Necrons vs Orks Warhammer 40k Battle Report - Beat Matt Batrep - Part 4/4

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Necrons vs Orks Warhammer 40k Battle Report - Beat Matt Batrep - Part 1/4Necrons vs Orks Warhammer 40k Battle Report - Beat Matt Batrep - Part 2/4Necrons vs Orks Warhammer 40k Battle Report - Beat Matt Batrep - Part 3/4

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Top Comments

Warpaintguy (Over a year ago): - delete
The Ork loss was down to really bad play and list. I've never seen an ork player giving away first turn. Orks want first turn and speed across the field.
List needed more boyz..and with orks it's albout furious charge instead of getting charged...
Solid tactic to start the dakkajet from reserve but as soon as it comes in you call tha waagh and shoot at a good target. move 12" on the board and shooting range is 30" so everything within 42" of your table edge is a target. Now the dakkajet never even used the Waaagh! which is it's best feature.
Also deff Koptas are there for a scout move and fire their rockets at those arks before they even moved.

so in short,... it would have been a different game if the Orks just kept first turn and played a bit more clever. Now it was a completely one sided slaughterhouse...

Cheers,
Seb
(Sad orkface...)
+17
drozdelnoch (Over a year ago): - delete
@Drinkgasoline: dude that was uncalled for ye it was a little one sided but that happens from time to time making personal attacks is just out of order if you dont like what they post dont come here and be abusive. plus i play both necron and orks and it is very possible for a squad of warriors to over run boys so dont take that attitude (rant over) love that batt rep guys shame orks didnt get a little more in there but good over all hope to see more of the dakka jet ^^
+5
EmoAngels (Over a year ago): - delete
I know it probably wouldn't have mattered, but I think that die @2:10
wasn't cocked.
+3
cspence1010 (Over a year ago): - delete
Sadly the orks list was lacking... not enough boyz and likely relied too heavily on the bikers. Personally I would have given the big mek a burna and had him join the burna boyz from the start.
Tactics were also lacking. I usually like taking the second turn (I know, blasphemy)so I can counter deploy but the deployment here wasn't well thought out, didn't hug cover enough. The biggest mistake that we are all thinking is... why didn't he call a Waagh? 18 shots from the dakkajet would have been incredible at S6 and being twin-linked.
Shame, but as always, I always enjoy watching a batrep.
+3
Sk1dmark (Over a year ago): - delete
Made it all the way to the end.

Matt i know you are probably up to your neck in Dark Potential, but any plans to expand your crons army ... if so what would it be.
+3
Ghaundan (Over a year ago): - delete
A bit one sided, but that had more with luck and a slightly optimal list then anything Matt did.

wish I could have seen the dakkajet in action. This game it really didn't seem to do anything, especially since no waagh was called.
Better luck next time!

And WHY would you allocate wounds to power clawz when they hadn't attacked yet? WHY?
+2

Other Comments

slartarama (6 months ago): - delete
Soooo....I'm not in 6th edition yet so I don't know all the rules, and honestly I haven't played against Necrons since they came out in 3rd(?). But I have to say that is the smallest 1500 point ork list I've seen since like 2nd. Where are the ladz? Lootaz? SHokk Attack Gunz? Stormboyz?

Anyway, I felt naked for the orks in this one, just a very small ork list.

Overall a good batrep, but just kinda saw it coming once I saw deployment.
jpdinoryan (Over a year ago): - delete
matt you shold show all of us fans your whole tyranid army please
Ehooyung (Over a year ago): - delete
So Matt, in turn two I think it was when your warriors charged the bikes. I thought I saw you shoot with their weapons which means they wouldn't have been able to join the assault because of rapid fire weapons. Just an observation and please correct me if I'm wrong
+1
jgpwnage (Over a year ago): - delete
You should do a look back at all the BMBR and rank like your top 15 from seasons 1-2 or something. Would be cool to see your commentary
destuctir (Over a year ago): - delete
@ drinkgasoline

well you can get lost (i was gonna say f off). like the name i think you should go fro it. i here its a great curing for trolling ducheites
destuctir (Over a year ago): - delete
@maxdammit: no just difficult
Mercy0fSpades (Over a year ago): - delete
Too bad he didn't use his fighter's WAAAGHPLANE!!! ability. I would have really liked to see that in action. As an Ork player I'm still on the fence about adding these planes to my army.
Scorpion125 (Over a year ago): - delete
Necrons for the win !!!!!!!
Zigy (Over a year ago): - delete
Matt, I soooooo missed your necron batreps. Wish you would do more of those ...
maxdammit (Over a year ago): - delete
isnt a blown up vehicle also dangerous terrain?
sylki (Over a year ago): - delete
Great batrep but where are the Dark Eldar?
Ghaundan (Over a year ago): - delete
@Ghaundan: Reply to myself, YOU ARE a vault member. Check out his comment of the after report.
Deadpooled (Over a year ago): - delete
Dang Matt, you need to take it easy on people give yourself a handicap next time
Ghaundan (Over a year ago): - delete
@Mandogman: Since you're not a vault member, Matt responded in the postgame that he was going on what Fraser said.
Mandogman (Over a year ago): - delete
@Warpaintguy: I have to agree with you completely there, Plus you forgot about the warboss leaving his Painboy behind to go get singled out.

Also Matt said "They'll be no Waaagh" after the Warboss dies. Thats not how the rule works, you can always Waagh once a game, regardless of what HQ you have out.
Ghaundan (Over a year ago): - delete
A bit one sided, but that had more with luck and a slightly optimal list then anything Matt did.

wish I could have seen the dakkajet in action. This game it really didn't seem to do anything, especially since no waagh was called.
Better luck next time!

And WHY would you allocate wounds to power clawz when they hadn't attacked yet? WHY?
+2
sicarius777 (Over a year ago): - delete
I think everyone has the same idea forgot the waagh
+1
EmoAngels (Over a year ago): - delete
I know it probably wouldn't have mattered, but I think that die @2:10
wasn't cocked.
+3
kibatomu (Over a year ago): - delete
give that guy a boom wagon
drozdelnoch (Over a year ago): - delete
@Drinkgasoline: dude that was uncalled for ye it was a little one sided but that happens from time to time making personal attacks is just out of order if you dont like what they post dont come here and be abusive. plus i play both necron and orks and it is very possible for a squad of warriors to over run boys so dont take that attitude (rant over) love that batt rep guys shame orks didnt get a little more in there but good over all hope to see more of the dakka jet ^^
+5
cspence1010 (Over a year ago): - delete
Sadly the orks list was lacking... not enough boyz and likely relied too heavily on the bikers. Personally I would have given the big mek a burna and had him join the burna boyz from the start.
Tactics were also lacking. I usually like taking the second turn (I know, blasphemy)so I can counter deploy but the deployment here wasn't well thought out, didn't hug cover enough. The biggest mistake that we are all thinking is... why didn't he call a Waagh? 18 shots from the dakkajet would have been incredible at S6 and being twin-linked.
Shame, but as always, I always enjoy watching a batrep.
+3
Warpaintguy (Over a year ago): - delete
The Ork loss was down to really bad play and list. I've never seen an ork player giving away first turn. Orks want first turn and speed across the field.
List needed more boyz..and with orks it's albout furious charge instead of getting charged...
Solid tactic to start the dakkajet from reserve but as soon as it comes in you call tha waagh and shoot at a good target. move 12" on the board and shooting range is 30" so everything within 42" of your table edge is a target. Now the dakkajet never even used the Waaagh! which is it's best feature.
Also deff Koptas are there for a scout move and fire their rockets at those arks before they even moved.

so in short,... it would have been a different game if the Orks just kept first turn and played a bit more clever. Now it was a completely one sided slaughterhouse...

Cheers,
Seb
(Sad orkface...)
+17
Drinkgasoline (Over a year ago): - delete
Wtf Necron Warriors overrunning ork boyz... right. Matt getting lucky as usual. Terrible batrep it was totally one sided not really enjoyable, can't really see why you bothered uploading it.
-47
Sk1dmark (Over a year ago): - delete
Made it all the way to the end.

Matt i know you are probably up to your neck in Dark Potential, but any plans to expand your crons army ... if so what would it be.
+3
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 12, 2012
Views: 9,226
Rated: 12345 (11)

The conclusion to this batrep!

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