Ork Tactica: HQ Big Mek - Part 2/4

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Top Comments

ti9999 (Over a year ago): - delete
Wow. Gotta remember that gretchin idea. Cheap way to keep your Shokk Attack Gun in cover and give him extra wounds. Almost cheesy.
+2
Rated_lexxx (Over a year ago): - delete
ORK ABUSE ORK ABUSE I am calling PETA. Pin the shokk attack head on. That's what I had to do

You should also mention with the kff is you can go to ground to increase the cover save to 4+. Have done that before on the last turn of the game
+2
Scaler (Over a year ago): - delete
Actually if you re-read the KFF rule it states that all UNITS within 6" are granted the save, therefore one model has to be in range for the whole unit to receive the save. At least thats my interpretation.
Thanks for the tactica.
+2

Other Comments

Nystall4417 (Over a year ago): - delete
Actually in the rules it says the any troop choice can capture objective's and the deff dread is a walker not a vehicle so its considered scoring. PG.90 under scoring. But other then that this tactica is great and its been helpful since im just starting a walker ork army
Diavlo (Over a year ago): - delete
Mikep, sure its random, but its a lot of fun. When I play my Dark Angels vs my friend's Orks I love when he brings That Shokatack gun we always have good amount of laugh when he roll doubles.
ti9999 (Over a year ago): - delete
Wow. Gotta remember that gretchin idea. Cheap way to keep your Shokk Attack Gun in cover and give him extra wounds. Almost cheesy.
+2
mikep (Over a year ago): - delete
but i have to admit attack guns can and do make a lot of damage
mikep (Over a year ago): - delete
bik mek with shok atack gun is too random for a stable army, in my opinion
joako12 (Over a year ago): - delete
Dan if you include a big mek in a unit of gretchin and most of the gretching are in cover so you can have a +4 cover save, you are giving the unit you are shooting a 4 cover save because most of the models in your unit dont have vision of the target , so its not as useful.
Rated_lexxx (Over a year ago): - delete
ORK ABUSE ORK ABUSE I am calling PETA. Pin the shokk attack head on. That's what I had to do

You should also mention with the kff is you can go to ground to increase the cover save to 4+. Have done that before on the last turn of the game
+2
Skarshak (Over a year ago): - delete
KFF Big Mek... a must in and Kan Wall Army!
scotzy1995 (Over a year ago): - delete
@Scaler: i believe he stated that in the introducing of the kff. but you are right that is what it does. examole 30 boyz one is in range of kff, all count as 5+ cover save
The-Lawn-Chair (Over a year ago): - delete
I don't wanna be hatin' but I don't think you know the meaning of "utility HQ" until you've played Guard with the company command squad.
Scaler (Over a year ago): - delete
Actually if you re-read the KFF rule it states that all UNITS within 6" are granted the save, therefore one model has to be in range for the whole unit to receive the save. At least thats my interpretation.
Thanks for the tactica.
+2
Sovspot (Over a year ago): - delete
9 killa kans 2 deff dreads. OH BOY
armagedon311 (Over a year ago): - delete
Whooo hoo !! Ork tactica!
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: March 23, 2012
Views: 5,154
Rated: 12345 (10)

From the Kustom Force Field to the Shock Attack Gun Big Meks are just... fantastic.

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