Dark Potential Playtest Session 1 Part 6/6

Sorry, this content is no longer available

Dark Potential Playtest Session 1 Part 1/6Dark Potential Playtest Session 1 Part 2/6Dark Potential Playtest Session 1 Part 3/6Dark Potential Playtest Session 1 Part 4/6Dark Potential Playtest Session 1 Part 5/6

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  
RoberttheWise (Over a year ago): - delete
I like the way, it is going. When the fall and jump rules will be done, there will be a lot room for screwing around with garvity manipulation. Especially if the gravity effects will remain in game it could be really fun.
xanshep (Over a year ago): - delete
Personally I think you should change the supressing fire rule so when its' used against solos the solo will take a hit per squad number for example when you Dan laid supressing fire on your sniper the sniper would of took four hits instead of one.
lukaeshki1 (Over a year ago): - delete
I think you should do that when a person shoots through a gravity mine it has 1 quarter of its range gone and i think it'd be cool if you gave the X'Lanthos a heavy weapon emplacement and the weapon is one of those electron things but the blast is either same range and strength 6 or same strength and better distance, keep up the videos theyre great and that was awesome cant wait for dark potential to come out. Happy Wargaming lolz.
tocktacat2223 (Over a year ago): - delete
fall 1 inch=5 streanght
schnellnful (Over a year ago): - delete
i think that the loss of the comander force the retreat.
Gingervitas (Over a year ago): - delete
That was soooo much fun to watch! As this is a skirmish game, what kind of max army size would you expect people to field? I know this was a match with the starter box and one squad of guys, so, would like two more squads and one more independent be the max size?
+1
daniel1234 (Over a year ago): - delete
.......amazing.....!
TaShadan (Over a year ago): - delete
altough its not perfect yet, it was awesome to watch!
Adonion (Over a year ago): - delete
11-4=8 ;D but still awesome ending and the rules sound nice too
+1
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: April 27, 2012
Views: 2,380
Rated: 12345 (6)

More playtesting.

Found in:
More From...
Empire Campaign Introduction - MiniWarGaming Plays Total War Warhammer Ep 1 Empire Campaign Introduction - MiniWarGaming Plays Total War Warhammer Ep 1
by MiniWarGaming | 2,507 views
Karl Franz must prove himself worthy of the Warhammer by uniting the Empire Kingdoms while protecting his allies from the forces of darkness.
How To: Paint Chipped Armor How To: Paint Chipped Armor
by MiniWarGaming | 154 views
In this video, Janene shows you how to paint chipped black armor on Skarre Queen of the Broken Coast.
How To: Paint Purple Boots How To: Paint Purple Boots
by MiniWarGaming | 1,193 views
In this video Janene shows you how to paint a neutral purple boot on Skarre Queen of the Broken Coast.
Reikland vs Marienburg - Mordheim Narrative Campaign Ep 2 Reikland vs Marienburg - Mordheim Narrative Campaign Ep 2
by MiniWarGaming | 1,270 views
Josh and his Rieklanders fight the men of Marienburg in the skirmish scenario
Meet the Warbands - Mordheim Narrative Campaign Ep 1 Meet the Warbands - Mordheim Narrative Campaign Ep 1
by MiniWarGaming | 3,291 views
Welcome to the first episode of the Mordheim, meet the Warbands and learn the basic rules of this Fantasy game.