Dark Potential Playtest Session 5 - A Much Bigger Game Part 2/7

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Top Comments

WasteDump (Over a year ago): - delete
you should need to make a perception check to charge through smoke or into smoke.
+6
Nerd13 (Over a year ago): - delete
"A weapon with the Heavy special rule cannot be used on Overwatch." pg. 23 0.2.1
+2
matzieq (Over a year ago): - delete
So, if the X'lanthos had been a GW codex, the dark manipulator would work like this: "target a unit within 2d6'' and the manipulator's LOS, then roll a d6. On a 2+ you can move the unit d6'' in a direction determined by the scatter dice roll. On a 1 the manipulator suffers a wound."
+2
manc3r (Over a year ago): - delete
also, i thought machine gunners couldn't go on overwatch? (though, while i thought that was in the rules, it didn't make sense to me)
+2

Other Comments

casper668 (Over a year ago): - delete
As far as whether or not a model can fire through terrain, cover, etc... a roll should always be allowed unless the physics of it seems impossible. Like, shooting through a wall made of adamantium with a handgun won't penitrate, but if the wall was made of straw, the bullet still has a chance to hit its target. I think of this as a bit of luck.
-1
casper668 (Over a year ago): - delete
I like the 2d6 for skill/attribute rolls. It reminds me of the ShadowRun rules a bit with the margin of success. However, if you're going to use a margin of success, i think you should have an enormous amount of reasons to change the "target roll". Or players will end up complaining about too much emphasis on it.
casper668 (Over a year ago): - delete
I like a combat round to have a timing aspect like D&D had with their initiative. And they go in an order associated with their physical stat(s). And could be manipulated via a spell or psionics.
casper668 (Over a year ago): - delete
For game balance, i suggest 3 aspects to every combat round. Whether they're mentioned in the rules or not. For example, 1) physical attacks
2) mental abilities
3) other powers (spiritual or otherwise)
casper668 (Over a year ago): - delete
Well, so far, it appears that you want every player to read the rules before they play a single game. I think this is a BAD idea. How will you get new players that don't like to read? They exist!
casper668 (Over a year ago): - delete
@shooshoe: YES! PLEASE!
Nerd13 (Over a year ago): - delete
"A weapon with the Heavy special rule cannot be used on Overwatch." pg. 23 0.2.1
+2
shooshoe (Over a year ago): - delete
Make some Salvager unit stats so we can playtest them to please!
+1
balangaz (Over a year ago): - delete
overwatch shooting shouldn't interrupt a charge, only suspend it, or else this can make the shooty armies too powerful over the melee ones.

The way it should work is, if you decide to charge, you hold until after you are shot at and roll your leadership, if you pass you should be able to finish the charge as the shots went pass you or you are a reckless mofo who just wants blood
matzieq (Over a year ago): - delete
So, if the X'lanthos had been a GW codex, the dark manipulator would work like this: "target a unit within 2d6'' and the manipulator's LOS, then roll a d6. On a 2+ you can move the unit d6'' in a direction determined by the scatter dice roll. On a 1 the manipulator suffers a wound."
+2
iamthewolf (Over a year ago): - delete
if i'm not mistaken the machine gun guy in the building is classified as having a heavy weapon and i was under the impression that heavy weapons cannot go on overwatch. am i doing that wrong?
WasteDump (Over a year ago): - delete
you should need to make a perception check to charge through smoke or into smoke.
+6
Error1 (Over a year ago): - delete
Matt make a contents page
Betrayer-Lord (Over a year ago): - delete
Slingshot rule would be amazing
T0M4G4M3R (Over a year ago): - delete
you should chabge the medic stuff like dudes in his range dont die to like so that there would be a change or roll that they dont die
-4
Untoldmyth (Over a year ago): - delete
Also finally something that can kind of nullify the over powered over watch.
Untoldmyth (Over a year ago): - delete
lol matt is a big cheater he adds rules to benefit him at that point in time and also changes rules when he clearly said that squad CAN'T use suppression fire.
-6
manc3r (Over a year ago): - delete
also, i thought machine gunners couldn't go on overwatch? (though, while i thought that was in the rules, it didn't make sense to me)
+2
DJSIXPACK (Over a year ago): - delete
Instead of suppression fire, why not give squads the ability to blind fire. They can select a squad that has cover within close range to fire at. Even thought hey don't have direct line of site, they can still blindly fire in their direction hoping for a hit. There would be a 1d6 negative to their normal roll. It would make it harder, if not impossible, to hit. That is what happens when you blind fire. Something like that (I don't play these types of games, but love to watch your battle reports)
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 11, 2012
Views: 2,482
Rated: 12345 (3)

And the battle continues...

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