Dark Potential Playtest Session 8 - Part 2/4

Dark Potential Playtest Session 8 - Part 1/4Dark Potential Playtest Session 8 - Part 3/4Dark Potential Playtest Session 8 - Part 4/4

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betrathomer (Over a year ago): - delete
if it wasnt for barely having the money for fantasy i would so get into this
pyrate (Over a year ago): - delete
I do not like how you can just re-roll any bad roll. It kind of ruins the chance of missing...
-1
manc3r (Over a year ago): - delete
Things should scatter 1d6-1 per range increment. that way there is always a chance of still landing on point. since otherwise you will ALWAYS scatter.
silentdante (Over a year ago): - delete
you need to buff the infector up a little bit, i don't remember the point cost compared to a sniper or the corp solo's but he only has one attack and a lower str, i think his infected roll each turn should be 1 str higher, and his range be an 8, it is not that powerful of a model otherwise. especialy vs salvagers since it doesn't work on non-humanoid.
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 19, 2012
Views: 2,013
Rated: 12345 (1)

The playtest continues.

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