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Orks vs Chaos Space Marines Flyer Battle! Part 2/2

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Orks vs Chaos Space Marines Flyer Battle! Part 1/2

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Top Comments

Deathcompany (9 months ago): - delete
Itd be cool ifyou guys got a big square table like 6 by 6 and then had 4 fleets come in so like this guys chaos hell talons, dans dakka jets, daves sky talons, and matts doomscythes. And then did that with a snall emplacement and some guys on the ground with an objective in the middle. So youd have to kill the other guys fighters but also protect your guys.
+3
Scorpion125 (9 months ago): - delete
Now I want necron flyers!
+2

Other Comments

wpib24u (9 months ago): - delete
Play me next, my 5 flyers will be 2 Stormraven Gunships, 2 STORM EAGLEs and a THUNDERHAWK GUNSHIP.
flymewwificrew (9 months ago): - delete
1:48 dan says 1 structure point left lol
onecure (9 months ago): - delete
What was going on with the movement at 3:45? no pivot.. just PLOP... here it is! was something not shown?
Nerd13 (9 months ago): - delete
@HazzaP: Thanks! That is a really cool idea and I will be sure to try it whenever I get around to a campaign.
TheAvengingKnee (9 months ago): - delete
Hell Blades only have 2 hull points. It was updated in the 6th edition forge world update.

The update can be found at: http://www.forgeworld.co.uk/Downloads/Pr-oduct/PDF/v/vehicle6thupdates.pdf
DaemonMaster (9 months ago): - delete
@BewareOfTom: the gun has its own bs skill
-1
HazzaP (9 months ago): - delete
*one = *won
HazzaP (9 months ago): - delete
Dan you should make this scenario the beginning of your campaign, so that like the person who wins the opening flyer battle gains the high ground or whatever, or say more troops on the ground in the next round, to show that they got the air superiority etc. just something to show they one, that was my idea at least
Kreethrax (9 months ago): - delete
p 125 - ongoing reserves: "Units in ongoing reserve always re-enter play at the start of their controlling player following turn" So you don't need to roll for it.
Chaos Farseer (9 months ago): - delete
An Immobolized/Locked Velocity result on a flyer means you have to keep moving at either combat or crusing speed, whatever speed you were moving at before getting the Locked Velocity result. So you can't move anywhere between 18 and 36", only 18" and 36".
grenndal (9 months ago): - delete
Dan you should WAAAAAAGGGGGHHHH! twice the amount of shots for one turn.
+1
berserker325 (9 months ago): - delete
Dan, I believe that you were using Dakka Jets as if they only had 2 hull points, when on P.413 it states they have 3! also why not take Fighta Aces? at least one for shenanigans!
-1
Deathcompany (9 months ago): - delete
Itd be cool ifyou guys got a big square table like 6 by 6 and then had 4 fleets come in so like this guys chaos hell talons, dans dakka jets, daves sky talons, and matts doomscythes. And then did that with a snall emplacement and some guys on the ground with an objective in the middle. So youd have to kill the other guys fighters but also protect your guys.
+3
JusticarRichards (9 months ago): - delete
@BewareOfTom: Hell Talons are Daemonically Possessed, making them BS3
-2
Diavlo (9 months ago): - delete
Nice one. You should try scenario from April or may WD scramble or something like that.
TheAvengingKnee (9 months ago): - delete
That flyer should have been in range of the icarus las cannon they have have 96" range.

You should have probably used quad guns with your ballistic skill 2 then it would be 4 twin linked shots.
BewareOfTom (9 months ago): - delete
huh, I thought daemons had BS4 :/
-2
Scorpion125 (9 months ago): - delete
Now I want necron flyers!
+2

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: August 9, 2012
Views: 3,089
Rated: 12345 (6)

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