Ork Tactica: HQ Weirdboy / Zogwort - Part 3/4

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Ork Tactica: HQ Warboss / GhazghkullOrk Tactica: HQ Big Mek - Part 2/4Ork Tactica: HQ Mad Dok / Wazdakka - Part 4/4

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Top Comments

Estoppel (Over a year ago): - delete
I have a question. When you talk about Zogwart's curse, you mention Mephiston. But Mephiston is not an independent character... so he isn't susceptible to the curse, right?
+4

Other Comments

Hephaistos (Over a year ago): - delete
Odl Zogworts power remainds me about wabbajack if someone knows what i'm talkong about ...
Hephaistos (Over a year ago): - delete
Open da gates of Oblivion ! *slurp* wild weardboy appears..

(Elder scrolls quote..)
Lumppu (Over a year ago): - delete
Heh true, but mephiston aint independent character
+1
lordkabal (Over a year ago): - delete
Zogwart rules lol I've seen him turn the old C'tan gods to squigs in turn 1 lol it was awesome and the weird boy deep strike, burnas can be fun lol just in case as I've seen that done and it wasn't pretty to say the least but gr8 vidz dan doing MWG proud lol
UberMeisterOfMarines (Over a year ago): - delete
Mesquigston lol
Igman1994kCan (Over a year ago): - delete
So wit zogwarts "curse of dah squig power" can a terminator librarian stop it with his psychic hood?
Diap (Over a year ago): - delete
Dan I am very happy that you some what like old Zogwort if you are going to ran him have him and 30 boyz go for the HQ(s)no matter what the only time you should not is when there is some thing in your way if you have any Questions about old Zogwort let me know I play him in tournaments all the time and I do very well some times
Rated_lexxx (Over a year ago): - delete
If you deep strike on terrain you don't mishap you take a dangerous terrain check
+1
Fire-at-Will (Over a year ago): - delete
Me and my mates played a game that was HQ's against each other. I took Zogwort. They did not like that.
My problem is, I always find weird boys pushed out. I get tempted, but then I think about whether to drop a warboss or big mek, then realise what important role they both fill.
Mercy0fSpades (Over a year ago): - delete
@Estoppel: True. Sad but true.
Mercy0fSpades (Over a year ago): - delete
WAAAGH!!!

First off, this is a response to ALL of your HQ tactic videos. I just put it under Weirdboyz because they're my favorite. lol

Thanks, Dan! I really appreciated these vids! They were all done very informatively! What's even better is that I just started my own Ork army and this really helped push me in the right direction! I really liked how you touched on not making any mob too appealing to the enemy. (I guess my 10 nobs with PK, 'eavy armor, and cybork bodies are out ) But the tactic is very sound and I do have to agree with you on it.

I've got two questions concerning Ork tactics that I'd hope you be able to help me with. The first is what do you think is the best possible way to run my new army (because I really have no idea) and the second is which models do you think are the most chaotically fun to run in games of around 2000pt (one that has no concern for winning just for having an Orky good time! lol)

Here's what I just got. Sadly, it might be a while until I get Trukks but I'm certainly adding a Weirdboy and Big Mek (w/CF) after seeing your vids!

HQ
2 Warboss

Elits
20 Nobs
5 Lootas
1 Mek

Troops
80 Boyz

Fast Attack
12 Deffkoptas

Heavy Support
3 Looted Wagons (soon to be converted)


So that's what I have to work with! I've been considering running the Boyz in groups of 20 with a Nob....

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: March 23, 2012
Views: 5,048
Rated: 12345 (8)

Very very very random AND hilarious. Put a bit of spice in your army with these fun characters.

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