Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7

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casper668 (Over a year ago): - delete
I also think that what FASA did is almost impossible to top. LOL
casper668 (Over a year ago): - delete
And the salvagers shouldn't be limited to having ONLY a few models required to do so. It should be possible, at least slightly, for any "kind/type" of unit to be able to do so. Perhaps make upgrades for the Salvagers "cost" less than other factions.
casper668 (Over a year ago): - delete
I think that there isn't a stat listed that would help you enough for all that!
casper668 (Over a year ago): - delete
Since i see nothing for the Salvagers. Shouldn't there be some kind of skill that allows for in game upgrades, repairs, hacking, etc... ???
RoberttheWise (Over a year ago): - delete
I would suggest, not to ban pre meassuring in the final rules. I don't think, it makes the game more competitive, it jsut adds another uncertinty to the game. In warmachine I often hessitate to execute some fancy tactics, because I might be out of range and it all would be for nothing. The difference would be, that warmachine has a kind of pre meassuring with the right to meassure your controll range.
NecronLordOfKronus (Over a year ago): - delete
Here's an idea, if a model comes out of stealth within a certain distance of an enemy model (perception range, half of perception, 3 inches, something like that) they have to take a leadership test.
darzinth7 (Over a year ago): - delete
The squad in the building didn't feel fear after the heavy weapon guy fell out the window... brave or just dumb? lol
+1
DJSIXPACK (Over a year ago): - delete
Here is another option for blind fire. If you have a squad of 5 guys and only three have line of sight to the enemy, you could use one command point to blind fire. That would allow the other 2 guys, without line of sight, to blind fire with a negative 1 modifier to their role.
+1

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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
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