulknight (3 months ago):
an idea for you: just put a card with the info of your squad with the special rules then like that you will not forget
TonyD (3 months ago):
Sorry Wrong Video, don't know how that got missed up. just forgot everything i said.

Awesome Video

thanks.
TonyD (3 months ago):
Hey Dave,

I would say you get to move 9 after regrouping.

Page 1 of the Blood Angels FAQ.

Q: When a unit with the And They Shall Know No Fear
special rule regroups, do they get to immediately move
up to 3" as well as moving as normal that turn? (p23)
A: Yes.
Txzen (3 months ago):
I am asking just out of my own curiosity to think what would have happened. *maybe* of course but a 2+ on 20 models would be like on average 16 should be saved.
Txzen (3 months ago):
@tyranid96: What was the save? And how many do you think you should have gotten?
Stumpy McPatch (3 months ago):
Dave, you should probably make a check list for your units to remind you their rules. Example "choose target, roll to hit, roll to wound, count up sixes and declare rending..."
tyranid96 (3 months ago):
By the way this was my first game with grey Knights, normally a Nid and Blood Angels player
tyranid96 (3 months ago):
Alot of things are done off of camera
tyranid96 (3 months ago):
I did not make any invuln saves I corrected myself off vid
Luvs2spooge (3 months ago):
Another Good Vid, Keep em up Dave. You're the Boss.
+1
daemonprinceyourself (3 months ago):
Dave, you should use a different colored dice for the vehicles with rending. That's what I've done with my Grey Knight's with all the Psycannons and it really helps me remember.
+4
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: February 22, 2012
Views: 3,632
Rated: 12345 (6)

Dive into this rules you got wrong in response to Dave's controversial battle with Andrew. Dave shares his thoughts on space marine movement after auto-regrouping.

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