Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7

Sorry, this content is no longer available

Dark Potential Playtest Session 5 - A Much Bigger Game Part 1/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 4/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 7/7

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

thecajanator (Over a year ago): - delete
Just a thought as to how to stop people keeping back; make sure the terrain near the table edges are weak, that is to say make all the best terrain in the centre of the board so you have to fight for that advantage.
+6
Kolonel Kraig (Over a year ago): - delete
Hey Matt!!! LOL You missed with a natural roll of 12. You grabbed the dice and pondered using a command point, BUT on a natural roll of 12 you cannot use a command point.

I know with the excitement of the game you get carried away.

+2

Other Comments

SobieFett (Over a year ago): - delete
I don't know if it was brought up but the gravity mine would do nothing against the commanders weapon
Izo (Over a year ago): - delete
Matt covered most of the board with overwatch and could move around more freely.
Dave had very restricted movement because of the overwatch and was more or less forced to stay and "camp" on his side of the board.

So i don't really buy the argument of, Dave had the advantage because he chose to play defensively.

Matt chose to walk into Dave's forces, negating his tactical advantage of limiting Dave's movement.
fedje (Over a year ago): - delete
should have used the manipulator to pull your fleeing unit back away from the fire xD
+1
manc3r (Over a year ago): - delete
also the four man squad that fled from losing two members i THINK was in range of the infector.
manc3r (Over a year ago): - delete
um... the infecter (infector?) didn't roll leadership from the squad hitting him still love the game though.
trizzek (Over a year ago): - delete
So... why did the assassin jump over the wall when he could've stayed behind the wall to get cover...?
+1
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Rated: 12345 (1)

And the battle continues...

Found in:
More From...
Tomb Kings vs Lizardmen Warhammer Fantasy Battle Report - Old World Wars ep 154 Tomb Kings vs Lizardmen Warhammer Fantasy Battle Report - Old World Wars ep 154
by MiniWarGaming
Aidan and Steve play a second game at 2000 points, in the Lizardmen vs Tomb Kings rematch.
Tomb Kings vs Lizardmen Warhammer Fantasy Battle Report - Old World Wars ep 153 Tomb Kings vs Lizardmen Warhammer Fantasy Battle Report - Old World Wars ep 153
by MiniWarGaming
Aidan brings in 2000 point of Tomb Kings to do battle with Steve and his Lizardmen
Rules You Got Wrong Warhammer Fantasy Edition July 23 2016 Rules You Got Wrong Warhammer Fantasy Edition July 23 2016
by MiniWarGaming
In this weekly show we go over the rules that you think we got wrong in our past battle reports
Rules You Got Wrong Warhammer 40K Battle Report July 23 2016 Rules You Got Wrong Warhammer 40K Battle Report July 23 2016
by MiniWarGaming
In this weekly show we go over the rules that you think we got wrong in our past battle reports
Dreadnoughts - 40k History Ep 3 Dreadnoughts - 40k History Ep 3
by MiniWarGaming
Dreadnoughts are towering war machines of the Adeptus Astartes piloted by a Marine whose body has been crippled in battle.