Dark Potential Playtest Session 6 - New Scenario Part 3/8

Dark Potential Playtest Session 6 - New Scenario Part 1/8Dark Potential Playtest Session 6 - New Scenario Part 2/8Dark Potential Playtest Session 6 - New Scenario Part 4/8Dark Potential Playtest Session 6 - New Scenario Part 5/8Dark Potential Playtest Session 6 - New Scenario Part 6/8Dark Potential Playtest Session 6 - New Scenario Part 7/8Dark Potential Playtest Session 6 - New Scenario Part 8/8

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NubCheese (Over a year ago): - delete
why not have a -1 to perception with each subsequent check in the same terrain piece?
warchirf (Over a year ago): - delete
if your thinking of limiting the amount of foraging, then perhaps limiting who can forage? for example, i find it hard to believe a weapons specialist was brought along for this mission to look for supplies. i reckon regular units/grunts should only forage. this would limit the amount you get and gives the mission more focus on attack/defense.
Hukoseft (Over a year ago): - delete
ld 8 -1 token, -2 kills -1 demoralizing = command point used to pass
coolbloo22 (Over a year ago): - delete
Wait this question might have an obvious answer but can multiple models in a squad throw smoke grenades in the same activation?
JoeAztec (Over a year ago): - delete
Dan couldn't have rerolled that perception check, he failed on double sixes
Untoldmyth (Over a year ago): - delete
This made me bored.
-1
Lumppu (Over a year ago): - delete
How about your leadership goes down by each forage token you have more than your opponent does?
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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 24, 2012
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