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Orks VS Blood Angels Banter Batrep Part 3/4

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  Comments: 1 to 25 of 33   Other Episodes From Banter Battle Reports   Share  

Top Comments

grenndal (12 months ago): - delete
A roll of 1 to run on the waaaaagh turn causes a wound on your boyz
+6
PunishedOne (12 months ago): - delete
Dave's WAAAGH will go down in MWG history for one of the whackiest things Dave has done on camera.
+5
panzerfart (12 months ago): - delete
Sorry for the double post, but aren't drop pods open topped?
+3
balangaz (12 months ago): - delete
"The dread died because he wasn't being a very nice boy", said Dave to the small child. I lold
+2
Viratin (12 months ago): - delete
Did Dave forget that Orks get +1 initiative from furious charge when assaulting? I didn't go and count all the dice he rolled when countering, but it looked like he was going in order of SM 4, Ork 3, Power Klaw 1, Power Fist 1. If that is how he did it, then he should have done SM and Orks at same time, and the Klaw before the Fist.
+2
Cow (12 months ago): - delete
and thats two potential customers NEVER coming back for fear of Dave...

Although they did return. Shoulda got 'em to roll some dice!
+2
panzerfart (12 months ago): - delete
Lovely game and video, though you mess up the rules for the assault phase. First you make ALL assault moves..that means all your units who assault. AFTER that, all defenders react with 6" moves. Finally, you resolve one assault at a time.
+2
Skarshak (12 months ago): - delete
Greenskin Facepalm...... What kind of Waaaagh! was that Dave!? Seriously
Hahahahahahaha
+2

Other Comments

RRRARRRgreyknight (8 months ago): - delete
*Random police man*
"i think he saw us!!"
*hides*

XD
kayakalot (12 months ago): - delete
u should do more of these with paul
kayakalot (12 months ago): - delete
love ur waaaaahhhg dave
orkyourk (12 months ago): - delete
actualy u pile in after both units have asalted not after 1st one
KamikazeNewf (12 months ago): - delete
Nevermind, I assume they did since he died outright and didnt roll a save
KamikazeNewf (12 months ago): - delete
It would of been good that the Burna Kommando didnt shoot because he could of used his Burna as a Power Weapon against the Priest. Too bad they didnt remind him
Vichyssoise (12 months ago): - delete
Yeah just checked page 33 of the 40k rulebook.
1. Pick a unit.
2. Declare which enemy unit it is going to assault.
3. Move the assaulting unit.
4. Pick another unit and repeat above steps until all assaulting units have moved.


Then.... defenders react!!!!
Vichyssoise (12 months ago): - delete
Marines are I4, Orks are I2, Nobs are I3.... Furious Charge adds one Initiative to units that charge on the turn they charge. This doesn't count for stuff with a Power Fist/Klaw which always strikes at I1....
Vichyssoise (12 months ago): - delete
Yes Drop Pods are open topped and that one should have wrecked earlier....
Vichyssoise (12 months ago): - delete
Any ork units with the Waaagh special rule gain fleet for the duration of their turn on a turn in which Dave makes that weird noise... A roll of a 1 for the run move in that turn causes a wound on the unit as the orks get a bit too excited and start fighting before they get to the enemy!!!
thatswed (12 months ago): - delete
one ork model takes a wound on the roll of a 1 on the run that is a WAAAAGGHHHH!!!
DanielMHayes (12 months ago): - delete
@NubCheese: You mean after surely?
balangaz (12 months ago): - delete
"The dread died because he wasn't being a very nice boy", said Dave to the small child. I lold
+2
EmoAngels (12 months ago): - delete
lol @ 1:50
NubCheese (12 months ago): - delete
orks are i2 + 1 = i3, so still before spesh mahreens. power klaws/fists always strike at i1.
-1
NubCheese (12 months ago): - delete
you make all assault moves first before piling in.
Rated_lexxx (12 months ago): - delete
Best impresson of Kermit the frog declaring a waaaagh! Ever
+1
Vox (12 months ago): - delete
The charging Orks and the Blood Angels should have attacked at the same initiative, no?
DangerDude (12 months ago): - delete
errr. i don't have a codex handy. that might have been the 3rd edition tear attack I use dreads for close fire support so I might be wrong.
DangerDude (12 months ago): - delete
you have a good chance to blow it up. 2d6 ap with your dreadnought arm right?
Viratin (12 months ago): - delete
Did Dave forget that Orks get +1 initiative from furious charge when assaulting? I didn't go and count all the dice he rolled when countering, but it looked like he was going in order of SM 4, Ork 3, Power Klaw 1, Power Fist 1. If that is how he did it, then he should have done SM and Orks at same time, and the Klaw before the Fist.
+2
Cow (12 months ago): - delete
and thats two potential customers NEVER coming back for fear of Dave...

Although they did return. Shoulda got 'em to roll some dice!
+2
cherup (12 months ago): - delete
When u are outflanking aren't you measuring from the table edge?
CheruP
panzerfart (12 months ago): - delete
Sorry for the double post, but aren't drop pods open topped?
+3
panzerfart (12 months ago): - delete
Lovely game and video, though you mess up the rules for the assault phase. First you make ALL assault moves..that means all your units who assault. AFTER that, all defenders react with 6" moves. Finally, you resolve one assault at a time.
+2
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 9, 2012
Views: 8,192
Rated: 12345 (12)

Getting closer to the epic end of this chaos filled battle that ironically has no chaos in it.

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