Dark Potential Playtest Session 4 Part 1/5

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Top Comments

Sk1dmark (Over a year ago): - delete
Matthew, Matthew, Matthew

You shouldn't need to ask for forgiveness for the long videos. You do all this for us; the MWG community. I for one enjoy sitting and watching.
+6
Azeebo (Over a year ago): - delete
WOW! Matt took up my idea from the last video! He even used the name XD Loner ftw
+4
bleekeboy (Over a year ago): - delete
The more i see the more i want to have the models.

i have on thing to ask,
Are you gonna make a small update how far you are whit the models concept art, and the story line's

I find that the opinion of Sk1damark good, because you doing this for us and i enjoy this very much.
+2

Other Comments

pyrate (Over a year ago): - delete
The video is playing a little strange. Is it just my computer?
RRRARRRgreyknight (Over a year ago): - delete
i have an idea for a new faction, i know its a bit out of date but anyway, where do you post this kind of thing?
RRRARRRgreyknight (Over a year ago): - delete
are those space marines?
ShredRig (Over a year ago): - delete
@bleekeboy: So cause it's harder means it's worse? What's more convenient isn't always what's best, and all the larger numbers do is allow more accurate points costs. What happens when one army has troops that are all worth fractions more than their costs while the opponent's army's costs are accurate? Imbalance due to the points limit on the game.
easycompanyflamesofwar (Over a year ago): - delete
Im so glad for the field allowence rule becausewhen I was playtesting I was worried that there would be so many assassin spam lists. After all the perception tests you still need to shoot them in that turn before they activate stealth again
bleekeboy (Over a year ago): - delete
I think that the idea of 400 instead of 4 is not a good idea.
Why, its because its harder to give them a worthy point value that precise enough, you can have 50 point to much or less.
Like warhammer, there are so many people who are play testing it so its far more easy er to give it a precise point value.

I think the idea of 4 points i good enough

malko888 (Over a year ago): - delete
this is so awesome and exciting!!
ShredRig (Over a year ago): - delete
Wouldn't the points be easier to balance if it was larger numbers? Like 400 instead of 4, would increase accuracy and allow fractions (450 instead of 4.5 points cost for example)
-2
arkol (Over a year ago): - delete
Force Manipulation? I sense a disturbance in the courts.
xanshep (Over a year ago): - delete
Just a couple of ideas firstly how about weapons with a rate of fire over 3 getting +1 to hit to represent them putting out so many shots. Secondly how about you make it so the size of the suppressing fire template is determined by multiplying the amount of squad mates by the rate of fire of the guns as it makes sense that a big heavy machine gun would lay down suppressing fire better than a single shot rifle. A big reason I think these ideas are needed is that at the moment rate of fire doesn't do a whole lot as you normally only get one or two hits any way.

P.S I'm loving the game so far

P.P.S is miniwargaming teaming up with bluetablepainting as you're wearing there shirts and in of their vids they mentioned the dark potential fund raiser.
Scull (Over a year ago): - delete
How you plan implementing normal combat troops who just want to finish you in melee so they dont get shot to pieces?
PS. Haven't play tested it yet, w8ing for rules for dark matter shenanigens when you use too many gravity mines/abilities. I think it will give this game flavour which it needs.
MiniWarGaming (Over a year ago): - delete
@Azeebo: I think about 75% of the rules are from suggestions.
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 10, 2012
Views: 3,811
Rated: 12345 (8)

Matthew and Dave play a game of Dark Potential with some new models. These rules are from Alpha 0.1.5.

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