Eldar and Dark Eldar vs Tyranids Warhammer 40k Battle Report - Beat Matt Batrep - Part 1/3

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  Comments: 1 to 25 of 33   Other Episodes From Beat Matt Batrep   Share  

Top Comments

BattleCapIronblood (Over a year ago): - delete
The board said "Canada Eh" and "US of Freaking A"
Go ahead and check, I can wait.
...
Did you see it? Yeah, it was funny.
+6
Aurgelmir (Over a year ago): - delete
Hehe lots of confusion over what the Eldar units are there
Other than that fun to see some allies played by two people
+6
orkybenji (Over a year ago): - delete
finally some more dark eldar!!
+4
dattanchu (Over a year ago): - delete
When making an Bladevane attack, the Dark Eldar jetbikes make a turboboost move. The rule of the turboboost move specifically says that no other voluntary action can be done afterward. That means they cannot do the 2D6 move in the assault phase.
+3
Zakriv (Over a year ago): - delete
My lord. Is it me or does every Dark Eldar player Matt battle run a terrible TERRIBLE list?
+3
Skarshak (Over a year ago): - delete
Now thats what I call a good start to an interesting match up!

Good to see the Eldar (& the Dark Eldar)... we dont get to see enough of them!
+3
daemonicpotato (Over a year ago): - delete
Terrible, terrible bladevane attack by the DE player... Wasted a squad of 10 Reavers by placing them in probable charge range.

Wyches and Witchblades? Wish they had some
+2
slacker_rb (Over a year ago): - delete
Runes of Warding, Runes of Witnessing, and Shadow in the Warp have all been re-worded in the FAQs to state the the psyker "rolls an extra die" rather than specifying that the psyker rolls 3 dice. The FAQ statement saying that SitW and Rune of Witnessing cancel one another out is no longer in the FAQ.
So, an Eldar psyker with Runes of Witnessing who is also in the area effect of Shadow in the Warp would roll 4D6, discarding the highest die, for his psychic test.
+2
Rated_lexxx (Over a year ago): - delete
what did the wyches and reavers get for there combat drugs

+2
General-Cross (Over a year ago): - delete
@whitewing: Sorry but the Night Fighting doesn't stack. The rulebook states that units within 24" have the stealth rule in place of the Shrouded rule (p124)
+2

Other Comments

xxtankedxxGFX (Over a year ago): - delete
tyranids all the way
Krenym (Over a year ago): - delete
Awesome batrep as always, but would love to see more
+1
BrutalBorat (Over a year ago): - delete
Starting to feel a little ripped off with my vault membership not alot of 40k/Warhammer batreps as of late and when we do get them they seem to be getting shorter and more boring.
WAAAAAAAAAAAGH (Over a year ago): - delete
AWESOME
easycompanyflamesofwar (Over a year ago): - delete
Matt, where did you get your mycetic spore?
SpectreSenence (Over a year ago): - delete
Hey Matt, there was a change in poison attacks with wounding it says it wounds on a fixed number unless a lower number would be required to wound pg 40. Tyranids are deadlier with such access to this rule
Zakriv (Over a year ago): - delete
@fulcrum: They used their Bladevanes. When Reavers turbo-boost over an unengaged enemy unit, each Reaver that passes over causes D3 Str 4 AP- hits.

And they have the Skilled Rider USR which makes them auto-pass Dangerous Terrain and gives them a 1 to their jink save.
matzieq (Over a year ago): - delete
@fulcrum: No sir, they used their bladevanes, and they can do this whenever they pass over something.
fulcrum (Over a year ago): - delete
I'm sorry did I just see those Jet bikes turbo boost & shoot the biovores or was that something else that shot them? Can't do anything else if u turbo boost. Also were they rolling for difficult terrain & u just didn't show it? Those craters sure look difficult to me as did the forest the bikes were in meaning they should have been taking dangerous terrain checks.
-1
fulcrum (Over a year ago): - delete
It's Black T-Shirt Day at MWG!
NubCheese (Over a year ago): - delete
Im so glad you didn't forget your nids, matt!
tyranidfan9 (Over a year ago): - delete
Ugh. As a tyranid player I'm not feeling this list matt. I would hate to play with that many warriors. I'm calling a Tyranid loss here.
MasterOfDimac (Over a year ago): - delete
Matt shouldn't you be rolling 3 D6 and taking two lowest for charge ranges through difficult/dangerous terrain?
+1
MasterOfDimac (Over a year ago): - delete
@damnhippies: yep pg.47 of rulebook under; ASSAULT PHASE
damnhippies (Over a year ago): - delete
Shrikes get hammer of wrath? do all jump infantry get this?
xXJediNiteXx (Over a year ago): - delete
YAY!!!!! ELDAR!!!!!
+1
Frozt (Over a year ago): - delete
Wychblades, brought to you by warlocks. A better strategy might've been to have the Dark eldar wyches charge in, using their 4 invuln save to fight the warriors, then have the Seer Retinue charge in
daemonicpotato (Over a year ago): - delete
Finally, some Dark Eldar! But wait, why does he steal initiative on a 4 ? Is that Archon VECT? Eldrad Vect Karandras in 1850 pts? Wow.
-2
chris34 (Over a year ago): - delete
Hmmm I wonder how is to have against you , two minds instead of one...
SaveYourSorrows (Over a year ago): - delete
Why are you hitting on 3's with your Warriors?
Rated_lexxx (Over a year ago): - delete
Omg it looks like matt cloned himself twice
-2
whitewing (Over a year ago): - delete
@General-Cross: Ahh, cheers. I'll be sure to let my regular opponents know.
whitewing (Over a year ago): - delete
Woah now, it's my understanding that the cover saves provided by Stealth and Shrouded stack, and that during Night Fighting when things are far enough away to be effected by Shrouded they are also far enough to be affected by Stealth, giving a 4 cover save. At the very least that's how the Night Fighting rules are being interpreted at my local.
-2
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: September 10, 2012
Rated: 12345 (12)

Darren and Cameron team up against Matthew with their Eldar / Dark Eldar Allied list. Can Matthew's Tyranids survive?

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