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Dark Potential Playtest Session 2 Part 3/5

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Top Comments

Slinkie (12 months ago): - delete
If I understand it correctly, the corporation commander can never move into the bastion on its own power since he is the only one in his army that has the anti-grav mine. Won`t this be a bit of a handicap? Couldn`t you put a timer on the mine, so that it would activate in he next turn when the commander still has both his movement and action? Or will other units in the expantion of the corp have these mines? If you put multiple mines on a timer, you could have a mine field that activates in the same turn, this way you could effectivly move big part of your army or turn big overlapping areas into difficult terain.
+3
Kassius (12 months ago): - delete
I think that a 2d6 deviation of a grenade is a bit too much. It's not a rocket launcher after all, they throwing it with bare hands
+2

Other Comments

JMcGowan91 (12 months ago): - delete
After watching the game, I'd say include page numbers in your draft rulebook
+1
Killbybean123 (12 months ago): - delete
For throwing smoke grenades you should be able to throw it so it is not in line of sight but it deaveates d6 inches. Sorry about it being on the comments matt but my forum account is inactive
+1
KrMaH (12 months ago): - delete
too dam used to marines... thinking tacticly (like needed in this game) is too hard!!
TheHuck94 (12 months ago): - delete
The 1D6 would be added to the in LOS throw e.g. Throwing 11" in LOS means 1D6 deviation whereas 11" out of LOS means a deviation of 2D6.
-2
TheHuck94 (12 months ago): - delete
In respect to throwing grenades out of LOS, a penalty of 1D6 compared to the original LOS throw could be used to represent an increased uncertainty to where it will land. Currently there is no penalty for throwing somewhere you can't see.
WasteDump (12 months ago): - delete
To modify a roll by +1 (or more) the player should have to chose to do that before he rolls, because in the reality of using a commander point, the shot that missed can't be commanded to zoom backwards in mid-air and hit, but a shot that was commanded to be more focused could get a 1 to be more likely to hit, like warmachine and focusing. Obviously for rerolling with command this wouldn't be the same.
-1
kiljaeden492 (12 months ago): - delete
With the perception check, squad number bonuses should count, but only for every 2 that are perceiving, because there's more people looking, so a better chance of seeing something.
Slinkie (12 months ago): - delete
If I understand it correctly, the corporation commander can never move into the bastion on its own power since he is the only one in his army that has the anti-grav mine. Won`t this be a bit of a handicap? Couldn`t you put a timer on the mine, so that it would activate in he next turn when the commander still has both his movement and action? Or will other units in the expantion of the corp have these mines? If you put multiple mines on a timer, you could have a mine field that activates in the same turn, this way you could effectivly move big part of your army or turn big overlapping areas into difficult terain.
+3
Ghaundan (12 months ago): - delete
Kudos for putting work down to make rules crystal clear. GW has alot of issues with this, so they should probably playtest a bit more with the rulebooks handy
Kassius (12 months ago): - delete
I think that a 2d6 deviation of a grenade is a bit too much. It's not a rocket launcher after all, they throwing it with bare hands
+2
Adonion (12 months ago): - delete
if an enemy unit ends his 'movement' in your suppression area and then ends his 'action' also in the area does he take suppression twice?

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MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 4, 2012
Views: 2,395
Rated: 12345 (4)

The battle contuines, and Dave learns.

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