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Orks VS Blood Angels Reverse Batrep - Part 3/5

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Top Comments

boofus (11 months ago): - delete
Just an FYI, When you shoot with a dreadnaught (or any walker), the model must turn to shoot. Makes a difference because your lootas could have gotten some nice rear armor action there.
+4
Vichyssoise (11 months ago): - delete
Dave, when a nob with a Power Klaw charges he gets 4 attacks not 3!!!
+4
WaldiSP (11 months ago): - delete
dave remember the mob rule next time playing orks
+2

Other Comments

chaos-havoc (6 months ago): - delete
Dave seems to have a funny amount of battlewagons
Nerd13 (11 months ago): - delete
Gotta love the Dan cameos!
xcas97x (11 months ago): - delete
U get1 + to initiative
Vichyssoise (11 months ago): - delete
Should have not fired the burnas, then charged them in too! Against units like Death Company, weight of numbers are the way forward... If you feed units in one at a time the Death Company can chew you up at their leisure!
Spacefrisian (11 months ago): - delete
Powerklaw nobs have 4 attack on the charge
+1
Vichyssoise (11 months ago): - delete
At 6.30 did the Meganobz roll SnP to move into combat??
Vichyssoise (11 months ago): - delete
@EldarExodite: That is a common mistake. They don't have to move an inch away, but they also don't count as being locked in combat, nor does the vehicle! If they moved an inch away how would they auto hit an immobilised vehicle during the defenders turn???
boofus (11 months ago): - delete
Just an FYI, When you shoot with a dreadnaught (or any walker), the model must turn to shoot. Makes a difference because your lootas could have gotten some nice rear armor action there.
+4
Hukoseft (11 months ago): - delete
@EldarExodite: they dont move out of combat, however they are not locked with the vehicle (the vehicle can move away if able), if the vehicle did not(or could not) move away then in the following assault phase they can attack it again auto hitting
EldarExodite (11 months ago): - delete
@chobarba: Units that assault vehicles are not stuck in combat with them, they have to move an inch away after the initial assault. If the DC assaulted a walker and failed to kill it, it would remain in combat with the DC.

None of this even matters, 6th Edition is going to be here in 28 days.
chobarba (11 months ago): - delete
Dave, at 4:20 you shot the burna boyz's flamers into combat (the death company squad that was in base contact with the battle wagon). Since they were still in combat, they can't be shot at. BTW great battle report!
-6
Deathkorpsofkrieg (11 months ago): - delete
I think youre big mek could have tried to repair the immobalized battle wagon
+1
Cildin (11 months ago): - delete
Sirlynchmob, I was tank shocked i believe he forgot to film it.
+1
sirlynchmob (11 months ago): - delete
and at 5 mins your boys in the wagon couldn't have shot as the wagon moved over 6"
sirlynchmob (11 months ago): - delete
Dave you should have also done a tank shock against his death squad on your way to ram the tank. and its not a shooting attack, its just a str 10 hit.
+1
Vichyssoise (11 months ago): - delete
Dave, when a nob with a Power Klaw charges he gets 4 attacks not 3!!!
+4
Ghaundan (11 months ago): - delete
6:20, did you roll for the charge? I do believe you have to roll for that as well.
Skarshak (11 months ago): - delete
Hi Dan
Jeffrey222 (11 months ago): - delete
dave it was 6 or under to stay in cc with the assault squad because you had 8 orcs and you only lost by 2 it wouldn't have made a differences but just saying . ps love you vids
WaldiSP (11 months ago): - delete
dave remember the mob rule next time playing orks
+2
PunishedOne (11 months ago): - delete
Dave, look at the Deffrolla entry on pg 55. It does not specify that there is an AP value, therefore it is just a normal S10 hit. It's not AP - because it's not a shooting attack.
+1
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 30, 2012
Views: 7,717
Rated: 12345 (5)

Dave battling his beloved Blood Angels...

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