Dark Potential Playtest Session 7 Part 6/6

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wanklesmissfits (Over a year ago): - delete
I do have one question to Matt..... was there any reason you didn't add the machinegunner to your mix of units during this session of game testing????
wanklesmissfits
3266 (Over a year ago): - delete
to rules u got wrong it turn 2 u shoot kill one xlanthos but at -3 because two foering went start that nomal shoot its not pinning weapon ?.and it look like u drop dice and told dan beacuse he did it no but fair its fair. comment on smoke and gravity will roll d3 to used it eash team ? new game playing long way to start with 8 inch of egde of table and resure your sub commander or unit with percepiton check and keep alive till end but if other get they frist may choice to work with or be excute.set just troop and commander.see what u think thank if u comment if u do.
silentdante (Over a year ago): - delete
couple things, the grenades are fine, because you haveto playtest them vs other armies that will have different rules, he xlanthos player should have used the movement ability to have moved the melee corp guy out of melee so the squad got free hits and then could have shot him to peices. pls he missed using overwatch with his commander to try to kill it before it charged in the first place. i also think to use a command point you should have to be able to see the commander or sub commander, often the sub commander was around a wall totaly out of 360degree LOS yet he is able to use his command points to help the squad? i know it's a game but i thought the point is that the person is commanding and you can't command something you can't see very well. also is the corp hunter/melee person a loner? cause you used a command point for him at the end. plus i enjoy these long battle reports cause we get to see what happens not just a quick recap.
thanks for these, i am not sold on the game itself because the squad mechanics really don't sit well with me, but it's certainly interesting.
GrimCon (Over a year ago): - delete
I would keep the rules as they are but give every squad only 1 grenade. That way you could make these kinds of maneuvers but only once per game per squad.
Sk1dmark (Over a year ago): - delete
Made it to the End
Dartdon0424 (Over a year ago): - delete
HAHA Matt talks about one trick ponies but plays Tyranids that always bring the Doom =). Just busting your balls Matt =) Maybe smoke grenades should cost a command point?
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 18, 2012
Views: 1,060
Rated: 12345 (0)

Matthew and Dan discuss the game.

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