Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7

DownloadDownload (Vault Members Only)
Dark Potential Playtest Session 5 - A Much Bigger Game Part 1/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 4/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 7/7

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

thecajanator (Over a year ago): - delete
Just a thought as to how to stop people keeping back; make sure the terrain near the table edges are weak, that is to say make all the best terrain in the centre of the board so you have to fight for that advantage.
+6
Kolonel Kraig (Over a year ago): - delete
Hey Matt!!! LOL You missed with a natural roll of 12. You grabbed the dice and pondered using a command point, BUT on a natural roll of 12 you cannot use a command point.

I know with the excitement of the game you get carried away.

+2

Other Comments

SobieFett (Over a year ago): - delete
I don't know if it was brought up but the gravity mine would do nothing against the commanders weapon
Izo (Over a year ago): - delete
Matt covered most of the board with overwatch and could move around more freely.
Dave had very restricted movement because of the overwatch and was more or less forced to stay and "camp" on his side of the board.

So i don't really buy the argument of, Dave had the advantage because he chose to play defensively.

Matt chose to walk into Dave's forces, negating his tactical advantage of limiting Dave's movement.
fedje (Over a year ago): - delete
should have used the manipulator to pull your fleeing unit back away from the fire xD
+1
manc3r (Over a year ago): - delete
also the four man squad that fled from losing two members i THINK was in range of the infector.
manc3r (Over a year ago): - delete
um... the infecter (infector?) didn't roll leadership from the squad hitting him still love the game though.
trizzek (Over a year ago): - delete
So... why did the assassin jump over the wall when he could've stayed behind the wall to get cover...?
+1
Clearance Item
70% Off

Stippling Brush
Stippling Brushe
See details

Market price: CA$4.50
Our price: CA$1.35 (US$1.23)

Click here to see all Clearance items

Disable Ads
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Views: 1,624
Rated: 12345 (1)

And the battle continues...

Found in:
More From...
Shock Army of Acontecimento vs PanOceania Learning Infinity Batrep Ep 33 Shock Army of Acontecimento vs PanOceania Learning Infinity Batrep Ep 33
by MiniWarGaming | 210 views
Matthew and Ash fight a PanO vs PanO battle, using the Supplies ITS scenario.
Steel Phalanx (Aleph) vs PanOceania Infinity Battle Report - Learning Infinity Batrep Ep 32 Steel Phalanx (Aleph) vs PanOceania Infinity Battle Report - Learning Infinity Batrep Ep 32
by MiniWarGaming | 481 views
Ash returns for another game of Infinity, with his PanO army to challenge Matthew's Steel Phalanx Aleph.
Quick Tip: Sculpted Flames & Smoke Quick Tip: Sculpted Flames & Smoke
by MiniWarGaming | 258 views
In this Quick Tip Kris shows us one way of painting Smoke & Flames that have been sculpted on to a model.
Behind the Scenes: CAC Ep 3 - Garbage Bag Props Behind the Scenes: CAC Ep 3 - Garbage Bag Props
by MiniWarGaming | 248 views
Dave and Kris have fun setting up the shots and goofing around in this behind the scenes look at making this episode. they take their work way too seriously :)
Dark Eldar VS Chaos - Challenge the Aspiring Champion Ep 3 Dark Eldar VS Chaos - Challenge the Aspiring Champion Ep 3
by MiniWarGaming | 870 views
Dark Eldar VS Chaos - Challenge the Aspiring Champion Ep 3

Affiliate Program | Partner Program | Painting Partner Program | Contact Us | Legal Stuff | Job and Volunteer Opportunities