Dark Potential Playtest Session 1 Part 1/6

Dark Potential Playtest Session 1 Part 2/6Dark Potential Playtest Session 1 Part 3/6Dark Potential Playtest Session 1 Part 4/6Dark Potential Playtest Session 1 Part 5/6Dark Potential Playtest Session 1 Part 6/6

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

manc3r (Over a year ago): - delete
OMG, i love your shirt matt
+3
redkeyboard (Over a year ago): - delete
I think that measuring from closest to furthest is a bad idea. In real life you dont try to hit the farthest guy you hit the one that that woul be a major loss i.e sgt or heavy weapons. Or you would aim for the closest. So i think it should be front guy to front guy.
+3
khornebloodgod (Over a year ago): - delete
Matt your shirt was too distracting....mmmmmm bacon. BUT great playtest though!
+2
Hunsiki (Over a year ago): - delete
suppressing fire sounds like overwatch from 2nd gen 40k...i miss that rule!
+2

Other Comments

ZillaGod (Over a year ago): - delete
It sounds like you are evaluating suppressing fire as an attack and it's not, it's more of a combat tactic to force your opponent to adjust his strategy and it seems to be doing just that. You really shouldn't evaluate it compared to an attack mechanic.
chris17171 (Over a year ago): - delete
what if the range of the suppressive fire reduces the size of the template by one inch for every range increment beyond the first
Igman1994kCan (Over a year ago): - delete
gravity mines should minus 25=50 % less distance weapons while anti gravity increase by 25-50%
FreedomPrime (Over a year ago): - delete
HMMM, Not sure if i like this or not. I will have to wait and see. I am super impressed with how much thought you are given this project. Good luck guys.
ConorStrife (Over a year ago): - delete
Realize now that what i said made no sense, was making a sandwich when you said you were testing new rules x]
Dread-Knight (Over a year ago): - delete
Epic Shirt Matt. XD
+1
abnormalburrito (Over a year ago): - delete
the suppressing fire kinda reminds me of Brothers in Arms: Road to Hill 30
fatrobin72 (Over a year ago): - delete
measure closest to furthest... hmmm conga line tactics???
SallyKins (Over a year ago): - delete
Matt, when a unit starts their turn under cover fire, what happens if the player who owns the squad moves a vehicle in front of the enemies Line of Fire and blocks the suppression, THEN the squad that was under suppression takes an action. Do they still get hit, or does the vehicle block the shots?
orkybenji (Over a year ago): - delete
minus plus minus plus minus minus minus plus .....need to roll 8 or less.
GrimCon (Over a year ago): - delete
@redkeyboard: I second that.
GrimCon (Over a year ago): - delete
@Hunsiki: Those were glorious times ...
MephistonLordOfTheNarwhals (Over a year ago): - delete
Oh my Gosh!! I LOVE your "crispy Bacon" shirt!!!!
+1
Hephaistos (Over a year ago): - delete
Some heavy weapons should have better supressive fire (lmg, mini-guns ect.) than other.
ConorStrife (Over a year ago): - delete
& Seconded, awesome Beard dan, nice to see it back again, with great beard comes great magical power
ConorStrife (Over a year ago): - delete
Got all giddy when i saw this pop up
Was just like, Yheeeah! Dark Potential Playtest!
Also, my playtest went slightly different, think either rules have been tweaked or i played a bit incorrectly x]
Eres (Over a year ago): - delete
Awesome beard DAN! >8D
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: April 27, 2012
Views: 10,893
Rated: 12345 (15)

Matthew and Dan record one of their playtesting sessions for Dark Potential.

Found in:
More From...
Lizardmen vs Vampire Counts Warhammer Age of Sigmar Battle Report - War of Realms Ep 16 Lizardmen vs Vampire Counts Warhammer Age of Sigmar Battle Report - War of Realms Ep 16
by MiniWarGaming | 634 views
Steve and Cullen continue honing their skills in this competitive rematch.
Lizardmen vs Vampire Counts Warhammer Age of Sigmar Battle Report - War of Realms Ep 15 Lizardmen vs Vampire Counts Warhammer Age of Sigmar Battle Report - War of Realms Ep 15
by MiniWarGaming | 1,027 views
Steve and Cullen try using a tournament comp system to create lists to practice for an up coming event. 12 warscrolls, 80 wounds of Lizardmen vs Vampire Counts
Sisters of Battle vs Tyranids Warhammer 40k Battle Report - Sanctioned Batrep Ep 14 Sisters of Battle vs Tyranids Warhammer 40k Battle Report - Sanctioned Batrep Ep 14
by MiniWarGaming | 1,177 views
The Sister are back to continue there war against the menacing Tyranids forces
Sister of Battle vs Tyranids Warhammer 40k Battle Report - Sanctioned Batrep Ep 13 Sister of Battle vs Tyranids Warhammer 40k Battle Report - Sanctioned Batrep Ep 13
by MiniWarGaming | 1,933 views
1500 points of Sisters of Battle fight to hold back the Tyrnaid hordes
Post Game Sister of Battle vs Tyranids Warhammer 40k Battle Report - Sanctioned Batrep Ep 13
Post Game

Sit and Vault:  More of your Feedback Sit and Vault: More of your Feedback
by MiniWarGaming | 920 views
Matthew continues reading the rest of the comments about how we can improve our website.