Dan's New Tau Army

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  Comments: 1 to 25 of 87   Share  

Top Comments

GarDakka (Over a year ago): - delete
Does Dave know you brought Tau into the shop?
+12
dvs-tau (Over a year ago): - delete
can you plzz make video of dave's reaction to your tau army. it would be epic
+9
Dominatus (Over a year ago): - delete
dan + tau vs dave chaos = one awsome batrep
+7
chalkcake (Over a year ago): - delete
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!-HHH!!!!!!!!! finally someone at miniwargaming got some tau. dave is gonna be mad
+7
chebba98 (Over a year ago): - delete
More Broadside Battlesuits!!! More Broadside Battlesuits!!! More Broadside Battlesuits!!! More Broadside Battlesuits!!!
+6
onecure (Over a year ago): - delete
Dan! Tau Tactica!
1. SHOOT EVERYTHING A LOT
2. SHOOT EVERYTHING MORE
3. WIN?
+5
Alextheant (Over a year ago): - delete
Aaawww yeeeeah Tau are the shiz, always loved the models and might buy some as allies, can't wait to see them in action. Can we expect a Batrep of Tau vs Blood Angels soon? :3

P.S. "Watch for more Tau from the Everfree Forest?"

Everfree Forest...Tau are from Equestria?
+4
Sushichef (Over a year ago): - delete
I'd geta atleast one more broadside to get a full squad and maybe devilfishes for the firewarriors. Other than that I don't really know.
Tau aren't so hard anymore, with the new 6th edition rules IMHO.
+4
Demonhound63 (Over a year ago): - delete
Dan glad to see you are the chosen wargamer to join the greater good. I have played Tau since 4th edition and have been through the changes. I have played a few games under 6th and give you my best opinion of unit performance of what I have played.
Crisis Suits are the units to allow you to focus on any army. They are agile and pack punch. I personally run 2 weapon multi tracker suits. It helps me get more dakka. The fire knife config (Plasma, Missile, Multi-Tracker) is the most used. I see the suits have are mostly kitted that way. You can use Helios (Plasma, Fusion, Multi-Tracker) for Terminator power armor and risk close combat, or the Burst Cannon, Missile Pod w/ Multi-Tracker Dakka Config.
Pathfinders are a must unit. You should run at least one for every 750 points, if not more (Thank you detachments). No other fast attack option is worth the points compared to the pathfinder%u2019s effectiveness. Beware a lot of opponents will focus on them early in the game, so use that to your advantage.
Fire warriors are finally dangerous again. 5th edition nerfed them in range and they were just out of the fight and ineffective waiting for the enemy to get in range, 6th they are deadly mobile infantry I feel they are better in numbers buffed by pathfinders. They may night smack down power armor fast, but they can soften them up. Hordes are a better focus for these guns. * Do not take carbines on them. Devilfish not so much a must personally since they can move and shoot full range
Sniper Drones were one unit I had and never ran much in 5th, but now in 6th with stealth and shroud they are deadly against MEQ and non fearless. You can get 3 units in one slot and they are cause separate pinning now. Mix with Pathfinders, as everyone else says, because they buff your units. Reduce cover or Leadership and pin down heavy weapon teams (missile launchers) or fast charging units.
*note the spotter%u2019s markerlight fires before the drones so you can buff them prior to the rolls to hit with his markerlight.
Hammerhead I still prefer over Broadsides. Both are deadly, but I prefer the submunition to use against multiple wounds. Perfect against hordes and you can reduce cover with markerlights. Whereas broadsides bring the cheaper Railgun, but missile pod suits have always been a good tank hunter.
Stealth Suits I have not yet run, but I am still cautious due to their short range burst and fusion. They can provide good marker platforms as they all can take jet pack stealth marker drones, but that is expensive.
Kroot I do not see to much reason to take now unless you know you%u2019re fighting horde armies or know there is good cover.
Skyray not the greatest model since seeker missiles are one shot (New Codex please fix). Early game can help devastate power armor armies and hurt their pride. Then it is only marking and using its secondary weapon, preferably Smart Missiles.
The Sacrificial Ethereal strategy I have yet to try, but could bring some benefit to Tau shooting. They have no armor and are easy to pick out now.
Wargear: Blacksun Filters are fancier as one model allows the whole unit to see in night fighting, especially on your markerlight models.
IMO gun drones over shield because of pinning and new wound allocation.
IMO stay away from until new codex: Vespid(effectiveness), Pirahnas (Point cost for effectiveness), Aun%u2019va (not effective for sacrificial ethereal cause of toughness, save, and body guards )
+3
Nickokuliaoze (Over a year ago): - delete
Hmm...Needs more dakka.

Also, technically, you could take all of those Battlesuits in a single list. Just take two of them as Commanders (either Shas'El or Shas'O), and according to page 32 of the Tau codex, you can take 1-2 Crisis Suits as bodyguards for each Commander, counting as a single HQ choice.
+3

Other Comments

memario (Over a year ago): - delete
dan please get some Vespid Stingwings for the greater good
Vahouth (Over a year ago): - delete
LOL
The battlesuits look like they wear shirts with ties !
CastellanCrowe (Over a year ago): - delete
are you referring to the tau? (waggh-baka)
Killbybean123 (Over a year ago): - delete
Ally them with blood angles
Tau shoot everything to pieces
Blood angles charge in so your opponent cannot shoot your tau or he will die in combat
Blacksunsept (Over a year ago): - delete
I just have fun searing peaple in apoch with my home made manta. Your list could work I would recommend some more kroot thay are extremely handy when your enermy closes in.
FoxInSox1993 (Over a year ago): - delete
Tactics... Well XD personally it can be fun to go elite and HQ heavy. Its the way i run my lists. Quite a few marker drones cn be useful and use team leders and mrkerlights with a h/w multi-tracker much cheaper than marker drone. so much more to say but play a couple of games and you can see where you need to go from there. Add in stuff and see if it works and take stuff out that doesn't work for you! simple as but the most important thing with tau is have fun XD its gonna be a rough and rocky road to winning
BasetheRuin (Over a year ago): - delete
Dan you forgot to mention that the other Dan borrowed you a great looking army. Its gorgeous.
bloodred0114 (Over a year ago): - delete
pirahana, you need them!!!!! use them to spread the threat out with turbo boosting meltas
BJORN-the-awsome (Over a year ago): - delete
one thing i tripped up on is not use marker lights enough and using all the niknaks that come with the tau, if you read the codex you will under stand, its hard to explain
953superdude (Over a year ago): - delete
Dan, the squad of Battlesuits with the white helmet guy is a command unit. If you look at the codex, it's a Shas'o or shas'el and 2 bodyguards. They are taken as a single HQ choice and the Shas'o/el is only an independent character when they're dead.
peckmen (Over a year ago): - delete
best tactics is leave them home and use orks dark eldar or space wolves or ..... you get the picture
-1
bodezifa (Over a year ago): - delete
hey dan i reckon that the battle suit u said will probely be the commandor is it because it has a white helmet while the others have black
Dominatus (Over a year ago): - delete
dan + tau vs dave chaos = one awsome batrep
+7
arcthunder (Over a year ago): - delete
if you want to learn more about Tau, I recommend Advanced Tau Tactica forums. http://www.advancedtautactica.com
+2
Ome (Over a year ago): - delete
Nice to see Tau represented more :3
linikratyo (Over a year ago): - delete
Ally them with your orks ^^

Also turn that Sky Ray into either a devilfish or hammerhead, or don't use it at all.
-1
Nerd13 (Over a year ago): - delete
Can't wait to see this in a BatRep, just be sure to read up on the Codex and the FAQ because a lot of wargear does little or even nothing with the new FAQ. So glad to see my favorite player with my favorite army too bad Dave hates you now.
Demonhound63 (Over a year ago): - delete
Dan glad to see you are the chosen wargamer to join the greater good. I have played Tau since 4th edition and have been through the changes. I have played a few games under 6th and give you my best opinion of unit performance of what I have played.
Crisis Suits are the units to allow you to focus on any army. They are agile and pack punch. I personally run 2 weapon multi tracker suits. It helps me get more dakka. The fire knife config (Plasma, Missile, Multi-Tracker) is the most used. I see the suits have are mostly kitted that way. You can use Helios (Plasma, Fusion, Multi-Tracker) for Terminator power armor and risk close combat, or the Burst Cannon, Missile Pod w/ Multi-Tracker Dakka Config.
Pathfinders are a must unit. You should run at least one for every 750 points, if not more (Thank you detachments). No other fast attack option is worth the points compared to the pathfinder%u2019s effectiveness. Beware a lot of opponents will focus on them early in the game, so use that to your advantage.
Fire warriors are finally dangerous again. 5th edition nerfed them in range and they were just out of the fight and ineffective waiting for the enemy to get in range, 6th they are deadly mobile infantry I feel they are better in numbers buffed by pathfinders. They may night smack down power armor fast, but they can soften them up. Hordes are a better focus for these guns. * Do not take carbines on them. Devilfish not so much a must personally since they can move and shoot full range
Sniper Drones were one unit I had and never ran much in 5th, but now in 6th with stealth and shroud they are deadly against MEQ and non fearless. You can get 3 units in one slot and they are cause separate pinning now. Mix with Pathfinders, as everyone else says, because they buff your units. Reduce cover or Leadership and pin down heavy weapon teams (missile launchers) or fast charging units.
*note the spotter%u2019s markerlight fires before the drones so you can buff them prior to the rolls to hit with his markerlight.
Hammerhead I still prefer over Broadsides. Both are deadly, but I prefer the submunition to use against multiple wounds. Perfect against hordes and you can reduce cover with markerlights. Whereas broadsides bring the cheaper Railgun, but missile pod suits have always been a good tank hunter.
Stealth Suits I have not yet run, but I am still cautious due to their short range burst and fusion. They can provide good marker platforms as they all can take jet pack stealth marker drones, but that is expensive.
Kroot I do not see to much reason to take now unless you know you%u2019re fighting horde armies or know there is good cover.
Skyray not the greatest model since seeker missiles are one shot (New Codex please fix). Early game can help devastate power armor armies and hurt their pride. Then it is only marking and using its secondary weapon, preferably Smart Missiles.
The Sacrificial Ethereal strategy I have yet to try, but could bring some benefit to Tau shooting. They have no armor and are easy to pick out now.
Wargear: Blacksun Filters are fancier as one model allows the whole unit to see in night fighting, especially on your markerlight models.
IMO gun drones over shield because of pinning and new wound allocation.
IMO stay away from until new codex: Vespid(effectiveness), Pirahnas (Point cost for effectiveness), Aun%u2019va (not effective for sacrificial ethereal cause of toughness, save, and body guards )
+3
Lunaraia (Over a year ago): - delete
@onecure: you forgot:

If close combat are joined, say your prayers, cuss your dead
+2
Svelok (Over a year ago): - delete
@Adz: They take up a valuable force org slot that should be used by better units. Tau's HS are their strong suits (pun intended), and you're going to hate that 3 unit limit as it is, without filling one slot with something else. It's not even that the points are better spent, but that those Force Org slots are precious.

Hammerheads and Broadsides are your friend.

Hammerheads will give you templates against 'Nid swarms, Broadsides will pop AV14 Land Raiders, and Missile Pod Crisis Suits will pop Marines no problem.

Your strategy against both armies is going to be avoiding close combat like the plague.
65198 (Over a year ago): - delete
Using a pen and paper and the tau codex and the pause button, i found out that this army is 2050 points, without any character or vehicle upgrades. I was trying to see what the weapons on the crisis suits were, and i think that i pretty much got it. I didn't account for a commander though.
Tagnbag (Over a year ago): - delete
The Greater Good accepts your conversion and will look past your Ork transgressions of not knowing unit names.

PS. More Broadsides, Ethereal+Shadowsun(18" 10ld bubble for sacrifical Ethereal, giving Tau units that aren't Mercs preferred enemey against the enemy you are playing.)
This got a LOT better with it being rolls to hit and to wound, and with 24 shots at 15" range with Pulse Rifles it's pretty nasty. Not to mention with overwatch you MIGHT tie a combat by picking off enough of them. Also with fire warrior teams, a Shas'Ui(Sergeant) is a must for 6th Ed because of the challenge rule set so your unit doesn't get destroyed by a power weapon.

Enjoy and may the Dan Great Expansion commence.
onecure (Over a year ago): - delete
Dan! Tau Tactica!
1. SHOOT EVERYTHING A LOT
2. SHOOT EVERYTHING MORE
3. WIN?
+5
Wulfrun (Over a year ago): - delete
All hail the Skyfire Devilfish Something!
-1
justin-gregory2011 (Over a year ago): - delete
Also sorry for the double post but bump your fire warrior squads to 12 men, they kick ass that way (and so do pulse carbines) gotta love pinning
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 31, 2012
Views: 5,516
Rated: 12345 (10)

Dan is borrowing a Tau army from Dan to make some new fun Batreps. Thoughts?

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