Dark Potential Playtest Session 6 - New Scenario Part 7/8

DownloadDownload (Vault Members Only)
Dark Potential Playtest Session 6 - New Scenario Part 1/8Dark Potential Playtest Session 6 - New Scenario Part 2/8Dark Potential Playtest Session 6 - New Scenario Part 3/8Dark Potential Playtest Session 6 - New Scenario Part 4/8Dark Potential Playtest Session 6 - New Scenario Part 5/8Dark Potential Playtest Session 6 - New Scenario Part 6/8Dark Potential Playtest Session 6 - New Scenario Part 8/8

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  
Tmaster (10 months ago): - delete
the medic seems pointless for just the healing ability compared to the infector. given the corporation must give a high priority to leadership in their organisation would it not make more sense for him to be like a human resources consultant and therefore have the commander special rule
Gladar (Over a year ago): - delete
Fleeing suggestion: when fleeing the squad or solo runs to the nearest level 3 cover or the nearest table edge, if the squad/solo reachs a level 3 cover and is out of direct line of sight from all other visible enemies, the squad/solo stays there and is suppressed next turn. if the squad arrives in their cover and an enemy has direct line of sight of the fleeing squad they continue to flee looking for the nearest level 3 cover or table edge which ever is closer.
rpricew (Over a year ago): - delete
Seems like the medic keeps being forgotten. He looks like he was within 6 of the squad that was foraging and lost a member
+1
RoberttheWise (Over a year ago): - delete
Suggestion for fleeing:
Towards the nearest table edge. If Enemies between you, and the said edge ("between" needs to be specified), chose next nearest. In case of equaly far edges, "homeedge" has priority, otherwise chose one at will. Last case: All edges are blocked by enemies: Squad/model goes in a state representing them being surrounded and hiding and trembling with faer. Might be the supressed state or a new state, incorporating the "fight or flight" element.
+1
orkybenji (Over a year ago): - delete
when are the minis coming out
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 24, 2012
Views: 1,064
Rated: 12345 (1)

More disputes between the Corporation and X'lanthos.

Found in:
More From...
Belly Buster Burger Challenge Belly Buster Burger Challenge
by MiniWarGaming | 1,001 views
2 lbs of beef, toppings to match, a mountain of fries. Who's belly will bust?
Vampire Counts vs Dwarfs Warhammer Fantasy Battle Report - Old World Wars Ep 48 Vampire Counts vs Dwarfs Warhammer Fantasy Battle Report - Old World Wars Ep 48
by MiniWarGaming | 529 views
Ash and Steve play the Watch tower scenario with Undead and Dwarfs.
Triumph and Treachery Warhammer Fantasy Battle Report - Old World Wars Ep 47 Triumph and Treachery Warhammer Fantasy Battle Report - Old World Wars Ep 47
by MiniWarGaming | 1,503 views
Four Players, 8000 points! In this 4 player battle, Ash fields his Dwarfs, Steve plays High Elves, Clarence uses Dark Elves, and Owen throws down Undead Legions with Nagash.
Quick Tip: Orboros Wold Moss Quick Tip: Orboros Wold Moss
by MiniWarGaming | 189 views
In this Quick Tip Kris shows how to do a moss effect on an Oroboros Wold
Detachment and Formations - Harlequin Codex Review Ep 04 Detachment and Formations - Harlequin Codex Review Ep 04
by MiniWarGaming | 1,430 views
Matthew and Steve discuss the detachment, and the formations found in the new Harlequin Codex.