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How to magnetize your miniatures (Dreadnought)


This tutorial was written by Fireman Tim

Here is my Tutorial on customizing your large plastic miniatures to accommodate different weapon attachments (whew, that's a mouth full).

This is an Advanced tutorial that will require some skill.

TOOLS YOU WILL NEED:

-Dremel tool with a 1cm diameter grinding bit (makes this project easy. If you don't got one, it will take much longer to drill it out by hand)
-Sharp blade
-Crazy glue or Epoxy glue
-Green stuff (in case you make a mistake)
-Plastic cement to assemble the model

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THE IMPORTANT BITS:

-1cm diameter magnets
-1cm diameter metal nuts
-Safety glasses to keep your little eyes from being poked out!

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Ok, lets get started. Below are 4 weapon arms and shoulders from the Space Marine Dreadnought. ***Important*** Don't glue anything together yet!

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Dremel out the holes in the weapon arms to accommodate a 1cm diameter metal magnet. Clean the hole you drilled with an hobby knife to make a snug fit for the magnet.

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Insert the magnet. Each magnet has a strong side and a weak side. Make sure the strong side faces outwards.

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Glue the magnet in place. Make sure the magnet is flush. You can now glue the weapon arm halves together (but be sure to wait till the crazy glue is dried).

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Ok, its time to dremel out the spot where the weapon arm connect to the body.

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Glue the 1cm diameter metal nut into the whole you drilled out. Again, make it flush with the exterior of the body.

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Right, now here is the assembled body of the dreadnought. As you can see, the socket where the arm attaches has the metal nut in it.

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Now that we are done with the dremel, lets go back to the weapon arms. Cut off a small piece of sprue, small enough to fit inside the metal nut.

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This is what you end up with:

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Crazy glue the piece of sprue into the center of the magnet on the weapon arm.

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Repeat this to all the weapon arms and you should have something that looks like the following:

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The weapon arms are now easily interchangeable and rotate.

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Enemies of the Empire beware!

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If you don't have or like Space Marine dreadnoughts, no problem. This technique will work with anything that has large multiple plastic arms. Even tank turrets.

Now pay attention:
-Please be sure to size the magnet up to the arm and body of the miniature you are going to be dremeling.
-Magnets come in lots of sizes and can be found in craft stores everywhere. You can find them on eBay too.
-Watch your fingers. Count them after each time you use the dremel.
-If you make a mistake, use the green stuff to repair it.
-Don't rush things. When in doubt, measure first.

Happy wargaming from Fireman Tim.
Comments - 1 to 25 of 39
warhammerfanatic1 (8 days ago):
Do you have to magnetize your big minifigures. Because I want my figs to look their best, but i don't want to waste a lot of mooney on magnets.
CaptainSiarius (5 weeks ago):
i would magnitize the torso of the dread so u can move his body and give him more poseibility
ntoadeath (9 weeks ago):
i like it, but i dont think i would use the nuts, they make it look kind of messy. i like matt's tutorial more on magnetizing a carnifex because is just magnets. and because a carnifex is more customizable in my opinion.
Blackmaster1234 (9 weeks ago):
true, but they made this... ... but you can do it like that at home
munke (11 weeks ago):
I know this is an old tutorial, but I have a suggestion.

Why wouldn't you put nuts in the weapons, and the magnets in the body?

Nuts are cheaper than magnets.
davefan45 (3 months ago):
AWSOME!!!!!!!!
Narutoj23 (3 months ago):
no you can't,only for the assualt on black reach set
spazmaster1996 (3 months ago):
but why dreadnaughts you can allready shange there arms
roncliffton (4 months ago):
The only thing i would magnetize the dreadnought for would be the close combat arm to switch out the storm bolter with the heavyflamer and maybe the searchlight and smoke launcher because you can switch out the arms anyway and they probably hold better with out the magnets.
AJx2 (5 months ago):
great idea for swapping wepons, i cant really see that anything can go wrong!
kraizer (5 months ago):
Perfection on a dreadnought
chaosmarine57 (5 months ago):
genuis
marinenidthing (6 months ago):
really cool but i wont think magnetising a dreadnought because you can still change its arms
pedro (7 months ago):
awesome
wargaming-pig (8 months ago):
i collect necrons and if anyone has any tips on how to do robes..wartorn from battle...can u maybe give me some tips........................btw loving the magnets+dreadnought
Biohazard (8 months ago):
Coool
volker55 (8 months ago):
@rie214: The green stuff is just a precaution, fill areas that may have been scratched or what not.
koobla36 (8 months ago):
nice
simmonsstummer (8 months ago):
awesome
rie214 (8 months ago):
what was the green stuff for?
Megafunk (9 months ago):
Using the sprues and the nuts.. clever!
halolord (9 months ago):
will that work on any thing
shiproo (10 months ago):
its good but a dreadnought wasn't the example cus their designed to changeably anyway
hellreaver (Over a year ago):
:0 so cool dude
thorpee5111 (Over a year ago):
amazin
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: Over a year ago
Views: 11,343
Rated: 12345 (17)

In this tutorial Fireman Tim shows you how he magnetized his Dreadnought to allow for different weapon configurations.

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