Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7

DownloadDownload (Vault Members Only)
Dark Potential Playtest Session 5 - A Much Bigger Game Part 1/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 4/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 7/7

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

thecajanator (Over a year ago): - delete
Just a thought as to how to stop people keeping back; make sure the terrain near the table edges are weak, that is to say make all the best terrain in the centre of the board so you have to fight for that advantage.
+6
Kolonel Kraig (Over a year ago): - delete
Hey Matt!!! LOL You missed with a natural roll of 12. You grabbed the dice and pondered using a command point, BUT on a natural roll of 12 you cannot use a command point.

I know with the excitement of the game you get carried away.

+2

Other Comments

SobieFett (Over a year ago): - delete
I don't know if it was brought up but the gravity mine would do nothing against the commanders weapon
Izo (Over a year ago): - delete
Matt covered most of the board with overwatch and could move around more freely.
Dave had very restricted movement because of the overwatch and was more or less forced to stay and "camp" on his side of the board.

So i don't really buy the argument of, Dave had the advantage because he chose to play defensively.

Matt chose to walk into Dave's forces, negating his tactical advantage of limiting Dave's movement.
fedje (Over a year ago): - delete
should have used the manipulator to pull your fleeing unit back away from the fire xD
+1
manc3r (Over a year ago): - delete
also the four man squad that fled from losing two members i THINK was in range of the infector.
manc3r (Over a year ago): - delete
um... the infecter (infector?) didn't roll leadership from the squad hitting him still love the game though.
trizzek (Over a year ago): - delete
So... why did the assassin jump over the wall when he could've stayed behind the wall to get cover...?
+1
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Views: 1,677
Rated: 12345 (1)

And the battle continues...

Found in:
More From...
Lions Blade Strike Force - Dark Angels Codex Review Ep 08 Lions Blade Strike Force - Dark Angels Codex Review Ep 08
by MiniWarGaming | 921 views
Steve and Leland discuss, the Lions Blade Strike Force, and their overall feelings of the new Codex.
Detachments - Dark Angels Codex Review Ep 07 Detachments - Dark Angels Codex Review Ep 07
by MiniWarGaming | 894 views
Steve and leland review the two detachments in the Dark Angels Codex, the Deathwing Strike force, and the Ravenwing Strike force.
Tyranids vs Dark Angels Warhammer 40k Battle Report - Warzone Apothis Ep 32 Tyranids vs Dark Angels Warhammer 40k Battle Report - Warzone Apothis Ep 32
by MiniWarGaming | 2,348 views
Belial leads the Deathwing down onto the surface of the Hive World of Duusol to reclaim some lost territory in the name of the Imperium.
Tyranids vs Dark Angels Warhammer 40k Battle Report - Warzone Apothis Ep 31 Tyranids vs Dark Angels Warhammer 40k Battle Report - Warzone Apothis Ep 31
by MiniWarGaming | 2,666 views
Bo leads his Deathwing Dark Angels onto the Tyranid infested Space Hulk, hoping to cleanse some of the areas free of the bugs.
Age of Sigmar Special Vault Offer Age of Sigmar Special Vault Offer
by MiniWarGaming | 821 views
For our Vault members who live in Canada, Black Knight Games is offering a special discount to all Vault members who pre-order through them. Click here for all the details.