Dark Potential Playtest Session 3 Part 2/4

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Top Comments

SobieFett (Over a year ago): - delete
two things: I understand the electron masser is an energy weapon but wouldn't smoke make it stronger due to striping the smoke of electrons as well? and two thought it was funny when dan said I see the guy I see the guy I see the guy. When training to set up a clamore you say I see the light I see the light I see the light.
+2

Other Comments

Philamilapeed (Over a year ago): - delete
I think d6 per range band is way too much to scatter. How about 1d6 + the attack's range modifier (not as a negative value of course)?
SobieFett (Over a year ago): - delete
@arkol: because in theory the smoke particles would cause minor dispersion. Kinda like a laser in smoke
arkol (Over a year ago): - delete
Why does the smoke grenade affect energy weapons?
MiniWarGaming (Over a year ago): - delete
@wyldhorse: Also, the purpose of Overwatch is to catch them out of cover, so you might want to wait until at least 50% of the squad moves out.
dayio (Over a year ago): - delete
@wyldhorse: The only complication to that is if its an AOE. Depending, you could get more or less guys from the squad under the template.
wyldhorse (Over a year ago): - delete
Overwatch question @ 4:50 - If Dan can choose which model is the casualty from Overwatch fire, what difference does it make if you interrupt his movement per model vs. per squad? You were debating that before you fired? If Dan chooses the casualty then just wait till the squad is done with 1st move. Then you can measure to the nearest model (if you wish to pop your OW) and get the best possible distance modifier.
Vexxus (Over a year ago): - delete
First turn + Overwatch = horrible overpowered? wowz. Or perhaps leadership values are just too low >.< People fleeing in the first turn seems unlikely somehow.. unless the new word is full of complete chickens. I Propose no fleeing/leadership checks first turn!
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 7, 2012
Rated: 12345 (2)

Dan and Matt continue the play test.

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