Dark Potential Playtest Session 6 - New Scenario Part 7/8

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Gladar (Over a year ago): - delete
Fleeing suggestion: when fleeing the squad or solo runs to the nearest level 3 cover or the nearest table edge, if the squad/solo reachs a level 3 cover and is out of direct line of sight from all other visible enemies, the squad/solo stays there and is suppressed next turn. if the squad arrives in their cover and an enemy has direct line of sight of the fleeing squad they continue to flee looking for the nearest level 3 cover or table edge which ever is closer.
rpricew (Over a year ago): - delete
Seems like the medic keeps being forgotten. He looks like he was within 6 of the squad that was foraging and lost a member
RoberttheWise (Over a year ago): - delete
Suggestion for fleeing:
Towards the nearest table edge. If Enemies between you, and the said edge ("between" needs to be specified), chose next nearest. In case of equaly far edges, "homeedge" has priority, otherwise chose one at will. Last case: All edges are blocked by enemies: Squad/model goes in a state representing them being surrounded and hiding and trembling with faer. Might be the supressed state or a new state, incorporating the "fight or flight" element.
+1
orkybenji (Over a year ago): - delete
when are the minis coming out
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 24, 2012
Views: 983
Rated: 12345 (1)

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