Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7

DownloadDownload (Vault Members Only)
Dark Potential Playtest Session 5 - A Much Bigger Game Part 1/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 4/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 7/7

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  
casper668 (Over a year ago): - delete
I also think that what FASA did is almost impossible to top. LOL
casper668 (Over a year ago): - delete
And the salvagers shouldn't be limited to having ONLY a few models required to do so. It should be possible, at least slightly, for any "kind/type" of unit to be able to do so. Perhaps make upgrades for the Salvagers "cost" less than other factions.
casper668 (Over a year ago): - delete
I think that there isn't a stat listed that would help you enough for all that!
casper668 (Over a year ago): - delete
Since i see nothing for the Salvagers. Shouldn't there be some kind of skill that allows for in game upgrades, repairs, hacking, etc... ???
RoberttheWise (Over a year ago): - delete
I would suggest, not to ban pre meassuring in the final rules. I don't think, it makes the game more competitive, it jsut adds another uncertinty to the game. In warmachine I often hessitate to execute some fancy tactics, because I might be out of range and it all would be for nothing. The difference would be, that warmachine has a kind of pre meassuring with the right to meassure your controll range.
NecronLordOfKronus (Over a year ago): - delete
Here's an idea, if a model comes out of stealth within a certain distance of an enemy model (perception range, half of perception, 3 inches, something like that) they have to take a leadership test.
darzinth7 (Over a year ago): - delete
The squad in the building didn't feel fear after the heavy weapon guy fell out the window... brave or just dumb? lol
+1
DJSIXPACK (Over a year ago): - delete
Here is another option for blind fire. If you have a squad of 5 guys and only three have line of sight to the enemy, you could use one command point to blind fire. That would allow the other 2 guys, without line of sight, to blind fire with a negative 1 modifier to their role.
+1
Clearance Item
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Views: 2,151
Rated: 12345 (2)

And the battle continues...

Found in:
More From...
Unboxing Space Marines from Siege Studios Unboxing Space Marines from Siege Studios
by MiniWarGaming | 1,106 views
Matthew unboxes some freshly painted Space Marines for the MiniWarGaming Space Marine chapter, painted by Seige Studios.
Quick Tip: Pink Horror (black primer) Quick Tip: Pink Horror (black primer)
by MiniWarGaming | 165 views
In this Quick Tip Kris shows us how to paint a pink horror when it has been primed black.
Fight for Foundry Primarus (Mission 1b) - Storms of Ixia 40k Narrative Campaign Fight for Foundry Primarus (Mission 1b) - Storms of Ixia 40k Narrative Campaign
by MiniWarGaming | 1,876 views
Sensing a weakness in the Ork forces, the Tyranids send a strike force to take Foundry Primarus. Warboss Bugsquisha reroutes his invasion path to counter this, and an old grudge match ensues.
Beachhead Assault (Mission 1a) - Storms of Ixia 40k Narrative Campaign Beachhead Assault (Mission 1a) - Storms of Ixia 40k Narrative Campaign
by MiniWarGaming | 3,714 views
The Imperial Guard have landed and cleared a small area of the Orks that were infesting it. Unfortunately the Frigate Raicia is so damaged from the warp storms that it's systems can't communicate with the planet. Captain Wison is tasked with setting ...
Story Time Part 1 - Storms of Ixia 40k Narrative Campaign Story Time Part 1 - Storms of Ixia 40k Narrative Campaign
by MiniWarGaming | 2,541 views
It's time for a new narrative campaign! This one features the Imperial Guard, a trio of Freeblade Imperial Knights, Orks, and Tyranids, all stuck on the same planet due to horrible warp storms.

Affiliate Program | Partner Program | Painting Partner Program | Contact Us | Legal Stuff | Job and Volunteer Opportunities