Ork Tactica: Heavy Support KillaKanz

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Top Comments

onecure (Over a year ago): - delete
I have watched every single of your ork vids. Thanks so much for the good ideas. I get my Bommma tomorrow and I would love your thoughts on it. Thanks Dan!
+6
kiljaeden492 (Over a year ago): - delete
Dan, please do a tactica on the new bommas coming out.
+5
Ledz3p (Over a year ago): - delete
@Corsac: these things aren't obvious to everyone especially somone whos new to orks or never used these units and was curious on good ways to use them if they even decide to get them....
+3

Other Comments

Littlelander (Over a year ago): - delete
About the grot riggers. If you have a squadron of three kans and one get immobilised, don't you get to roll riggers then? So if you fail it's a wreck, but if you succeed it works as normal. Cause in the 5th edition rulebook it sais that it is the crew that destroys the vehicle. So if the grot riggers don't fix the damage they instead destory it and go home. That's how I thought about it anyway.
SlaughterplaysthewrongGame (Over a year ago): - delete
@Thegiantgnoblar: at less points there's less AT! that means they are kinda OP at smaller point games, since they're real cheap.
mouser04 (Over a year ago): - delete
only problem i have with the kans are the grot riggers u can buy 3 of them[as in 3 to a squad] but can only use one mmm
Thegiantgnoblar (Over a year ago): - delete
would killa kans be a good choice in a small army?
The-Reaper (Over a year ago): - delete
I was reading that in the most recent FAQ for Orks that only walkers that are in actual range of the KFF are affected. Therefore its now really difficult to get everyone in range. Kan walls are still good though. Take two big meks and two dreads as troops due to those meks and 9 kans. Walker saturation.
Kroxx (Over a year ago): - delete
@Warpaintguy
Because they are walkers/vehicles they are essentially relentless, so they can fire heavy weapons after moving.
Devilspr0d1gy (Over a year ago): - delete
Why oh why, did I only discover your awesome videos after I sold my Ork army xD
+1
Warpaintguy (Over a year ago): - delete
of course, i was having a blond moment there.

I guess I was on the wrong track becaus ethey "walk" into battle. Like I said I never played with walkers before.

Thanks for clearing it up
Lampu (Over a year ago): - delete
@Warpaintguy: They are vehicles, so they can shoot their heavy weapons even when they move.
Warpaintguy (Over a year ago): - delete
My codex says: Grotzooka Heavy 2, blast....

So not assault 2. Am I missing something? When they are heavy I can not move up and shoot and that kind of defeats the purpose of the kan wall.

I'd like to know because I want to play with a mini kan wall (6kanz) in my next game.

Cheers,
Seb
Jeffrey222 (Over a year ago): - delete
@kiljaeden492: they are all ready out
Krizz (Over a year ago): - delete
Grotzookas rules, I use them a lot and everyone in the club gets annoyed everytime i field them. If you use then, a big mek with kustom forcefield is a must, with him you buy them enough time to reach the range to spray havoc!!
Ledz3p (Over a year ago): - delete
anyways...great stuff dan, i don't think ive seen you use the kanz in your battles ive seen the dread but cant remember any kanz, would like to see them in action if possible
Gorefangz (Over a year ago): - delete
his beards back!! great tactica.
Corsac (Over a year ago): - delete
You talk very obvious things. Not much of a tactica, you now. (
-21
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 6, 2012
Rated: 12345 (9)

KillaKanz have their uses. Let me tell you more!

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