Dark Potential Playtest Session 5 - A Much Bigger Game Part 3/7

DownloadDownload (Vault Members Only)
Dark Potential Playtest Session 5 - A Much Bigger Game Part 1/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 4/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7Dark Potential Playtest Session 5 - A Much Bigger Game Part 7/7

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  
casper668 (Over a year ago): - delete
I also think that what FASA did is almost impossible to top. LOL
casper668 (Over a year ago): - delete
And the salvagers shouldn't be limited to having ONLY a few models required to do so. It should be possible, at least slightly, for any "kind/type" of unit to be able to do so. Perhaps make upgrades for the Salvagers "cost" less than other factions.
casper668 (Over a year ago): - delete
I think that there isn't a stat listed that would help you enough for all that!
casper668 (Over a year ago): - delete
Since i see nothing for the Salvagers. Shouldn't there be some kind of skill that allows for in game upgrades, repairs, hacking, etc... ???
RoberttheWise (Over a year ago): - delete
I would suggest, not to ban pre meassuring in the final rules. I don't think, it makes the game more competitive, it jsut adds another uncertinty to the game. In warmachine I often hessitate to execute some fancy tactics, because I might be out of range and it all would be for nothing. The difference would be, that warmachine has a kind of pre meassuring with the right to meassure your controll range.
NecronLordOfKronus (Over a year ago): - delete
Here's an idea, if a model comes out of stealth within a certain distance of an enemy model (perception range, half of perception, 3 inches, something like that) they have to take a leadership test.
darzinth7 (Over a year ago): - delete
The squad in the building didn't feel fear after the heavy weapon guy fell out the window... brave or just dumb? lol
+1
DJSIXPACK (Over a year ago): - delete
Here is another option for blind fire. If you have a squad of 5 guys and only three have line of sight to the enemy, you could use one command point to blind fire. That would allow the other 2 guys, without line of sight, to blind fire with a negative 1 modifier to their role.
+1
Advertisement
Paid Ad to go until Sept 18 2014
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Views: 2,166
Rated: 12345 (2)

And the battle continues...

Found in:
More From...
Exclusive Infinity Preview - New Fusiliers Exclusive Infinity Preview - New Fusiliers
by MiniWarGaming | 519 views
This is a re-sculpt of the classic Fusiliers from PanOceania. These are all new sculpts made this year, and share the same sculpting quality as the Operation: Icestorm miniatures.
Tyranids vs Imperial Fists Warhammer 40k Battle Report - Beat Matt Batrep Ep 84 Tyranids vs Imperial Fists Warhammer 40k Battle Report - Beat Matt Batrep Ep 84
by MiniWarGaming | 1,082 views
Matthew and Trevor play another game on the Zone Mortalis table, and try out some of its special rules.
Tyranids vs Imperial Fists Warhammer 40k Battle Report - Beat Matt Batrep Ep 83 Tyranids vs Imperial Fists Warhammer 40k Battle Report - Beat Matt Batrep Ep 83
by MiniWarGaming | 3,008 views
Matthew and Trevor game of Tyranids vs Sentinels of Terra, with some new Tyranid terrain!
Knum Assembly (weapon) Pt1 Knum Assembly (weapon) Pt1
by MiniWarGaming | 792 views
Part one of the assembly of OverLord Knum. Lets start with his staff.
Conversion & Painting of Knum Announcement Conversion & Painting of Knum Announcement
by MiniWarGaming | 710 views
Conversion & Painting of Knum Announcement

Affiliate Program | Partner Program | Painting Partner Program | Contact Us | Legal Stuff | Job and Volunteer Opportunities