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are tyranids over powered ?

Are tyranids to powerful or are they just plain annoying? Miniwargamer Matt would say that they are perfect, but other people I know totally disagree and say that the force is far over powered. SO I am writing this article to discuss if the tyranids are really over powered. so to start a tyranid hormaguant is 5 points per model and have 2 attacks each and 3 on the charge! now a lot of people say this is balanced by the fact they have a 6+ save and they die to easy but a fair few do say that for those players who loves to just field a entire army of termiguants and hormaguant it is completely unfair no matter if you are playing as another swarm army like the guard and orks or the Eldar and space marines. the swarm never ends and so as soon as the swarms hits combat a lot of players see all hope lost and so quit making the game boring and not fun to play. so that is a way of saying the tyranids are far to powerful. but most players like to field the big creatures such as hive tyrants and trygon and yet again a lot of players say that for what they can do they are to powerful to beat. unless you shoot the entire army at the creature in the first turn. and then their is geanstealers, for all those players that love to field these killing machines have a army of pure brutishness. but yet again if you keep them in reserve they are to powerful when they enter as they chop everything up! from my experience a lot of people moan about the tyranids because they have the best of nearly everything for a stupidly small amount of points. from the great over powered physic powers to the might of a carnifex the tyranids are a force that people despise. but is this really true? are they really over powered? I am an Eldar and Daemon player and yes I must admit their are times I hate the tyranids but the nids are here to stay and so the public must get used to it. but have games workshop out done themselves? are the nids so powerful that nobody likes to play against anyone with them?

but what do you think?
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i don't think so. i and my friend started playing 40k last year, and first he won some games (with nids against my orks) but since then i have been on a winning spree until our last three games. (i.e. that was yesterday and saturday)
michael098 (10 months ago):
even though their is no model of the swarmlord players can build it by buying a hive tyrant and some bone swords on ebay.
EwokAssassin (10 months ago):
The Swarmlord doesn't have an official model, so you can't say they cannot use whatever they substitute as there is no official model for him.
michael098 (10 months ago):
I was not stating that I personally think the nids are over powered. I was saying what people in my local store were saying. and as for the swarmlord issue I personally would fire weapons that have AP 3 and take it down before the beast can enter combat. if your opponent uses swarms to gives cover saves use as many blast weapons as possible. or alternatively if your friend is using a hive tyrant as a swarmlord do what a lot of people do and say your not allowed to use that unless you got the actual model (I personally don't mind)
MenagerieAU (10 months ago):
Nids aren't overpowered. I'm afraid you need to review your army list and tactics.
redryhno (10 months ago):
Compared to what they first were, no. Compared to other armies now, a little. But I actually liked when they were overpowered, it gave me a better feeling of accomplishment back then.
EwokAssassin (10 months ago):
The main way to deal with Hive Tyrants with guard is to not deal with them at all.

Since they're just infantry, (not a Flyrant, for example) they can only walk. Therefore you can just ignore this unit and go after everything else in his army (the Trygons, Zoanthropes, what have you) if you do it right he'll be running with both his very expensive, now very useless, point sinks.

Being a (Chaos) Marine player, you shouldn't be hugging the cover all too much, so stay away from them to avoid the early Ymgarl attack.

The Doom cannot target units inside vehicles, so stay in your Rhinos (or land raider if you're using it) The best way to take him out (or Zoanthropes) is either go for the lucky S:8 instant kill or get it into combat.
Against Zoanthropes, sometimes you just need to throw some small arms fire and hope to get lucky and kill him.

If you HAVE to shoot at the Hive Tyrant and guard, fire your small arms fire at the termagants first, to eliminate his cover then fire your heavy weapons (Obliterators, Land Raiders, whatever it is you're using) Ultimately I'd still try your best to just avoid fighting with them until it is absolutely necessary.

Also, I was talking about Wraithguard, not Wraithlords. I know they're not exactly optimal, I was just listing units with instant death. You should be sending your small arms / anti-infantry at Hormagaunts, not your heavy hitters.
daemonprinceyourself (10 months ago):
My friend uses a tyrant and a swarmlord with a tyrant guard on each so that termagants cover more than 50% of the tyrant guard and he gets a cover save (have the unit is in cover). So I can fire all my heavies at him and barely take half the wounds off of one of the tyrants. Then he has hive commander and the Swarmlords ability so that his reserves come in on a 2+ second turn and he has 2 trygons, 3 zoanthropes, ymgarls, and a doom pop up in my face where I cannot have enough fire to kill all of these units. The zoanthropes come in and lance my land raider and it is almost a guarenteed kill (I'm chaos by the way). Honestly, I don't know what I can do to stop this force. He starts out with the Tyrant, Swarmlord, and a Tervigon on the field with a few termagants.
michael098 (10 months ago):
you are true the skull taker would most likely kill a monstrous creature but i do not agree with the wraithlord. even though it has strength 10 a squad of hormaguant with poison attack can take a wraithlord down really easy (I know from personally experience). and as for grey knights I hate them as much as the next person as their weapons are so stupid
EwokAssassin (10 months ago):
Any Monstrous creature needs to be 50% covered by models/terrain etc in order to claim a cover save. Most opponents will not let anything save other monstrous creatures give cover saves. Even then, some people include all the extra bits and the wide pose of a Trygon as the bulk of the model, and will sometimes never claim he is behind cover regardless of who is put in the way.

Trygons would have to walk that close to block a tank,that would mean the Trygon is in the front anyways, and means he's now in the firing line. You could just shoot him and eliminate him first then shoot everything behind him.

I personally don't think a 200+ point model is worth deep striking solely to block the line of sight of a vehicle, one that could just move and now not be blocked by a Carnifex.

Also, remember that Tyranids are not immune to instant death anymore. Although it doesn't come up too frequently (except with Grey Knights) You can instant death those monstrous creatures out of the way. For example the Skulltaker or Wraithguard (units in the armies you said you played) would be able to have a chance of just plain removing them off the field.

michael098 (10 months ago):
thank you for your comment. I do agree with your point of the tyranids should be able to have some of their more powerful units such as the zoanphrope should come under troops ect. you make a good strong point about the troops being easy to kill and i do agree with you they are easy but what the people i chat to worry about is the fact that a true tyranid tactician would be able to protect their big heavies with the cover saves from the swarm and the fact you can deep strike carnifex and trygon in front of tanks so the other big guys cannot be hit
EwokAssassin (10 months ago):
...Nids aren't overpowered. If anything they're underpowered.

Swarm units gets massacred by mech forces (for all those hormagaunts you have, one unit in a Rhino is now invincible to you)

Monstrous creatures have no Invulnerable saves. Just send 6 anti-tank weaponry (its not like there's any tanks to shoot at) their way and they're now a giant pile of dead points. They can't get cover because they're monstrous creatures, so they'll get no saves what so ever.

Carnifexes are much more expensive than they used to be for almost no added benefit, they're huge point sinks and are a waste, not overpowered.

Genestealers have a 5+ save now, that means bolters are turning them to carcasses. If they're going in reserve, deploy everything in the centre of the field and now they have to walk to you.

If you're ever about to be charged by Tyranids, go into cover first. Almost NO ONE in the entire army has frag grenades (something that everyone and their mother is handed in the Imperium) so now those oh so scary Initiative 5-6 units are now reduced to one and getting pulverised due to their squishiness.

They have some good choices, I'll admit, but they're all mashed into the elites section, meaning you only get 3 good options, and you have to debate between your good units (Zoanthropes, Hive Guard, Doom if you like him)

From a Nid player perspective, and from now a Space Wolf perspective after taking a break from my Nids, I can assure you they're far from overpowered.
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About this Content
michael098's Avatar Author: michael098
Added: July 25, 2011
Views: 587
Rated: 12345 (0)

an article talking about why so many people think the tyranids force is so over powered.

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