Learning 6th ed: Transports and Assault Phase Part 3/3

DownloadDownload (Vault Members Only)
Learning 6th ed: Transports and Assault Phase Part 1/3Learning 6th ed: Transports and Assault Phase Part 2/3

Make sure you subscribe for more videos:
http://youtube.com/subscription_center?add_user=miniwargaming

And follow us on Twitter:
http://www.twitter.com/miniwargaming

And check out our Facebook page:
http://www.facebook.com/pages/MiniWarGaming/306311862321

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

B1acKni9ht (Over a year ago): - delete
Quick question, I know that in 5th edition Orks would Waagh (which gave them fleet) run and then assault.

However, in 6th ed, I noticed that if you run you aren't able to assault, and fleet doesn't give you the ability to assault after running, it only allows you to re-roll one or all of your run dice or assault dice.

So you can't run and assault (even if you have fleet) right?
+3

Other Comments

Lifeabuser (Over a year ago): - delete
Hi Dan and Matt! Consider that Dan only took 2 wounds in the last fight (when he died). Would you have to allocate those wounds on the Nob first, since you gave him 1 wound the previous turn?
If so:%uFEFF can you do look-out-sir for those wounds?
//Erik
soul0eater (Over a year ago): - delete
@Zogash85: but you forget the nobody takes only one truk with boyz people take 3 while if you take 30 boyz they have to foot slog over the board where they will get blasted, shot at, template, (it not hard to hit 30 boyz) so in the end you won't be in cc with 30 you be with less and with the same number points you could get 2 truk full with boyz you can only over watch against one of the squads your argument really does not make sense saying 30 boyz is better. (better than 12 in a truk sure better then 24 in 2 trukks yo need something else)
Warpaintguy (Over a year ago): - delete
So comparing the new rules with the old 5th rules you can see some major changes in the games Metagame.

Before the orks charge they lose 2 boyz due to overwatch which wouldn't have happened in 5th. Thos 2 boyz would have killed at least 2 more nids. That would mean that orks would have won the combat by 6 and by the old fearless rules that would have meant 6 more wounds for the nids. In the second round of combatit would have made a big difference because that would have been only 12 nids attackig instead of 18. So orks would have won the second round of combat big again and probably wipe out the nids there and then.

New overwatch and fearless rules are big change. now assaulting orks lose.

Lesson learned: take shoota boyz and blast them to hell. if you get charged you get overwatch instead and you benefit from new fearless rule.

Conclusion: Assaulting is out, shooting is in!

but hey, I guess this video was all about transport vehicles... ;o)

do a video on Look out sir next like you suggested because it's probably the most debated rule in the book.

Cheers,
Seb
953superdude (Over a year ago): - delete
FINALLY, SOME love for 'nids. No allies, no flyers, but fearles! That'll make up everything...
953superdude (Over a year ago): - delete
@Waphlez: I think ork fearless is a trade off: No wounds, but now you have overwatch shots.
FreedomPrime (Over a year ago): - delete
I am starting a tyranids army. since vehicles are useless now I am soo looking forward to owning with nids
+1
Zogash85 (Over a year ago): - delete
Somehow I think that 6th Ed. - with Overwatch, the fearless buff, changed disembarkation, and the way combat is resolved - has pretty much made trukk boyz more or less obsolete:

Against most opponents, overwatch will probably kill so many boys that, combined with the fact that the vast majority of potential targets also get to hit first in CC (loss of +1I from FC), the few remaining boys will have real problems to accomplish anything noticable.

Yes, trukk boys were always glass cannons - you threw them at the enemy and didn't expect many (if any) to survive, but they usually got the job done before they snuffed it! Now they are whittled down so much before they ever get to swing that I doubt enough will remain to do the damage.

It just makes way more sense now to take big 30-man footslogging units that can sustain the overwatch/1st-CC-round casualties and still have enough bodies around to whack the enemy.

Arvinrichard (Over a year ago): - delete
on page 43, Unwieldy says the model attacks at initiative step 1. Would the Nob do his pile in movement at his regular initiative?
panzer903 (Over a year ago): - delete
@B1acKni9ht: That's correct (run p.14 Fleet p.35)
DarkPrinceRaven (Over a year ago): - delete
I like that I know longer have to worry about my monstrous creatures getting heart attacks because of dying gaunts in the same combat.
+1
RogerWilco99 (Over a year ago): - delete
Great video(s)! Educational and entertaining. I was surprised that the Orks lost. I figured they plow through the Tyranids. But the new rules really made a difference. Nice to see them in practice. Thanks!!
xXJediNiteXx (Over a year ago): - delete
@DaemonMaster Actually it's one "Look out sir" per wound so the nob can actually make multiple "look out sir's".
I like to imagine it as the nob grabbing the smaller orks and throwing them into the paths of the bullets
DaemonMaster (Over a year ago): - delete
only One "Look Out Sir" per Assault Phase per character so the nob would have to depend on his one armor after the frist
-2
Tavenknaughtlin (Over a year ago): - delete
I've got to agree with Matt, the visual is epic indeed! Orks chewing through a swarm of Nids as their being surrounded by the swarm. Great stuff!

Also, I don't mind the extra few inches you gain if you kill off a good number of enemies on your turn. Before you would just move stragglers in the back up to the front lines, but now you're moving the front lines closer to your enemy.

And closer to your enemy is where Orks want to be.

WAAAAAAAAAAUGH!
Kabal458 (Over a year ago): - delete
honestly i missed the pile in rules on my previous reading of the 6th ed rulebook, i love it. makes so much more sense.
warguy132 (Over a year ago): - delete
I dunno if I like it, gives me bad memories of 'ling surrounds.
Waphlez (Over a year ago): - delete
Orks needed the fearless buff IMO, becuase they usually either lose a ton due to fearless wounds or when they're not fearless they got over sweept due to their low initiative all the time (though now in 6th you can use your Nob's init 3 or 4 if you have Warboss, assuming they survive).
-1
skaven guy (Over a year ago): - delete
tyranids are so cool, i love swarms and creatures. They will definitely be my next 40k army.
Advertisement
Paid Ad to go until Sept 18 2014
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 18, 2012
Views: 3,084
Rated: 12345 (3)

Cool to see units surrounding / burrowing into each other.

Found in:
More From...
Chaos vs Necrons Warhammer 40k Battle Report - Banter Batrep Ep 55 Chaos vs Necrons Warhammer 40k Battle Report - Banter Batrep Ep 55
by MiniWarGaming | 536 views
Dave and Zach play a 1000 point Game of Chaos vs Necrons!
Blood Angels vs Dark Angels Warhammer 40k Battle Report - Banter Batrep 54 Blood Angels vs Dark Angels Warhammer 40k Battle Report - Banter Batrep 54
by MiniWarGaming | 1,207 views
Dave and Zach play a 1500 point game of 40k. Chaos Space Marines vs Dark Angels allied with Space Marines!
Quick Tip: Painting Slime Quick Tip: Painting Slime
by MiniWarGaming | 115 views
In this Quick Tip Kris shows us a couple of ways of painting slime on a model.
Cryx vs Mercs Warmachine Battle Report - Warmachine League Season 3 Ep 12 Cryx vs Mercs Warmachine Battle Report - Warmachine League Season 3 Ep 12
by MiniWarGaming | 535 views
Matt comes in with his Mercenaries, to challenge Joel and his Cryx Warmachine faction.
Trollbloods vs Menoth Warmachine Battle Report - Warmachine League Season 3 Ep 11 Trollbloods vs Menoth Warmachine Battle Report - Warmachine League Season 3 Ep 11
by MiniWarGaming | 1,140 views
Steve plays his first League Game against Owen and dual Judicators!

Affiliate Program | Partner Program | Painting Partner Program | Contact Us | Legal Stuff | Job and Volunteer Opportunities