Orks VS Blood Angels Reverse Batrep - Part 4/5

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Top Comments

sareth (Over a year ago): - delete
@LordDarkclaw: no they cant
+6
Duranix (Over a year ago): - delete
I'm pretty sure that when you did the sweeping advance rolls against the burna boyz, that shouldn't have happened because the death company was still locked into combat with the squad of regular boyz, and so they wouldn't have been able to chase after the fleeing burna boyz, this wouldn't necessarily have made a difference because of the inability to put their templates over anything friendly, but it still could have made a difference in the end
+4
Rated_lexxx (Over a year ago): - delete
The death company could not make a sweeping advance because they were locked in combat still
+4

Other Comments

Skarbrand (Over a year ago): - delete
Oh, and the Shokk attack gun is an ordinance weapon.
Skarbrand (Over a year ago): - delete
@Rated_lexxx: Correct. It has no defined AP. If it had a -1 to damage for being AP-, than close combat weapons would too.
Spacefrisian (Over a year ago): - delete
@Vichyssoise: and have strength 9 with power klaw on tha charge.


Where iz da WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!!!
Killbybean123 (Over a year ago): - delete
The priest was dead so no furious charge or fnp
Rated_lexxx (Over a year ago): - delete
And as I look at it the weapon has to have. Ap -, not no AP. If that was true all CC made by the blood angles and orks would have a -1 to the damage chart@Rated_lexxx:
moman (Over a year ago): - delete
Still cant believe he didn't shoot burnazs
Vichyssoise (Over a year ago): - delete
Again forgot the attack for charging with the nob... Nobz get 4, yes 4 attacks on the charge!
EternitiesEnd (Over a year ago): - delete
Dan's Jeans! Man that's alot of sexy sexy knee.
Rated_lexxx (Over a year ago): - delete
Hum I don't think there should have been a additional -1 to armor pen from the deff rolla because the deff rolla is not a weapon
+1
MorglumNecksnapper (Over a year ago): - delete
When tankshocking you do not move the models away if the tank does not end up on top of the units.

So your opponent should not have moved his deathguard/honorguard models until the ramming of the landraider etc. was completed to see where the battlewagon ended.

See page 68 of the LRB. Text: "If the test is passed the unit will simply let the tank move through, as if it was not there."
Illustration: The orks with the nob (who dies) remain in place, they are not moved out of the way as are the Gretchin.

@WaldiSP: You are wrong, only with a 'destroyed -explodes' result you can continue the ram movement (page 69 LRB).
Cildin (Over a year ago): - delete
Todda you mad?
-4
Todda (Over a year ago): - delete
You also forget to do the ram damage to both vehicles on top of the Defrolla damage.
Joemiddle (Over a year ago): - delete
YOUR SHOCK ATTACK GUN IS ORDANCE FOR A REASON YOU GET TO ROLL TWO DICE TO PEN AND TAKE YOUR HIGHEST. (the caps are intentional!)
+1
sareth (Over a year ago): - delete
and the normal dreadnought should have hit the meganobz on 4+ cuz hes weapon skill 4
LordDarkclaw (Over a year ago): - delete
Can the death company over run the burnas even when they're still tied up in assault with the other ork squad?
-1
ParanoidEngi (Over a year ago): - delete
Why do the dice-gods hate Dave? The Furioso was begging to be eaten alive by Snotlings!
Skarshak (Over a year ago): - delete
C'mon Boyz
Still liking the side screen comments... keep em coming!
+1
WaldiSP (Over a year ago): - delete
Why didn't you move on hitting the dreadnougt with your deathrolla? Wrecking a vehicle is enough to make it count as terrain so you could have moved over the landraider.
Jeffrey222 (Over a year ago): - delete
you should have done all assaults fist before making pile in moves just saying it would have meant the assault squad would have been out of range for the assault
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 30, 2012
Rated: 12345 (6)

And the Orks are fighting hard as Orks do best.

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