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Orks vs Spacewolves Waaagh! Batrep Part 2/4

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Top Comments

Bannzai (9 months ago): - delete
Ork codex [P41] states that passengers and nearby models take a S3 hit on Kaboom, overriding the S4 hits from the BRB
+12
IXLoiero95XI (9 months ago): - delete
@Nickokuliaoze: Fearless wounds no longer exist as far as my gaming group and I can find.
+3
CrashCanuck (9 months ago): - delete
There are no longer fearless saves to make
+2

Other Comments

HenElten (9 months ago): - delete
@MiniwargamingDan You should either let this guy do your WAARGH scream, or make him teach you how to!

http://www.youtube.com/watch?v=e_pI-XLexFaY
BJORN-the-awsome (9 months ago): - delete
space wolves can use storm talons can't they?
Skarshak (9 months ago): - delete
Ramshackle clearly states for the Trukk that when is explodes, those in the trukk take a strength 3 hit - pg 41 Ork Codex
+1
Waphlez (9 months ago): - delete
@chalkcake: Actually, open-topped transports no longer get the reduction on explode strength hits, but luckfully for the Orks, the Ramshackle rule for Trukks specifically says the riders suffer S3 auto hits. Battlewagons have to be S4 though.
LiftyDoritos (9 months ago): - delete
@6:52 PAUL did his saves on the long fangs all wrong. you gotta start with the closest guy and continue allocating a wound to him until he takes one or there are no more wounds left. (BRB pg 15)
LiftyDoritos (9 months ago): - delete
all three thunderwolves should've fought, they all get a 3" move at the start of their initiative step, and the odd one out is within 2" of an engaged friend anyway! (BRB pg 23)
+1
chalkcake (9 months ago): - delete
open topped. that squad of boys should only take strength three hits
xtroopers9 (9 months ago): - delete
@IXLoiero95XI

You are correct they took that out of 6th Edition
IXLoiero95XI (9 months ago): - delete
@Nickokuliaoze: Fearless wounds no longer exist as far as my gaming group and I can find.
+3
archanfel (9 months ago): - delete
p125 under skyfire nexus say the unit that controlls can skyfire but on p123 is says only troops can control. so in any other mission expt big guns never tire no heavy support can use skyfire objectives
tristangood (9 months ago): - delete
You didnt mention it but i'm assuming the battlewagon took a dangerous terrain test for the mysterous river
Dread-Knight (9 months ago): - delete
The dreadnought wouldn't get the 5+ save because he's a walker. Walkers and other vehicles gain cover based on visibility not area terrain like infantry can.
CrashCanuck (9 months ago): - delete
There are no longer fearless saves to make
+2
Nickokuliaoze (9 months ago): - delete
@wyldhorse: Yea, there were still enough boyz left to make them fearless - I'm assuming Dan rolled for a couple of fearless wounds after that round of combat, but just didn't show it on-camera
-2
wyldhorse (9 months ago): - delete
sorry dont have rulebook in front of me, but after calvay moved in they caused 2 wounds. Orks couldnt do any, so therefore Wolves win combat right? I did not see a morale roll or anything? Was that missed or is that part of the Ork Mob rule?
-1
Bannzai (9 months ago): - delete
Ork codex [P41] states that passengers and nearby models take a S3 hit on Kaboom, overriding the S4 hits from the BRB
+12
weeverman (9 months ago): - delete
@dattanchu: p.27 End of Combat Pile in states, "After the combat has been resolved, it can happen that some models from units that did not Fall Back are not in base contact with an enemy. These models must make a Pile In move, starting with the side whose turn it is.
+1
dattanchu (9 months ago): - delete
If at any initiative step, the 3" pile in doesn't bring anyone into base to base contact, the combat ends immediately. So you could have charged those thunderwolf calvary.
Yayap (9 months ago): - delete
@ 8:01 I realized why this part sounded strange.
Aurgelmir (9 months ago): - delete
A few things:
-Thunder Wolves are Chavalery (according to the rule book and Codex)
- Chavalery are not slown by difficult terrain, but treat it as dangerous terrain. p48
-Chavalery has fleet and Hammer of wrath.
So Paul should be able to re roll one or two of his dice when charging you. And he should have gotten off some nice I10 attacks aswell

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MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 30, 2012
Views: 7,385
Rated: 12345 (6)

So many new things to remember! But its great fun!

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